Author: mythological
Date: Sun May 25 20:24:59 2008
New Revision: 26859
URL: http://svn.gna.org/viewcvs/wesnoth?rev=26859&view=rev
Log:
some tweaks in HttT's Cliffs of Thoria scenario, mainly in order to reduce its
difficulty.
Modified:
trunk/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg
Modified:
trunk/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg?rev=26859&r1=26858&r2=26859&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg
Sun May 25 20:24:59 2008
@@ -176,9 +176,9 @@
[event]
name=start
#For Home of the Northern Elves: where do we come from?
- #the position where we are - upassable muntains,swamp, looking for a
way out
+ #the position where we are - impassable mountains,swamp, looking for a
way out
#the sunk loyalist fleet with the flag of wesnoth
- #the converstion with the drakes
+ #the conversation with the drakes
[set_variable]
name=A_Choice_Was_Made
value=c
@@ -209,15 +209,11 @@
{VARIABLE dwelling_7 active}
{VARIABLE dwelling_8 active}
{VARIABLE dwelling_9 active}
- {VARIABLE dwelling_10 active}
- {VARIABLE dwelling_11 active}
- {VARIABLE dwelling_12 active}
{VARIABLE waterfall_sighted no}
{VARIABLE undead_killed no}
{OBJ_TRIDENT_STORM 17 11 cot_stormtrident}
{PLACE_IMAGE items/gohere.png 55 3}
- {PLACE_IMAGE scenery/tent-fancy-red.png 10 1}
{PLACE_IMAGE scenery/tent-fancy-red.png 12 10}
{PLACE_IMAGE scenery/tent-fancy-red.png 16 6}
{PLACE_IMAGE scenery/tent-fancy-red.png 22 7}
@@ -227,8 +223,6 @@
{PLACE_IMAGE scenery/tent-fancy-red.png 34 12}
{PLACE_IMAGE scenery/tent-fancy-red.png 38 7}
{PLACE_IMAGE scenery/tent-fancy-red.png 41 12}
- {PLACE_IMAGE scenery/tent-fancy-red.png 46 9}
- {PLACE_IMAGE scenery/tent-fancy-red.png 53 7}
{UNDEAD_GUARDIAN Draug 2 17}
{UNDEAD_GUARDIAN Draug 4 17}
@@ -803,93 +797,6 @@
[/event]
[event]
- name=moveto
- [filter]
- x=46
- y=9
- side=1
- [/filter]
-
- {VARIABLE dwelling_10 destroyed}
-
- {RANDOM 10..50}
-
- [gold]
- side=1
- amount=+$random
- [/gold]
- [message]
- speaker=unit
- message= _ "We've found $random gold in the Drake base."
- image=items/gold-coins-medium.png
- [/message]
-
- {REMOVE_IMAGE 46 9}
-
- {PLACE_IMAGE scenery/village-human-burned4.png 46 9}
-
- {CLEAR_VARIABLE random}
- [/event]
-
- [event]
- name=moveto
- [filter]
- x=10
- y=1
- side=1
- [/filter]
-
- {VARIABLE dwelling_11 destroyed}
-
- {RANDOM 10..50}
-
- [gold]
- side=1
- amount=+$random
- [/gold]
- [message]
- speaker=unit
- message= _ "We've found $random gold in the Drake base."
- image=items/gold-coins-medium.png
- [/message]
-
- {REMOVE_IMAGE 10 1}
-
- {PLACE_IMAGE scenery/village-human-burned4.png 10 1}
-
- {CLEAR_VARIABLE random}
- [/event]
-
- [event]
- name=moveto
- [filter]
- x=53
- y=7
- side=1
- [/filter]
-
- {VARIABLE dwelling_12 destroyed}
-
- {RANDOM 10..50}
-
- [gold]
- side=1
- amount=+$random
- [/gold]
- [message]
- speaker=unit
- message= _ "We've found $random gold in the Drake base."
- image=items/gold-coins-medium.png
- [/message]
-
- {REMOVE_IMAGE 53 7}
-
- {PLACE_IMAGE scenery/village-human-burned4.png 53 7}
-
- {CLEAR_VARIABLE random}
- [/event]
-
- [event]
name=die
[filter]
id=Keh Ohn
@@ -923,7 +830,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_1 active}
@@ -938,7 +845,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_2 active}
@@ -953,7 +860,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_3 active}
@@ -968,7 +875,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_4 active}
@@ -983,7 +890,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_5 active}
@@ -998,7 +905,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_6 active}
@@ -1013,7 +920,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_7 active}
@@ -1028,7 +935,7 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_8 active}
@@ -1043,58 +950,13 @@
name=side turn
first_time_only=no
[if]
- {CHECK_VARIABLE side_number 2}
+ {CHECK_VARIABLE side_number 1}
[and]
{CHECK_VARIABLE dwelling_9 active}
[/and]
[then]
{RANDOM_DRAKE 41 12}
- [/then]
- [/if]
- [/event]
-
- [event]
- name=side turn
- first_time_only=no
- [if]
- {CHECK_VARIABLE side_number 2}
-
- [and]
- {CHECK_VARIABLE dwelling_10 active}
- [/and]
- [then]
- {RANDOM_DRAKE 46 9}
- [/then]
- [/if]
- [/event]
-
- [event]
- name=side turn
- first_time_only=no
- [if]
- {CHECK_VARIABLE side_number 2}
-
- [and]
- {CHECK_VARIABLE dwelling_11 active}
- [/and]
- [then]
- {RANDOM_DRAKE 10 1}
- [/then]
- [/if]
- [/event]
-
- [event]
- name=side turn
- first_time_only=no
- [if]
- {CHECK_VARIABLE side_number 2}
-
- [and]
- {CHECK_VARIABLE dwelling_12 active}
- [/and]
- [then]
- {RANDOM_DRAKE 53 7}
[/then]
[/if]
[/event]
@@ -1353,4 +1215,4 @@
[/then]
[/if]
[/event]
-[/scenario]
+[/scenario]
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