Author: soliton
Date: Fri May  2 11:17:41 2008
New Revision: 26302

URL: http://svn.gna.org/viewcvs/wesnoth?rev=26302&view=rev
Log:
correct an attack image reference
remove the redundant hide_help keys

Modified:
    branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg
    branches/1.4/data/campaigns/Liberty/units/Villagers.cfg

Modified: branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg?rev=26302&r1=26301&r2=26302&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg (original)
+++ branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg Fri May  2 
11:17:41 2008
@@ -75,7 +75,7 @@
     [/attack_anim]
     [attack]
         name=trample
-        icon=blank-attack.png
+        icon=attacks/blank-attack.png
         description=_"trample"
         type=impact
         range=melee

Modified: branches/1.4/data/campaigns/Liberty/units/Villagers.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/units/Villagers.cfg?rev=26302&r1=26301&r2=26302&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/units/Villagers.cfg (original)
+++ branches/1.4/data/campaigns/Liberty/units/Villagers.cfg Fri May  2 11:17:41 
2008
@@ -16,10 +16,6 @@
     alignment=neutral
     advanceto=Bandit_Peasant
     unit_description= _ "Peasants live in the small hamlets and villages 
scattered across the Wesnoth countryside."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit]
 
 [unit]
@@ -31,10 +27,6 @@
     alignment=neutral
     advanceto=Highwayman_Peasant
     unit_description= _ "Each of the villages scattered across the Wesnoth 
countryside is normally guided by a group of elders, who are the village's 
wisest and most experienced residents."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit]
 
 [unit]
@@ -47,10 +39,6 @@
     hitpoints=67
     cost=66
     unit_description= _ "The entire village looks to the senior elder for 
guidance. Strong and wise, the senior elders take responsibility for the 
community's well-being on their shoulders. Provincial officials tend to choose 
senior village elders as magistrates so that legal and customary authority will 
coincide."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit]
 
 # Another line of advancement runs from Peasant Youth (reskinned Footpad)
@@ -67,10 +55,6 @@
     experience=42
     advanceto=Outlaw_Peasant
     unit_description= _ "The scruffy-haired peasant youth are much like the 
young people living elsewhere in Wesnoth: reckless, cocky, and eager to 
explore."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [attack]
         # Change first attack (club)
         damage=4       # Down from 5 in your basic Footpad
@@ -91,10 +75,6 @@
     advanceto=Fugitive_Peasant
     cost=40
     unit_description= _ "The watchmen are men and women who protect the 
villages from marauders, both human and otherwise, that prowl the Wesnoth 
countryside at night."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [female]
         name= _ "female^Watchwoman"
     [/female]
@@ -110,10 +90,6 @@
     hitpoints=61
     cost=80
     unit_description= _ "Each village has a group of highly capable fighters 
dedicated to fending off orc raids. Some of these join the Wesnoth army, while 
others join the core of the village's patrol."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [female]
         name= _ "female^Borderer"
     [/female]
@@ -133,10 +109,6 @@
     alignment=neutral
     advanceto=Trapper_Peasant
     unit_description= _ "Villages, especially in wilder areas near frontiers, 
rely on hunters to bring in much of their food supply. Their stealth and 
intimate knowledge of local terrain can be valuable assets in combat."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit]
 
 [unit]
@@ -150,10 +122,6 @@
     cost=26
     advanceto=Huntsman_Peasant,Ranger
     unit_description= _ "Trappers are skilled hunters who supply food and furs 
for several villages. Their hunting experience makes them most valuable at 
night and in forests and swamps."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
 [/unit]
 
 [unit]
@@ -166,10 +134,6 @@
     hitpoints=55
     cost=52
     unit_description= _ "Huntsmen have spent their lives in the backwoods and 
swamps of their wilderness homes. They can bullseye wamprats and track anything 
that moves in their territory."
-#ifdef CAMPAIGN_LIBERTY
-#else
-    hide_help=true
-#endif
     [movement_costs]
         shallow_water=2
         swamp_water=1


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