Author: esr
Date: Wed Mar 26 14:55:33 2008
New Revision: 25147

URL: http://svn.gna.org/viewcvs/wesnoth?rev=25147&view=rev
Log:
wmllint-warning and cosmetic fixes in NR.

Modified:
    trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg
    trunk/data/campaigns/Northern_Rebirth/utils/utils.cfg

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg?rev=25147&r1=25146&r2=25147&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg Wed Mar 
26 14:55:33 2008
@@ -320,204 +320,56 @@
             role=Study Guard
             ai_special=guardian
         [/unit]
-        {NOTRAIT_UNIT 2 Draug 18 11}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 20 11}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 20 14}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 21 13}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 23 16}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 23 22}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 23 24}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 24 14}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 26 21}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 26 23}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 26 25}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 28 20}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 28 22}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 28 24}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Draug 28 26}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
+        {NOTRAIT_UNIT 2 Draug 18 11} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 20 11} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 20 14} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 21 13} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 23 16} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 23 22} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 23 24} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 24 14} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 26 21} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 26 23} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 26 25} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 28 20} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 28 22} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 28 24} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Draug 28 26} {MAKE_PREVIOUS_GUARDIAN}
        # And larger army of Revenants
-        {NOTRAIT_UNIT 2 Revenant 2 35}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 4 37}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 4 19}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 6 21}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 6 25}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 6 26}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 6 30}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 6 32}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 6 36}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 7 15}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 7 38}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 9 36}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 10 17}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 10 19}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 10 21}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 11 15}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 12 17}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 12 23}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 13 9}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 13 20}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 14 18}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 15 9}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 19 21}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 19 24}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 19 27}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 21 21}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 21 24}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 21 27}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 33 30}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 33 33}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 34 30}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-        {NOTRAIT_UNIT 2 Revenant 34 32}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
-               {NOTRAIT_UNIT 2 Revenant 21 35}
-               [+unit]
-                       id=Revenant
-            ai_special=guardian
-        [/unit]
-               {NOTRAIT_UNIT 2 Revenant 19 35}
-               [+unit]
-                       ai_special=guardian
-               [/unit]
+        {NOTRAIT_UNIT 2 Revenant 2 35} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 4 37} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 4 19} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 6 21} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 6 25} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 6 26} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 6 30} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 6 32} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 6 36} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 7 15} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 7 38} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 9 36} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 10 17} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 10 19} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 10 21} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 11 15} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 12 17} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 12 23} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 13 9} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 13 20} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 14 18} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 15 9} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 19 21} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 19 24} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 19 27} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 21 21} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 21 24} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 21 27} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 33 30} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 33 33} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 34 30} {MAKE_PREVIOUS_GUARDIAN}
+        {NOTRAIT_UNIT 2 Revenant 34 32} {MAKE_PREVIOUS_GUARDIAN}
+       {NOTRAIT_UNIT 2 Revenant 21 35} {MAKE_PREVIOUS_GUARDIAN}
+       {NOTRAIT_UNIT 2 Revenant 19 35} {MAKE_PREVIOUS_GUARDIAN}
        # Initial dialogue and objectives
         [message]
             speaker=Tallin
@@ -655,8 +507,10 @@
        # Above sums up to Newbie - 100 gold, Easy - 200, Normal - 350 and Hard 
500
     [/event]
 
-# Now freeing the prisoners, there is four of them and the nearest one looking 
from the entrance is    
-# 1a - Father Marcus - free and death event
+    # Now freeing the prisoners, there is four of them and the nearest
+    # one looking from the entrance is 1a - Father Marcus - free and
+    # death event
+    # wmllint: recognize Sister Theta
     [event]
         name=moveto
         [filter]
@@ -693,7 +547,8 @@
             speaker=Tallin
             message= _ "It's just Tallin, no Lord. And no problem."
         [/message]
-       # If he was freed after sister Theta there is no need to repeat the 
exposition
+       # If he was freed after sister Theta, 
+        # there is no need to repeat the exposition
         [if]
             [have_unit]
                 id="Sister Theta"

Modified: 
trunk/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg?rev=25147&r1=25146&r2=25147&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg 
Wed Mar 26 14:55:33 2008
@@ -633,7 +633,7 @@
                                                        message= _ "Come on, 
Ro'Sothian, we really don't have to be doing this. Come, join us!"
                                                [/message]
                                                [message]
-                                                       id="Ro'Sothian2"
+                                                       id="Ro'Sothian"
                                                        message= _ "Never!"
                                                [/message]
                                                [message]

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg?rev=25147&r1=25146&r2=25147&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg Wed Mar 
26 14:55:33 2008
@@ -11,7 +11,9 @@
     victory_when_enemies_defeated=yes
     next_scenario=eastern_flank
 
-# Story with few branches depending on wether Anita is alive and hostile 
towards the Alliance  
+    # Story with few branches depending on wether Anita is alive and hostile 
+    # towards the Alliance.
+    # wmllint: recognize Anita
     [story]
         [part]
             story= _ "Puzzled by the presence of trolls so close to the 
dwarvish defenses, the party quickly made their way back to Knalga."
@@ -75,7 +77,7 @@
         [if]
             [variable]
                 name=anita_hostile
-                               equals=no
+               equals=no
             [/variable]
             [then]
                 [part]
@@ -83,7 +85,7 @@
                     background=portraits/Tallin.jpg
                 [/part]
                 [part]
-                    story= _ "Och, we tried Tallin, but with the orcs still 
pressing our southern defenses and other groups of trolls trying to break 
through everywhere, we simply ha' not the manpower."
+                    story= _ "Och, we tried, Tallin, but with the orcs still 
pressing our southern defenses and other groups of trolls trying to break 
through everywhere, we simply ha' not the manpower."
                     background=portraits/Hamel.jpg
                 [/part]
                 [part]
@@ -140,13 +142,13 @@
                     story= _ "Soon, the trail began to lead east, and then 
south. A few hours later the party emerged from the tunnels into dawn's early 
light."
                 [/part]
             [/then]
-               # Anita dead or hostile
+            # Anita dead or hostile
             [else]
                 [if]
                     [have_unit]
                         id=Anita
                     [/have_unit]
-                               # Dead
+                   # Anita is dead
                     [else]
                         [part]
                             story= _ "This isn't looking good. Not only do we 
fail to get the princess but now we lost all of our gold! Seriously Hamel, I 
don't know if we're gonna make it."

Modified: trunk/data/campaigns/Northern_Rebirth/utils/utils.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/utils/utils.cfg?rev=25147&r1=25146&r2=25147&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/utils/utils.cfg (original)
+++ trunk/data/campaigns/Northern_Rebirth/utils/utils.cfg Wed Mar 26 14:55:33 
2008
@@ -215,3 +215,9 @@
     [/unit]
 #enddef
 
+#define MAKE_PREVIOUS_GUARDIAN
+    # Meant to be used as a suffix to a unit-generating macro call.
+    [+unit]
+        ai_special=guardian
+    [/unit]
+#enddef


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