Author: zookeeper
Date: Sat Apr 26 15:02:52 2008
New Revision: 26127

URL: http://svn.gna.org/viewcvs/wesnoth?rev=26127&view=rev
Log:
Remove the limitation of needing at least 1 MP to perform any action. Test 
please.

Modified:
    trunk/data/multiplayer/scenarios/4p_A_New_Land.cfg
    trunk/data/multiplayer/scenarios/ANL_utils/ANL_auto_working.cfg
    trunk/data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg
    trunk/data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg
    trunk/data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg
    trunk/data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg

Modified: trunk/data/multiplayer/scenarios/4p_A_New_Land.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/4p_A_New_Land.cfg?rev=26127&r1=26126&r2=26127&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/4p_A_New_Land.cfg (original)
+++ trunk/data/multiplayer/scenarios/4p_A_New_Land.cfg Sat Apr 26 15:02:52 2008
@@ -237,7 +237,7 @@
         {ALLOW_RECRUIT 2 "Peasant,Mage"}
         {ALLOW_RECRUIT 3 "Peasant,Mage"}
         {ALLOW_RECRUIT 4 "Peasant,Mage"}
-        [/event]
+    [/event]
 
     # Auto-studying
 
@@ -246,16 +246,48 @@
     # Research complete messages
 
     [event]
-            name=side turn
-            first_time_only=no
-            [if]
-                {CONDITION side_number less_than_equal_to 4}
-                [then]
-                    {FARMING_RESEARCH_COMPLETE}
-                    {MINING_RESEARCH_COMPLETE}
-                    {WARFARE_RESEARCH_COMPLETE}
-                [/then]
-            [/if]
+        name=side turn
+        first_time_only=no
+        [if]
+            {CONDITION side_number less_than_equal_to 4}
+            [then]
+                {FARMING_RESEARCH_COMPLETE}
+                {MINING_RESEARCH_COMPLETE}
+                {WARFARE_RESEARCH_COMPLETE}
+            [/then]
+        [/if]
+    [/event]
+
+    # Remove working status from any working units when starting a turn
+
+    [event]
+        name=side turn
+        first_time_only=no
+
+        [store_unit]
+            [filter]
+                side=$side_number
+
+                [wml_filter]
+                    [status]
+                        worked_this_turn=yes
+                    [/status]
+                [/wml_filter]
+            [/filter]
+
+            kill=yes
+            variable=this_side_workers
+        [/store_unit]
+
+        {FOREACH this_side_workers i}
+            {CLEAR_VARIABLE this_side_workers[$i].status.worked_this_turn}
+
+            [unstore_unit]
+                variable=this_side_workers[$i]
+            [/unstore_unit]
+        {NEXT i}
+
+        {CLEAR_VARIABLE this_side_workers}
     [/event]
 
     # Auto-working

Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_auto_working.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_auto_working.cfg?rev=26127&r1=26126&r2=26127&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_auto_working.cfg (original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_auto_working.cfg Sat Apr 26 
15:02:52 2008
@@ -24,37 +24,23 @@
 
     {VARIABLE sound no}
     {FOREACH researchers i}
-        {VARIABLE_OP idle to_variable "researchers[$i].variables.idle"}
-
-        [if]
-        {CONDITION idle equals yes}
-        [then]
-            {CLEAR_VARIABLE "researchers[$i].variables.idle"}
-
-            [unstore_unit]
-                variable=researchers[$i]
-            [/unstore_unit]
-        [/then]
-        [else]
-            {VARIABLE_OP temp_x format "$researchers[$i].x"}
-            {VARIABLE_OP temp_y format "$researchers[$i].y"}
-
-            {VARIABLE_OP credited_side format $researchers[$i].side}
-            {VARIABLE_OP amount format $researchers.level}
-            {ADDING_TO_CURRENT_RESEARCH_FIELD $credited_side| $amount}
-
-            {VARIABLE sound yes}
-            {SCROLL_TO $temp_x $temp_y}
-
-            [unstore_unit]
-                variable=researchers[$i]
-                text="$amount"
-                {COLOR_WHITE}
-            [/unstore_unit]
-
-        [/else]
-        [/if]
-    {NEXT i}
+        {VARIABLE_OP temp_x format "$researchers[$i].x"}
+        {VARIABLE_OP temp_y format "$researchers[$i].y"}
+
+        {VARIABLE_OP credited_side format $researchers[$i].side}
+        {VARIABLE_OP amount format $researchers.level}
+        {ADDING_TO_CURRENT_RESEARCH_FIELD $credited_side| $amount}
+
+        {VARIABLE sound yes}
+        {SCROLL_TO $temp_x $temp_y}
+
+        [unstore_unit]
+            variable=researchers[$i]
+            text="$amount"
+            {COLOR_WHITE}
+        [/unstore_unit]
+    {NEXT i}
+
     [if]
     {CONDITION sound equals yes}
     [then]
@@ -65,7 +51,6 @@
 
     {CLEAR_VARIABLE sound}
     {CLEAR_VARIABLE researchers}
-    {CLEAR_VARIABLE idle}
     {CLEAR_VARIABLE amount}
     {CLEAR_VARIABLE credited_side}
     {REDRAW}
@@ -107,39 +92,26 @@
 
     {VARIABLE sound no}
     {FOREACH harvesters i}
-        {VARIABLE_OP idle to_variable "harvesters[$i].variables.idle"}
-
-        [if]
-        {CONDITION idle equals yes}
-        [then]
-            {CLEAR_VARIABLE "harvesters[$i].variables.idle"}
-
-            [unstore_unit]
-                variable=harvesters[$i]
-            [/unstore_unit]
-        [/then]
-        [else]
-            {VARIABLE_OP temp_x format "$harvesters[$i].x"}
-            {VARIABLE_OP temp_y format "$harvesters[$i].y"}
-
-            {VARIABLE_OP credited_side format $harvesters[$i].side}
-            {VARIABLE_OP amount format $player_$credited_side|.farming.gold}
-
-            # auto-harvest
-            {ADD_GOLD $credited_side $amount}
-            {MODIFY_TERRAIN "Re" $temp_x $temp_y}
-            {REMOVE_ITEM $temp_x $temp_y}
-            {VARIABLE sound yes}
-            {SCROLL_TO $temp_x $temp_y}
-
-            [unstore_unit]
-                variable=harvesters[$i]
-                text="$amount"
-                red,green,blue=204,204,51
-            [/unstore_unit]
-        [/else]
-        [/if]
-    {NEXT i}
+        {VARIABLE_OP temp_x format "$harvesters[$i].x"}
+        {VARIABLE_OP temp_y format "$harvesters[$i].y"}
+
+        {VARIABLE_OP credited_side format $harvesters[$i].side}
+        {VARIABLE_OP amount format $player_$credited_side|.farming.gold}
+
+        # auto-harvest
+        {ADD_GOLD $credited_side $amount}
+        {MODIFY_TERRAIN "Re" $temp_x $temp_y}
+        {REMOVE_ITEM $temp_x $temp_y}
+        {VARIABLE sound yes}
+        {SCROLL_TO $temp_x $temp_y}
+
+        [unstore_unit]
+            variable=harvesters[$i]
+            text="$amount"
+            red,green,blue=204,204,51
+        [/unstore_unit]
+    {NEXT i}
+
     [if]
     {CONDITION sound equals yes}
     [then]
@@ -150,28 +122,20 @@
 
     {VARIABLE sound no}
     {FOREACH planters i}
-        {VARIABLE_OP idle to_variable "planters[$i].variables.idle"}
-
-        [if]
-        {CONDITION idle equals yes}
-        [then]
-            {CLEAR_VARIABLE "planters[$i].variables.idle"}
-        [/then]
-        [else]
-            {VARIABLE_OP temp_x format "$planters[$i].x"}
-            {VARIABLE_OP temp_y format "$planters[$i].y"}
-
-            # auto-plant
-            {MODIFY_TERRAIN "Re^Gvs" $temp_x $temp_y }
-            {REMOVE_ITEM $temp_x $temp_y}
-            {SET_IMAGE $temp_x $temp_y ("items/flower4.png")}
-            {VARIABLE sound yes}
-        [/else]
-        [/if]
+        {VARIABLE_OP temp_x format "$planters[$i].x"}
+        {VARIABLE_OP temp_y format "$planters[$i].y"}
+
+        # auto-plant
+        {MODIFY_TERRAIN "Re^Gvs" $temp_x $temp_y }
+        {REMOVE_ITEM $temp_x $temp_y}
+        {SET_IMAGE $temp_x $temp_y ("items/flower4.png")}
+        {VARIABLE sound yes}
+
         [unstore_unit]
             variable=planters[$i]
         [/unstore_unit]
     {NEXT i}
+
     [if]
     {CONDITION sound equals yes}
     [then]
@@ -183,7 +147,6 @@
     {CLEAR_VARIABLE sound}
     {CLEAR_VARIABLE harvesters}
     {CLEAR_VARIABLE planters}
-    {CLEAR_VARIABLE idle}
     {CLEAR_VARIABLE amount}
     {CLEAR_VARIABLE credited_side}
 
@@ -214,37 +177,24 @@
 
     {VARIABLE sound no}
     {FOREACH miners i}
-        {VARIABLE_OP idle to_variable "miners[$i].variables.idle"}
-
-        [if]
-        {CONDITION idle equals yes}
-        [then]
-            {CLEAR_VARIABLE "miners[$i].variables.idle"}
-
-            [unstore_unit]
-                variable=miners[$i]
-            [/unstore_unit]
-        [/then]
-        [else]
-            {VARIABLE_OP temp_x format "$miners[$i].x"}
-            {VARIABLE_OP temp_y format "$miners[$i].y"}
-
-            {VARIABLE_OP credited_side format $miners[$i].side}
-            {VARIABLE_OP amount format $player_$credited_side|.mining.gold}
-
-            # auto-mine
-            {ADD_GOLD $credited_side $amount}
-            {SCROLL_TO $temp_x $temp_y}
-            {VARIABLE sound yes}
-
-            [unstore_unit]
-                variable=miners[$i]
-                text="$amount"
-                red,green,blue=204,204,51
-            [/unstore_unit]
-        [/else]
-        [/if]
-    {NEXT i}
+        {VARIABLE_OP temp_x format "$miners[$i].x"}
+        {VARIABLE_OP temp_y format "$miners[$i].y"}
+
+        {VARIABLE_OP credited_side format $miners[$i].side}
+        {VARIABLE_OP amount format $player_$credited_side|.mining.gold}
+
+        # auto-mine
+        {ADD_GOLD $credited_side $amount}
+        {SCROLL_TO $temp_x $temp_y}
+        {VARIABLE sound yes}
+
+        [unstore_unit]
+            variable=miners[$i]
+            text="$amount"
+            red,green,blue=204,204,51
+        [/unstore_unit]
+    {NEXT i}
+
     [if]
     {CONDITION sound equals yes}
     [then]
@@ -255,47 +205,9 @@
 
     {CLEAR_VARIABLE sound}
     {CLEAR_VARIABLE miners}
-    {CLEAR_VARIABLE idle}
     {CLEAR_VARIABLE amount}
     {CLEAR_VARIABLE credited_side}
 
     {REDRAW}
 [/event]
 #enddef
-
-#define AUTO_MOVE_INIT TYPES
-    # This macro enables a peasant to move onto an existing farm or
-    # mine and auto-harvest or auto-mine at the start of next turn.
-    [event]
-        name=moveto
-        first_time_only=no
-        [filter]
-            type={TYPES}
-            [filter_location]
-                terrain="Re,Re^Gvs,Hh^Vhh,Ha^Vhha,Mm^Vhh,Re^Uf,Uu^Uf"
-            [/filter_location]
-        [/filter]
-
-        [store_unit]
-            [filter]
-                x=$x1
-                y=$y1
-            [/filter]
-            variable=unit
-        [/store_unit]
-
-        [if]
-        {CONDITION unit.moves greater_than_equal_to 1}
-        [then]
-            {CLEAR_VARIABLE unit.variables.idle}
-        [/then]
-        [else]
-            {VARIABLE unit.variables.idle yes}
-        [/else]
-        [/if]
-
-        [unstore_unit]
-            variable=unit
-        [/unstore_unit]
-    [/event]
-#enddef

Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg?rev=26127&r1=26126&r2=26127&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg (original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg Sat Apr 
26 15:02:52 2008
@@ -19,7 +19,8 @@
         {VARIABLE_OP leader.gold add -20}
         {VARIABLE finished_options yes}
         {VARIABLE finished_suboptions yes}
-        {VARIABLE_OP unit.moves format 0}
+        {VARIABLE unit.status.worked_this_turn yes}
+        {VARIABLE unit.moves 0}
         {REDRAW}
     [/command]
 [/option]
@@ -40,7 +41,8 @@
         {VARIABLE_OP player_{TARGET_SIDE}.farming.progress add 1}
         {VARIABLE finished_options yes}
         {VARIABLE finished_suboptions yes}
-        {VARIABLE_OP unit.moves format 0}
+        {VARIABLE unit.status.worked_this_turn yes}
+        {VARIABLE unit.moves 0}
         {REDRAW}
         [message]
             speaker=unit
@@ -65,7 +67,8 @@
         {VARIABLE_OP player_{TARGET_SIDE}.mining.progress add 1}
         {VARIABLE finished_options yes}
         {VARIABLE finished_suboptions yes}
-        {VARIABLE_OP unit.moves format 0}
+        {VARIABLE unit.status.worked_this_turn yes}
+        {VARIABLE unit.moves 0}
         {REDRAW}
         [message]
             speaker=unit
@@ -90,7 +93,8 @@
         {VARIABLE_OP player_{TARGET_SIDE}.warfare.progress add 1}
         {VARIABLE finished_options yes}
         {VARIABLE finished_suboptions yes}
-        {VARIABLE_OP unit.moves format 0}
+        {VARIABLE unit.status.worked_this_turn yes}
+        {VARIABLE unit.moves 0}
         {REDRAW}
         [message]
             speaker=unit
@@ -112,7 +116,9 @@
                 canrecruit=yes
                 [not]
                     [filter_wml]
-                        moves=0
+                        [status]
+                            worked_this_turn=yes
+                        [/status]
                     [/filter_wml]
                 [/not]
            [/have_unit]
@@ -259,7 +265,8 @@
     [/show_if]
     [command]
         {VARIABLE finished_options yes}
-        {VARIABLE_OP unit.moves format 0}
+        {VARIABLE unit.status.worked_this_turn yes}
+        {VARIABLE unit.moves 0}
         {VARIABLE_OP player_$side_number|.leader_option_1.progress add 1}
     [/command]
     [/option]
@@ -284,7 +291,8 @@
     [/show_if]
     [command]
         {VARIABLE finished_options yes}
-        {VARIABLE_OP unit.moves format 0}
+        {VARIABLE unit.status.worked_this_turn yes}
+        {VARIABLE unit.moves 0}
         {VARIABLE_OP player_$side_number|.leader_option_2.progress add 1}
     [/command]
     [/option]

Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg?rev=26127&r1=26126&r2=26127&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg 
(original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg Sat Apr 
26 15:02:52 2008
@@ -16,7 +16,9 @@
             canrecruit=no
             [not]
                 [filter_wml]
-                    moves=0
+                    [status]
+                        worked_this_turn=yes
+                    [/status]
                 [/filter_wml]
             [/not]
        [/have_unit]
@@ -59,7 +61,9 @@
             canrecruit=no
             [not]
                 [filter_wml]
-                    moves=0
+                    [status]
+                        worked_this_turn=yes
+                    [/status]
                 [/filter_wml]
             [/not]
        [/have_unit]
@@ -113,7 +117,8 @@
                         [command]
                             {VARIABLE 
player_$side_number|.research.current_target "agriculture"}
                             {VARIABLE finished_options yes}
-                            {VARIABLE_OP unit.moves format 0}
+                            {VARIABLE unit.status.worked_this_turn yes}
+                            {VARIABLE unit.moves 0}
                         [/command]
                     [/option]
 
@@ -126,7 +131,8 @@
                         [command]
                             {VARIABLE 
player_$side_number|.research.current_target "mining"}
                             {VARIABLE finished_options yes}
-                            {VARIABLE_OP unit.moves format 0}
+                            {VARIABLE unit.status.worked_this_turn yes}
+                            {VARIABLE unit.moves 0}
                         [/command]
                     [/option]
 
@@ -161,7 +167,8 @@
                         [command]
                             {VARIABLE 
player_$side_number|.research.current_target "warfare"}
                             {VARIABLE finished_options yes}
-                            {VARIABLE_OP unit.moves format 0}
+                            {VARIABLE unit.status.worked_this_turn yes}
+                            {VARIABLE unit.moves 0}
                         [/command]
                     [/option]
                 [/message]

Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg?rev=26127&r1=26126&r2=26127&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg (original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg Sat Apr 
26 15:02:52 2008
@@ -2,7 +2,8 @@
 
 #define COMPLETE_ACTION GOLD
     {VARIABLE finished yes}
-    {VARIABLE_OP unit.moves format 0}
+    {VARIABLE unit.status.worked_this_turn yes}
+    {VARIABLE unit.moves 0}
     [unstore_unit]
         variable=unit
     [/unstore_unit]

Modified: trunk/data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg?rev=26127&r1=26126&r2=26127&view=diff
==============================================================================
--- trunk/data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg (original)
+++ trunk/data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg Sat Apr 
26 15:02:52 2008
@@ -11,7 +11,9 @@
                 type={TYPES}
                 [not]
                     [filter_wml]
-                        moves=0
+                        [status]
+                            worked_this_turn=yes
+                        [/status]
                     [/filter_wml]
                 [/not]
            [/have_unit]
@@ -161,7 +163,8 @@
     {ANL_SHOW_IF ("Peasant") "Gs^Fp,Gs^Ft,Aa^Fpa,Gg^Fet"}
     [command]
             {VARIABLE finished yes}
-            {VARIABLE_OP unit.moves format 0}
+            {VARIABLE unit.status.worked_this_turn yes}
+            {VARIABLE unit.moves 0}
             {ADD_GOLD $side_number 1}
             {PLAY_SOUND ("dagger-swish.wav")}
             {DELAY 250}
@@ -338,7 +341,8 @@
     {ANL_SHOW_IF ("Peasant") "Uu^Uf"}
     [command]
             {VARIABLE finished yes}
-            {VARIABLE_OP unit.moves format 0}
+            {VARIABLE unit.status.worked_this_turn yes}
+            {VARIABLE unit.moves 0}
             {ADD_GOLD $side_number 3}
             {PLAY_SOUND ("dagger-swish.wav")}
             {DELAY 250}


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