Author: zookeeper
Date: Wed Mar 26 11:46:29 2008
New Revision: 25139
URL: http://svn.gna.org/viewcvs/wesnoth?rev=25139&view=rev
Log:
Reverted core leadership back to its normal form. The THoT loremaster line
still needs to adjust accordingly.
Modified:
trunk/data/core/macros/abilities.cfg
trunk/data/core/macros/special-notes.cfg
Modified: trunk/data/core/macros/abilities.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/abilities.cfg?rev=25139&r1=25138&r2=25139&view=diff
==============================================================================
--- trunk/data/core/macros/abilities.cfg (original)
+++ trunk/data/core/macros/abilities.cfg Wed Mar 26 11:46:29 2008
@@ -101,12 +101,14 @@
# Canned definition of the Leadership (level 1) ability to be included in
an
# [abilities] clause.
[leadership]
- id=leadership1
+ id=leadership
value=25
cumulative=no
- name= _ "leadership 1"
- description= _ "Leadership 1:
-This unit can lead friendly level zero units that are next to it, making them
fight better. Adjacent friendly units of level zero will do 25% more damage in
battle."
+ name= _ "leadership"
+ description= _ "Leadership:
+This unit can lead friendly units that are next to it, making them fight
better.
+
+Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -121,12 +123,14 @@
# Canned definition of the Leadership (level 2) ability to be included in
an
# [abilities] clause.
[leadership]
- id=leadership2
+ id=leadership
value=50
cumulative=no
- name= _ "leadership 2"
- description= _ "Leadership 2:
-This unit can lead friendly L0 or L1 units that are next to it, making them
fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units
will do 50% more."
+ name= _ "leadership"
+ description= _ "Leadership:
+This unit can lead friendly units that are next to it, making them fight
better.
+
+Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -136,7 +140,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership2
+ id=leadership
value=25
cumulative=no
affect_self=no
@@ -153,12 +157,14 @@
# Canned definition of the Leadership (level 3) ability to be included in
an
# [abilities] clause.
[leadership]
- id=leadership3
+ id=leadership
value=75
cumulative=no
- name= _ "leadership 3"
- description= _ "Leadership 3:
-This unit can lead friendly L0, L1, or L2 units that are next to it, making
them fight better. Adjacent friendly units of L2 will do more 25% more damage;
L1 units will do 50% more, and L0 will do 75% more."
+ name= _ "leadership"
+ description= _ "Leadership:
+This unit can lead friendly units that are next to it, making them fight
better.
+
+Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -168,7 +174,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership3
+ id=leadership
value=50
cumulative=no
affect_self=no
@@ -180,7 +186,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership3
+ id=leadership
value=25
cumulative=no
affect_self=no
@@ -197,12 +203,14 @@
# Canned definition of the Leadership (level 4) ability to be included in
an
# [abilities] clause.
[leadership]
- id=leadership4
+ id=leadership
value=100
cumulative=no
- name= _ "leadership 4"
- description= _ "Leadership 4:
-This unit can lead friendly L0, L1, L2, or L3 units that are next to it,
making them fight better. Adjacent friendly units of L3 will do more 25% more
damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do
100% more."
+ name= _ "leadership"
+ description= _ "Leadership:
+This unit can lead friendly units that are next to it, making them fight
better.
+
+Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -212,7 +220,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership4
+ id=leadership
value=75
cumulative=no
affect_self=no
@@ -224,7 +232,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership4
+ id=leadership
value=50
cumulative=no
affect_self=no
@@ -236,7 +244,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership4
+ id=leadership
value=25
cumulative=no
affect_self=no
@@ -253,12 +261,14 @@
# Canned definition of the Leadership (level 5) ability to be included in
an
# [abilities] clause.
[leadership]
- id=leadership5
+ id=leadership
value=125
cumulative=no
- name= _ "leadership 5"
- description= _ "Leadership 5:
-This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it,
making them fight better. Adjacent friendly units of L4 will do more 25% more
damage; L3 units will do 50% more, L2 will do 75% more, L1 units will do 100%
more, and L0 will do 125% more."
+ name= _ "leadership"
+ description= _ "Leadership:
+This unit can lead friendly units that are next to it, making them fight
better.
+
+Adjacent friendly units of lower level will do more damage in battle. When a
unit adjacent to, of a lower level than, and on the same side as a unit with
Leadership engages in combat, its attacks do 25% more damage times the
difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@@ -268,7 +278,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership5
+ id=leadership
value=100
cumulative=no
affect_self=no
@@ -280,7 +290,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership5
+ id=leadership
value=75
cumulative=no
affect_self=no
@@ -292,7 +302,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership5
+ id=leadership
value=50
cumulative=no
affect_self=no
@@ -304,7 +314,7 @@
[/affect_adjacent]
[/leadership]
[leadership]
- id=leadership5
+ id=leadership
value=25
cumulative=no
affect_self=no
Modified: trunk/data/core/macros/special-notes.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/macros/special-notes.cfg?rev=25139&r1=25138&r2=25139&view=diff
==============================================================================
--- trunk/data/core/macros/special-notes.cfg (original)
+++ trunk/data/core/macros/special-notes.cfg Wed Mar 26 11:46:29 2008
@@ -26,7 +26,7 @@
_" The steadiness of this unit reduces damage from some attacks, but only
while defending."#enddef
#define SPECIAL_NOTES_LEADERSHIP
- _" The leadership of this unit enables friendly units next to it to deal
more damage in combat, though this only applies to units of below the
leadership level."#enddef
+ _" The leadership of this unit enables friendly units next to it to deal
more damage in combat, though this only applies to units of lower level."#enddef
#define SPECIAL_NOTES_SKIRMISHER
_" This unit's skill at skirmishing allows it to ignore enemies' zones of
control and thus move unhindered around them."#enddef
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