Author: soliton
Date: Fri May 2 11:17:41 2008
New Revision: 26302
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26302&view=rev
Log:
correct an attack image reference
remove the redundant hide_help keys
Modified:
branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg
branches/1.4/data/campaigns/Liberty/units/Villagers.cfg
Modified: branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg?rev=26302&r1=26301&r2=26302&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg (original)
+++ branches/1.4/data/campaigns/Liberty/units/Bone_Knight.cfg Fri May 2
11:17:41 2008
@@ -75,7 +75,7 @@
[/attack_anim]
[attack]
name=trample
- icon=blank-attack.png
+ icon=attacks/blank-attack.png
description=_"trample"
type=impact
range=melee
Modified: branches/1.4/data/campaigns/Liberty/units/Villagers.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Liberty/units/Villagers.cfg?rev=26302&r1=26301&r2=26302&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Liberty/units/Villagers.cfg (original)
+++ branches/1.4/data/campaigns/Liberty/units/Villagers.cfg Fri May 2 11:17:41
2008
@@ -16,10 +16,6 @@
alignment=neutral
advanceto=Bandit_Peasant
unit_description= _ "Peasants live in the small hamlets and villages
scattered across the Wesnoth countryside."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit]
[unit]
@@ -31,10 +27,6 @@
alignment=neutral
advanceto=Highwayman_Peasant
unit_description= _ "Each of the villages scattered across the Wesnoth
countryside is normally guided by a group of elders, who are the village's
wisest and most experienced residents."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit]
[unit]
@@ -47,10 +39,6 @@
hitpoints=67
cost=66
unit_description= _ "The entire village looks to the senior elder for
guidance. Strong and wise, the senior elders take responsibility for the
community's well-being on their shoulders. Provincial officials tend to choose
senior village elders as magistrates so that legal and customary authority will
coincide."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit]
# Another line of advancement runs from Peasant Youth (reskinned Footpad)
@@ -67,10 +55,6 @@
experience=42
advanceto=Outlaw_Peasant
unit_description= _ "The scruffy-haired peasant youth are much like the
young people living elsewhere in Wesnoth: reckless, cocky, and eager to
explore."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[attack]
# Change first attack (club)
damage=4 # Down from 5 in your basic Footpad
@@ -91,10 +75,6 @@
advanceto=Fugitive_Peasant
cost=40
unit_description= _ "The watchmen are men and women who protect the
villages from marauders, both human and otherwise, that prowl the Wesnoth
countryside at night."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[female]
name= _ "female^Watchwoman"
[/female]
@@ -110,10 +90,6 @@
hitpoints=61
cost=80
unit_description= _ "Each village has a group of highly capable fighters
dedicated to fending off orc raids. Some of these join the Wesnoth army, while
others join the core of the village's patrol."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[female]
name= _ "female^Borderer"
[/female]
@@ -133,10 +109,6 @@
alignment=neutral
advanceto=Trapper_Peasant
unit_description= _ "Villages, especially in wilder areas near frontiers,
rely on hunters to bring in much of their food supply. Their stealth and
intimate knowledge of local terrain can be valuable assets in combat."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit]
[unit]
@@ -150,10 +122,6 @@
cost=26
advanceto=Huntsman_Peasant,Ranger
unit_description= _ "Trappers are skilled hunters who supply food and furs
for several villages. Their hunting experience makes them most valuable at
night and in forests and swamps."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[/unit]
[unit]
@@ -166,10 +134,6 @@
hitpoints=55
cost=52
unit_description= _ "Huntsmen have spent their lives in the backwoods and
swamps of their wilderness homes. They can bullseye wamprats and track anything
that moves in their territory."
-#ifdef CAMPAIGN_LIBERTY
-#else
- hide_help=true
-#endif
[movement_costs]
shallow_water=2
swamp_water=1
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