Author: mordante
Date: Tue Jun 17 20:10:51 2008
New Revision: 27264
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27264&view=rev
Log:
Update doxygen comment style.
Modified:
trunk/src/pathutils.cpp
trunk/src/pathutils.hpp
Modified: trunk/src/pathutils.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/pathutils.cpp?rev=27264&r1=27263&r2=27264&view=diff
==============================================================================
--- trunk/src/pathutils.cpp (original)
+++ trunk/src/pathutils.cpp Tue Jun 17 20:10:51 2008
@@ -12,8 +12,10 @@
See the COPYING file for more details.
*/
-//! @file pathutils.cpp
-//! Various pathfinding functions and utilities.
+/**
+ * @file pathutils.cpp
+ * Various pathfinding functions and utilities.
+ */
#include "global.hpp"
Modified: trunk/src/pathutils.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/pathutils.hpp?rev=27264&r1=27263&r2=27264&view=diff
==============================================================================
--- trunk/src/pathutils.hpp (original)
+++ trunk/src/pathutils.hpp Tue Jun 17 20:10:51 2008
@@ -12,33 +12,39 @@
See the COPYING file for more details.
*/
-//! @file pathutils.hpp
-//!
+/** @file pathutils.hpp */
#ifndef PATHUTILS_H_INCLUDED
#define PATHUTILS_H_INCLUDED
#include "map.hpp"
-//! Function which tells if two locations are adjacent.
+/** Function which tells if two locations are adjacent. */
bool tiles_adjacent(const gamemap::location& a, const gamemap::location& b);
-//! Function which, given a location, will place all adjacent locations in res.
-//! res must point to an array of 6 location objects.
+/**
+ * Function which, given a location, will place all adjacent locations in res.
+ * res must point to an array of 6 location objects.
+ */
void get_adjacent_tiles(const gamemap::location& a, gamemap::location* res);
-
-//! Function which, given a location, will place all locations in a ring of
-//! distance r in res. res must be a std::vector of location
+/**
+ * Function which, given a location, will place all locations in a ring of
+ * distance r in res. res must be a std::vector of location
+ */
void get_tile_ring(const gamemap::location& a, const int r,
std::vector<gamemap::location>& res);
-//! Function which, given a location, will place all locations in the radius
of r in res
-//! res must be a std::vector of location
+/**
+ * Function which, given a location, will place all locations in the radius of
r in res
+ * res must be a std::vector of location
+ */
void get_tiles_in_radius(const gamemap::location& a, const int r,
std::vector<gamemap::location>& res);
-//! Function which gives the number of hexes between two tiles
-//! (i.e. the minimum number of hexes that have to be traversed
-//! to get from one hex to the other).
+/**
+ * Function which gives the number of hexes between two tiles
+ * (i.e. the minimum number of hexes that have to be traversed
+ * to get from one hex to the other).
+ */
size_t distance_between(const gamemap::location& a, const gamemap::location&
b);
#endif
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