Author: cycholka
Date: Fri Jun 13 14:14:12 2008
New Revision: 27150
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27150&view=rev
Log:
update changelog
Modified:
trunk/changelog
trunk/players_changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=27150&r1=27149&r2=27150&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri Jun 13 14:14:12 2008
@@ -12,6 +12,15 @@
second scenario
* Son of the Black Eye:
* fixed a crash in 'Dwarvish Stand'
+ * An Orcish Incursion
+ * new storyline and dialogues to scenario 1
+ * new storyline and dialogues to scenario 2
+ * made the AI do mixed recruits in scenario 2
+ * new storyline and dialogues to scenario 3
+ * added a form of gold bonus to scenario 3
+ * new storyline to scenario 4
+ * Under the Burning Suns
+ * fixed event spawning elves in outer villages
* game engine:
* poison no longer prevents resting
* graphics:
@@ -74,6 +83,9 @@
* rename the "hides" status as "hidden"
* add a new image path function : GS to greyscale the image
* [store_map_dimensions] also stores map border size now.
+ * renamed old [attacks] special to [swarm]
+ * created [attacks] special with expected behaviour and usage similar to
+ [damage] special
* wesnothd
* added expiration time to bans
* added restart command to server that does graceful restart
@@ -124,7 +136,8 @@
* Give its name to the "Fog clearer" (fixing blank in "Create Unit" dialog)
* fix bug with filter + delete savegame (Gna! bug #11779)
* Optimize cache validation and first display initialization.
-
+ * corrected setlocale() usage on win32
+
Version 1.5.0:
* campaigns:
* synchronize all campaign ids with their directory name
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=27150&r1=27149&r2=27150&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri Jun 13 14:14:12 2008
@@ -10,7 +10,14 @@
* Fixed the Wesfolk Outcast line's distract ability not working.
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
-
+ * An Orcish Incursion
+ * new storyline and dialogues to scenario 1
+ * new storyline and dialogues to scenario 2
+ * made the AI do mixed recruits in scenario 2
+ * new storyline and dialogues to scenario 3
+ * added a form of gold bonus to scenario 3
+ * new storyline to scenario 4
+
* Graphics
* New portraits: Red Mages, Dark Adepts, female White Mage
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits