Author: alink
Date: Tue Apr 29 04:26:04 2008
New Revision: 26223
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26223&view=rev
Log:
Fix a weird old stupid typo making all dark terrains slightly more red because
the ToD coloring used 8 as minimum (instead of 0) for the red channel.
Modified:
trunk/src/sdl_utils.cpp
Modified: trunk/src/sdl_utils.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/sdl_utils.cpp?rev=26223&r1=26222&r2=26223&view=diff
==============================================================================
--- trunk/src/sdl_utils.cpp (original)
+++ trunk/src/sdl_utils.cpp Tue Apr 29 04:26:04 2008
@@ -534,7 +534,7 @@
blue = (*beg) >> 0;
- red = maximum<int>(8,minimum<int>(255,int(red)+r));
+ red = maximum<int>(0,minimum<int>(255,int(red)+r));
green = maximum<int>(0,minimum<int>(255,int(green)+g));
blue = maximum<int>(0,minimum<int>(255,int(blue)+b));
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