Author: segfault
Date: Mon May 19 22:45:19 2008
New Revision: 26724
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26724&view=rev
Log:
finish the "heal_unit" action (i.e add a healers filter, choose if the
animation must be played and clean the unused variable)
Modified:
trunk/src/game_events.cpp
Modified: trunk/src/game_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=26724&r1=26723&r2=26724&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Mon May 19 22:45:19 2008
@@ -2771,28 +2771,48 @@
else if(cmd== "heal_unit") {
- const vconfig filter = cfg.child("filter");
+ const bool animated = utils::string_bool(cfg["animate"],false);
+
+ const vconfig healed_filter = cfg.child("filter");
unit_map::iterator u;
- if (filter.null()) {
+ if (healed_filter.null()) {
// Try to take the unit at loc1
u = units->find(event_info.loc1);
}
else {
for(u = units->begin(); u != units->end(); ++u) {
- if(game_events::unit_matches_filter(u, filter))
+ if(game_events::unit_matches_filter(u,
healed_filter))
break;
+ }
+ }
+
+ const vconfig healers_filter =
cfg.child("secondary_unit_filter");
+ unit_map::iterator v;
+ std::vector<unit_map::iterator> healers;
+
+ if (!healers_filter.null()) {
+ for(v = units->begin(); v != units->end(); ++v) {
+ if(game_events::unit_matches_filter(v,
healers_filter) &&
+ v->second.has_ability_type("heals")) {
+ healers.push_back(v);
+ }
}
}
// We have found a unit
if(u != units->end()) {
- int amount = lexical_cast_default<int>(cfg["amount"],1);
+ int amount = lexical_cast_default<int>(cfg["amount"],0);
int real_amount = u->second.hitpoints();
u->second.heal(amount);
real_amount = u->second.hitpoints() - real_amount;
- gamemap::location healed_loc =
u->second.get_interrupted_move();
-
unit_display::unit_healing(u->second,u->first,std::vector<unit_map::iterator>(),real_amount);
+
+ if (animated) {
+ unit_display::unit_healing(u->second,u->first,
+ healers,
+ real_amount);
+ }
+
state_of_game->set_variable("heal_amount",
str_cast<int>(real_amount));
}
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