Author: boucman
Date: Wed Mar 26 19:38:04 2008
New Revision: 25167

URL: http://svn.gna.org/viewcvs/wesnoth?rev=25167&view=rev
Log:
fix some animations being skiped after displaying a message

Modified:
    trunk/src/unit_animation.cpp

Modified: trunk/src/unit_animation.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/unit_animation.cpp?rev=25167&r1=25166&r2=25167&view=diff
==============================================================================
--- trunk/src/unit_animation.cpp (original)
+++ trunk/src/unit_animation.cpp Wed Mar 26 19:38:04 2008
@@ -686,6 +686,7 @@
 void unit_animation::start_animation(int start_time,const gamemap::location 
&src, const gamemap::location &dst, bool cycles, const std::string text, const 
Uint32 text_color,const bool accelerate)
 {
                unit_anim_.accelerate = accelerate;
+               new_animation_frame();
        unit_anim_.start_animation(start_time, src, dst, cycles);
        if(!text.empty()) {
                particule crude_build;


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