Author: ilor
Date: Fri Apr 4 19:31:07 2008
New Revision: 25544
URL: http://svn.gna.org/viewcvs/wesnoth?rev=25544&view=rev
Log:
Applied patch #1027 fixing possible label issues with repeated calls to the
random map generator
Modified:
trunk/src/mapgen_dialog.cpp
Modified: trunk/src/mapgen_dialog.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/mapgen_dialog.cpp?rev=25544&r1=25543&r2=25544&view=diff
==============================================================================
--- trunk/src/mapgen_dialog.cpp (original)
+++ trunk/src/mapgen_dialog.cpp Fri Apr 4 19:31:07 2008
@@ -357,14 +357,21 @@
// A map generator can fail so try a few times to get a map before
aborting.
std::string map;
+ // Keep a copy of labels as it can be written to by the map generator
func
+ std::map<gamemap::location,std::string> labels_copy;
int tries = 10;
do {
+ if (labels) {
+ labels_copy = *labels;
+ }
map = default_generate_map(width_, height_, island_size,
island_off_center,
iterations, hill_size_, max_lakes, (nvillages_ * width_
* height_) / 1000,
castle_size_, nplayers_, link_castles_, labels, cfg_);
--tries;
} while (tries && map.empty());
-
+ if (labels) {
+ labels->swap(labels_copy);
+ }
return map;
}
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