Author: mordante
Date: Sat Jun 7 10:03:25 2008
New Revision: 27022
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27022&view=rev
Log:
I got reminded I wanted to ditch [set_variable]random
Modified:
trunk/src/game_events.cpp
Modified: trunk/src/game_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=27022&r1=27021&r2=27022&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Sat Jun 7 10:03:25 2008
@@ -1106,10 +1106,8 @@
if(random.empty() == false) {
// random is deprecated but will be available in the
1.4 branch
// so enable the message after forking
- //! @todo Enable after branching and once rand works
fully in MP
- //! including synchronizing.
- //lg::wml_error << "Usage of 'random' is deprecated use
'rand' instead, "
- // "support will be removed in 1.5.2.\n";
+ lg::wml_error << "Usage of 'random' is deprecated use
'rand' instead, "
+ "support will be removed in 1.5.3.\n";
std::string random_value;
// If we're not replaying, create a random number
if(get_replay_source().at_end()) {
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