Author: mordante
Date: Fri May 23 21:05:31 2008
New Revision: 26801
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26801&view=rev
Log:
Update doxygen comment style.
Modified:
trunk/src/titlescreen.cpp
trunk/src/titlescreen.hpp
Modified: trunk/src/titlescreen.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/titlescreen.cpp?rev=26801&r1=26800&r2=26801&view=diff
==============================================================================
--- trunk/src/titlescreen.cpp (original)
+++ trunk/src/titlescreen.cpp Fri May 23 21:05:31 2008
@@ -12,11 +12,14 @@
See the COPYING file for more details.
*/
-//! @file titlescreen.cpp
-//! Shows the titlescreen, with main-menu and tip-of-the-day.
-//!
-//! The menu consists of buttons, such als Start-Tutorial, Start-Campaign,
Load-Game, etc. \n
-//! As decoration, the wesnoth-logo and a landmap in the background are shown.
+/**
+ * @file titlescreen.cpp
+ * Shows the titlescreen, with main-menu and tip-of-the-day.
+ *
+ * The menu consists of buttons, such als Start-Tutorial, Start-Campaign,
+ * Load-Game, etc. As decoration, the wesnoth-logo and a landmap in the
+ * background are shown.
+ */
#include "global.hpp"
@@ -45,26 +48,27 @@
#include "SDL_ttf.h"
-//! Log info-messages to stdout during the game, mainly for debugging
+/** Log info-messages to stdout during the game, mainly for debugging */
#define LOG_DP LOG_STREAM(info, display)
-//! Log error-messages to stdout during the game, mainly for debugging
+/** Log error-messages to stdout during the game, mainly for debugging */
#define ERR_DP LOG_STREAM(err, display)
#define LOG_CONFIG LOG_STREAM(info, config)
#define ERR_CONFIG LOG_STREAM(err, config)
-//! Fade-in the wesnoth-logo.
-//!
-//! Animation-effect: scroll-in from right. \n
-//! Used only once, after the game is started.
-//!
-//! @param screen surface to operate on
-//! @param xpos x-position of logo
-//! @param ypos y-position of logo
-//!
-//! @return Result of running the routine
-//! @retval true operation finished (successful or not)
-//! @retval false operation failed (because modeChanged), need to retry
-//!
+/**
+ * Fade-in the wesnoth-logo.
+ *
+ * Animation-effect: scroll-in from right. \n
+ * Used only once, after the game is started.
+ *
+ * @param screen surface to operate on
+ * @param xpos x-position of logo
+ * @param ypos y-position of logo
+ *
+ * @return Result of running the routine
+ * @retval true operation finished (successful or not)
+ * @retval false operation failed (because modeChanged), need to retry
+ */
static bool fade_logo(game_display& screen, int xpos, int ypos)
{
const surface logo(image::get_image(game_config::game_logo));
@@ -125,7 +129,7 @@
}
-//! Read the file with the tips-of-the-day.
+/** Read the file with the tips-of-the-day. */
static void read_tips_of_day(config& tips_of_day)
{
tips_of_day.clear();
@@ -144,7 +148,7 @@
}
}
-//! Go to the next tips-of-the-day
+/** Go to the next tips-of-the-day */
static void next_tip_of_day(config& tips_of_day, bool reverse = false)
{
// we just rotate the tip list, to avoid the need to keep track
@@ -156,7 +160,7 @@
}
}
-//! Return the text for one of the tips-of-the-day.
+/** Return the text for one of the tips-of-the-day. */
static const config* get_tip_of_day(config& tips_of_day)
{
if (tips_of_day.empty()) {
@@ -194,8 +198,10 @@
return NULL;
}
-//! Show one tip-of-the-day in a frame on the titlescreen.
-//! This frame has 2 buttons: Next-Tip, and Show-Help.
+/**
+ * Show one tip-of-the-day in a frame on the titlescreen.
+ * This frame has 2 buttons: Next-Tip, and Show-Help.
+ */
static void draw_tip_of_day(game_display& screen,
config& tips_of_day,
const
gui::dialog_frame::style& style,
@@ -274,8 +280,10 @@
}
}
-//! Draw the map image background, revision number
-//! and fade the log the first time
+/**
+ * Draw the map image background, revision number
+ * and fade the log the first time
+ */
static void draw_background(game_display& screen)
{
bool fade_failed = false;
@@ -330,19 +338,6 @@
namespace gui {
-//! Show titlepage with logo and background, menu-buttons and tip-of-the-day.
-//!
-//! After the page is shown, this routine waits
-//! for the user to click one of the menu-buttons,
-//! or a keypress.
-//!
-//! @param screen display object
-//! @param tips_of_day list of tips
-//! @param redraw_background redraw background and buttons box, see
draw_background()
-//!
-//! @return the value of the menu-item the user has choosen.
-//! @retval see @ref TITLE_RESULT for possible values
-//!
TITLE_RESULT show_title(game_display& screen, config& tips_of_day, bool
redraw_background)
{
cursor::set(cursor::NORMAL);
@@ -453,7 +448,7 @@
gui::button
help_tip_button(screen.video(),sgettext(button_labels[b]),button::TYPE_PRESS,"lite_small");
help_tip_button.set_help_string( sgettext(button_labels[b] ));
- //! @todo FIXME: Translatable string is here because we WILL put text
in before 1.2!
+ /** @todo FIXME: Translatable string is here because we WILL put text
in before 1.2! */
gui::button beg_button(screen.video(),("Help
Wesnoth"),button::TYPE_IMAGE,"menu-button",button::MINIMUM_SPACE);
beg_button.set_help_string(_("Help Wesnoth by sending us information"));
Modified: trunk/src/titlescreen.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/titlescreen.hpp?rev=26801&r1=26800&r2=26801&view=diff
==============================================================================
--- trunk/src/titlescreen.hpp (original)
+++ trunk/src/titlescreen.hpp Fri May 23 21:05:31 2008
@@ -20,26 +20,39 @@
namespace gui {
-//! Values for the menu-items of the main menu.
-enum TITLE_RESULT { TUTORIAL = 0, //!< Start special campaign
'tutorial'
- NEW_CAMPAIGN, //!< Let user
select a campaign to play
- MULTIPLAYER, //!< Play
single scenario against humans or AI
+/** Values for the menu-items of the main menu. */
+enum TITLE_RESULT { TUTORIAL = 0, /**< Start special campaign
'tutorial' */
+ NEW_CAMPAIGN, /**< Let user
select a campaign to play */
+ MULTIPLAYER, /**< Play
single scenario against humans or AI */
LOAD_GAME, GET_ADDONS,
#ifdef MAP_EDITOR
START_MAP_EDITOR,
#endif
CHANGE_LANGUAGE, EDIT_PREFERENCES,
- SHOW_ABOUT, //!<
Show credits
+ SHOW_ABOUT, /**<
Show credits */
QUIT_GAME,
- TIP_PREVIOUS, //!< Show
previous tip-of-the-day
- TIP_NEXT, //!<
Show next tip-of-the-day
+ TIP_PREVIOUS, /**< Show
previous tip-of-the-day */
+ TIP_NEXT, /**<
Show next tip-of-the-day */
SHOW_HELP,
- BEG_FOR_UPLOAD, //!< Ask user
for permission to upload game-stats as feedback
- REDRAW_BACKGROUND, //!< Used after
an action needing a redraw (ex: fullscreen)
- NOTHING //!<
Default, nothing done, no redraw needed
+ BEG_FOR_UPLOAD, /**< Ask user
for permission to upload game-stats as feedback */
+ REDRAW_BACKGROUND, /**< Used after
an action needing a redraw (ex: fullscreen) */
+ NOTHING /**<
Default, nothing done, no redraw needed */
};
-//! Show titlepage with logo & background, revision number, menu-buttons and
tip-of-day.
+/**
+ * Show titlepage with logo and background, menu-buttons and tip-of-the-day.
+ *
+ * After the page is shown, this routine waits
+ * for the user to click one of the menu-buttons,
+ * or a keypress.
+ *
+ * @param screen display object
+ * @param tips_of_day list of tips
+ * @param redraw_background redraw background and buttons box, see
draw_background()
+ *
+ * @return the value of the menu-item the user has choosen.
+ * @retval see @ref TITLE_RESULT for possible values
+ */
TITLE_RESULT show_title(game_display& screen, config& tips_of_day, bool
redraw_background);
}
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