Author: zookeeper
Date: Mon Apr  7 13:59:20 2008
New Revision: 25649

URL: http://svn.gna.org/viewcvs/wesnoth?rev=25649&view=rev
Log:
Gave a more clear visual indication of where the gate will appear and fixed a 
bug with the side of the starting guardsmen.

Modified:
    trunk/data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg

Modified: trunk/data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg?rev=25649&r1=25648&r2=25649&view=diff
==============================================================================
--- trunk/data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg 
(original)
+++ trunk/data/campaigns/Sceptre_of_Fire/scenarios/2_Closing_the_Gates.cfg Mon 
Apr  7 13:59:20 2008
@@ -176,13 +176,13 @@
             message= _ "Unconditional."
         [/message]
         
-        {GENERIC_UNIT 3 "Dwarvish Guardsman" 10 13}
-        {GENERIC_UNIT 3 "Dwarvish Guardsman" 14 15}
-        {GENERIC_UNIT 3 "Dwarvish Guardsman" 12 12}
-        {GENERIC_UNIT 3 "Dwarvish Guardsman" 14 13}
+        {GENERIC_UNIT 1 "Dwarvish Guardsman" 10 13}
+        {GENERIC_UNIT 1 "Dwarvish Guardsman" 14 15}
+        {GENERIC_UNIT 1 "Dwarvish Guardsman" 12 11}
+        {GENERIC_UNIT 1 "Dwarvish Guardsman" 15 13}
         
 #ifdef EASY
-        {GENERIC_UNIT 3 "Dwarvish Guardsman" 12 14}
+        {GENERIC_UNIT 1 "Dwarvish Guardsman" 12 14}
 #endif
         [unit]
             x,y=22,11
@@ -270,6 +270,64 @@
             x,y=23,24
             image=scenery/rune2.png
         [/item]
+        
+        [scroll_to]
+            x,y=13,13
+        [/scroll_to]
+        
+        {REPEAT 3 (
+            [removeitem]
+                x,y=12,12
+            [/removeitem]
+            [removeitem]
+                x,y=13,13
+            [/removeitem]
+            [removeitem]
+                x,y=14,13
+            [/removeitem]
+            
+            [terrain]
+                x=12,13,14
+                y=12,13,13
+                terrain=Xu
+            [/terrain]
+            
+            [redraw][/redraw]
+            
+            [delay]
+                time=200
+            [/delay]
+            
+            [terrain]
+                x=12,14
+                y=12,13
+                terrain=Uu
+            [/terrain]
+            [terrain]
+                x=13
+                y=13
+                terrain=Rp
+            [/terrain]
+            
+            [item]
+                x,y=12,12
+                image=scenery/rubble.png
+            [/item]
+            [item]
+                x,y=13,13
+                image=scenery/rubble.png
+            [/item]
+            [item]
+                x,y=14,13
+                image=scenery/rubble.png
+            [/item]
+            
+            [redraw][/redraw]
+            
+            [delay]
+                time=200
+            [/delay]
+        )}
     [/event]
 
     # We reach the northern side entrance


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