Author: mesilliac
Date: Sun Apr  6 04:09:28 2008
New Revision: 25611

URL: http://svn.gna.org/viewcvs/wesnoth?rev=25611&view=rev
Log:
change most Qxu to Qx* to allow custom terrains derived from chasm (e.g. 
abyss)

Modified:
    trunk/data/core/terrain-graphics/_final.cfg

Modified: trunk/data/core/terrain-graphics/_final.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/_final.cfg?rev=25611&r1=25610&r2=25611&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/_final.cfg (original)
+++ trunk/data/core/terrain-graphics/_final.cfg Sun Apr  6 04:09:28 2008
@@ -24,36 +24,36 @@
 # Macros moved to terrain-graphics/forestcastle.cfg
 #-----------------------------------------------------------------
 
-{FORESTADJCASTLEA *^Fp  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
-{FORESTADJCASTLEA *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
-{FORESTADJCASTLEA *^Ft  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
-{FORESTADJCASTLEA *^Uf  (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
-
-{FORESTADJCASTLES *^Fp  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
-{FORESTADJCASTLES *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
-{FORESTADJCASTLES *^Ft  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
-{FORESTADJCASTLES *^Uf  (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
-
-{FORESTADJCASTLEO *^Fp  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
-{FORESTADJCASTLEO *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
-{FORESTADJCASTLEO *^Ft  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
-{FORESTADJCASTLEO *^Uf  (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
-
-{FORESTADJCASTLE  *^Fp  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
-{FORESTADJCASTLE  *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
-{FORESTADJCASTLE  *^Ft  (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
-{FORESTADJCASTLE  *^Uf  (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
-
-{FORESTADJCASTLES   Mm (C*,K*,X*,Ql,Qx*)      100 mountains-castle-n}
-{FORESTADJCASTLEO   Mm (C*,K*,X*,Ql,Qx*)      100 mountains-castle-n}
-{MOUNTAINADJCASTLEA Mm (C*,K*,X*,Ql,Qx*)      100 mountains-castle}
-{FORESTADJCASTLE    Mm (C*,K*,X*,Ql,Qx*)      100 mountains-castle}
+{FORESTADJCASTLEA *^Fp  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/pine-castle}
+{FORESTADJCASTLEA *^Fpa (C*,K*,X*,Ql*,Qx*,Gv*) 100 snow-forest-castle}
+{FORESTADJCASTLEA *^Ft  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/tropical-castle}
+{FORESTADJCASTLEA *^Uf  (C*,K*,X*,Ql*,Qx*,Gv*) 100 mushrooms-castle}
+
+{FORESTADJCASTLES *^Fp  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/pine-castle}
+{FORESTADJCASTLES *^Fpa (C*,K*,X*,Ql*,Qx*,Gv*) 100 snow-forest-castle}
+{FORESTADJCASTLES *^Ft  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/tropical-castle}
+{FORESTADJCASTLES *^Uf  (C*,K*,X*,Ql*,Qx*,Gv*) 100 mushrooms-castle}
+
+{FORESTADJCASTLEO *^Fp  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/pine-castle}
+{FORESTADJCASTLEO *^Fpa (C*,K*,X*,Ql*,Qx*,Gv*) 100 snow-forest-castle}
+{FORESTADJCASTLEO *^Ft  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/tropical-castle}
+{FORESTADJCASTLEO *^Uf  (C*,K*,X*,Ql*,Qx*,Gv*) 100 mushrooms-castle}
+
+{FORESTADJCASTLE  *^Fp  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/pine-castle}
+{FORESTADJCASTLE  *^Fpa (C*,K*,X*,Ql*,Qx*,Gv*) 100 snow-forest-castle}
+{FORESTADJCASTLE  *^Ft  (C*,K*,X*,Ql*,Qx*,Gv*) 100 forest/tropical-castle}
+{FORESTADJCASTLE  *^Uf  (C*,K*,X*,Ql*,Qx*,Gv*) 100 mushrooms-castle}
+
+{FORESTADJCASTLES   Mm (C*,K*,X*,Ql*,Qx*)      100 mountains-castle-n}
+{FORESTADJCASTLEO   Mm (C*,K*,X*,Ql*,Qx*)      100 mountains-castle-n}
+{MOUNTAINADJCASTLEA Mm (C*,K*,X*,Ql*,Qx*)      100 mountains-castle}
+{FORESTADJCASTLE    Mm (C*,K*,X*,Ql*,Qx*)      100 mountains-castle}
 
 #33% 17% 5% 45%
-{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 33  forest/pine_small}
-{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 25  forest/pine3}
-{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 10  forest/pine4}
-{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 100 forest/pine2_small}
+{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql*,Qx*,Gv*) 33  forest/pine_small}
+{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql*,Qx*,Gv*) 25  forest/pine3}
+{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql*,Qx*,Gv*) 10  forest/pine4}
+{FORESTADJ *^Fp  (W*,M*,Hd,*^V*,X*,Ql*,Qx*,Gv*) 100 forest/pine2_small}
 
 {FORESTADJ *^Fpa (W*,M*,Hd,*^V*) 100 snow-forest_small}
 
@@ -104,9 +104,9 @@
 {TERRAIN_BASE_FL   Qxu^Bs| cave/chasm-stone-bridge-s-n bridge 1}
 {TERRAIN_BASE_FL   Qxu^Bs/ cave/chasm-stone-bridge-sw-ne bridge 1}
 
-{TERRAIN_ADJACENT             0  Qxu^Bs\        (!,Qxu)                 
cave/chasm-stone-bridge-se-nw}
-{TERRAIN_ADJACENT             0  Qxu^Bs|        (!,Qxu)                 
cave/chasm-stone-bridge-s-n}
-{TERRAIN_ADJACENT             0  Qxu^Bs/        (!,Qxu)                 
cave/chasm-stone-bridge-sw-ne}
+{TERRAIN_ADJACENT             0  Qxu^Bs\        (!,Qx*)                 
cave/chasm-stone-bridge-se-nw}
+{TERRAIN_ADJACENT             0  Qxu^Bs|        (!,Qx*)                 
cave/chasm-stone-bridge-s-n}
+{TERRAIN_ADJACENT             0  Qxu^Bs/        (!,Qx*)                 
cave/chasm-stone-bridge-sw-ne}
 
 {TERRAIN_BASE_FL   Ql^Bs\ cave/chasm-lava-stone-bridge-se-nw bridge 1}
 {TERRAIN_BASE_FL   Ql^Bs| cave/chasm-lava-stone-bridge-s-n bridge 1}
@@ -817,12 +817,12 @@
 {DISABLE_TRANSITIONS Xos}
 {DISABLE_TRANSITIONS (Cud,Kud)}
 
-{TERRAIN_ADJACENT_CORNER_BOTH  Xu               (!,Xu,Cud,Kud,Qxu,Ql)          
        cave/wall-rough}
-{TERRAIN_ADJACENT_CORNER       Xu               (!,Xu,Cud,Kud,Qxu,Ql)  
(Qxu,Ql)        54,68 cave/wall-rough-convex}
-{TERRAIN_ADJACENT_CORNER       Xu               (Qxu,Ql)    
(!,Xu,Cud,Kud,Qxu,Ql)      54,68 cave/wall-rough-convex}
+{TERRAIN_ADJACENT_CORNER_BOTH  Xu               (!,X*,Cud,Kud,Qx*,Ql)          
        cave/wall-rough}
+{TERRAIN_ADJACENT_CORNER       Xu               (!,X*,Cud,Kud,Qx*,Ql)  
(Qxu,Ql)        54,68 cave/wall-rough-convex}
+{TERRAIN_ADJACENT_CORNER       Xu               (Qxu,Ql)    
(!,Xu,Cud,Kud,Qx*,Ql)      54,68 cave/wall-rough-convex}
 {TERRAIN_ADJACENT_CORNER_BOTH  Xu               (Qxu,Ql)                       
        cave/wall-rough-chasm}
 
-{TERRAIN_ADJACENT_CORNER_BOTH  (Cud,Kud)        (!,X*,Qxu,Ql,Cud,Kud)          
        castle/dwarven-castle}
+{TERRAIN_ADJACENT_CORNER_BOTH  (Cud,Kud)        (!,X*,Qx*,Ql,Cud,Kud)          
        castle/dwarven-castle}
 
 {TERRAIN_ADJACENT_CORNER_BOTH  (Cud,Kud)        X*                             
        castle/dwarven-castle-wall}
 
@@ -832,15 +832,15 @@
 #castle-chasm transitions
 {TERRAIN_ADJACENT_CORNER_BOTH  (Cud,Kud)        Qxu                            
        chasm-dcastle}
 
-{TERRAIN_ADJACENT_CORNER     (Cud,Kud)          (!,Cud,Kud,Xu,Ql,Qxu)    Qxu   
    52,76 chasm-dcastle-ccw}
-{TERRAIN_ADJACENT_CORNER     (Cud,Kud)          Qxu          
(!,Cud,Kud,Xu,Ql,Qxu) 52,76 chasm-dcastle-cw}
+{TERRAIN_ADJACENT_CORNER     (Cud,Kud)          (!,Cud,Kud,X*,Ql,Qx*)    Qxu   
    52,76 chasm-dcastle-ccw}
+{TERRAIN_ADJACENT_CORNER     (Cud,Kud)          Qxu          
(!,Cud,Kud,X*,Ql,Qx*) 52,76 chasm-dcastle-cw}
 
 #castle-lava transitions
 
 {TERRAIN_ADJACENT_CORNER_BOTH  (Cud,Kud)        Ql                             
        lava-dcastle}
 
-{TERRAIN_ADJACENT_CORNER     (Cud,Kud)           (!,Cud,Kud,Xu,Ql,Qxu)    Ql   
    52,76 lava-dcastle-ccw}
-{TERRAIN_ADJACENT_CORNER     (Cud,Kud)           Ql          
(!,Cud,Kud,Xu,Ql,Qxu) 52,76 lava-dcastle-cw}
+{TERRAIN_ADJACENT_CORNER     (Cud,Kud)           (!,Cud,Kud,X*,Ql,Qx*)    Ql   
    52,76 lava-dcastle-ccw}
+{TERRAIN_ADJACENT_CORNER     (Cud,Kud)           Ql          
(!,Cud,Kud,X*,Ql,Qx*) 52,76 lava-dcastle-cw}
 
 #chasm-water transitions
 
@@ -854,20 +854,20 @@
 # Lava
 {DISABLE_TRANSITIONS Ql}
 
-{TERRAIN_ADJACENT_CORNER_LAYER  Ql               (!,Ql,Qxu)     (!,Ql,Qxu)     
  -90 52,76 lava-convex}
-{TERRAIN_ADJACENT_CORNER_LAYER  (!,Ql,Qxu)       Ql             Ql             
 -90 52,76 lava-concave}
+{TERRAIN_ADJACENT_CORNER_LAYER  Ql               (!,Ql,Qx*)     (!,Ql,Qx*)     
  -90 52,76 lava-convex}
+{TERRAIN_ADJACENT_CORNER_LAYER  (!,Ql,Qx*)       Ql             Ql             
 -90 52,76 lava-concave}
 
 # Lava-chasm
 
 {TERRAIN_ADJACENT_CORNER_LAYER  Qxu              Ql             Ql             
 -100 52,76 lava-chasm-convex}
 {TERRAIN_ADJACENT_CORNER_LAYER  Ql               Qxu            Qxu            
 -100 52,76 lava-chasm-concave}
 
-{TERRAIN_ADJACENT_CORNER_LAYER  Ql               Qxu            (!,Ql,Qxu)     
 -90 52,76 lava-chasm-ccw}
-{TERRAIN_ADJACENT_CORNER_LAYER  Ql               (!,Ql,Qxu)     Qxu            
 -90 52,76 lava-chasm-cw}
+{TERRAIN_ADJACENT_CORNER_LAYER  Ql               Qxu            (!,Ql,Qx*)     
 -90 52,76 lava-chasm-ccw}
+{TERRAIN_ADJACENT_CORNER_LAYER  Ql               (!,Ql,Qx*)     Qxu            
 -90 52,76 lava-chasm-cw}
 
 # Chasm
-{TERRAIN_ADJACENT_CORNER_LAYER  Qxu              (!,Ql,Qxu)     (!,Ql,Qxu)     
 -90 52,76 chasm-convex}
-{TERRAIN_ADJACENT_CORNER_LAYER  (!,Ql,Qxu)       Qxu            Qxu            
 -90 52,76 chasm-concave}
+{TERRAIN_ADJACENT_CORNER_LAYER  Qxu              (!,Ql,Qx*)     (!,Ql,Qx*)     
 -90 52,76 chasm-convex}
+{TERRAIN_ADJACENT_CORNER_LAYER  (!,Ql,Qx*)       Qxu            Qxu            
 -90 52,76 chasm-concave}
 
 # Castle decorations and castle floors. Those must always be after the castles
 # are defined.


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