Author: ilor
Date: Wed Jun 18 21:12:48 2008
New Revision: 27297

URL: http://svn.gna.org/viewcvs/wesnoth?rev=27297&view=rev
Log:
change invalidate_animations_location to pass by ref in game_display too

Modified:
    trunk/src/game_display.cpp
    trunk/src/game_display.hpp

Modified: trunk/src/game_display.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.cpp?rev=27297&r1=27296&r2=27297&view=diff
==============================================================================
--- trunk/src/game_display.cpp (original)
+++ trunk/src/game_display.cpp Wed Jun 18 21:12:48 2008
@@ -900,7 +900,7 @@
        return false;
 }
 
-void game_display::invalidate_animations_location(gamemap::location loc) {
+void game_display::invalidate_animations_location(const gamemap::location& 
loc) {
        if (map_.is_village(loc)) {
                const int owner = player_teams::village_owner(loc);
                if (owner >= 0 && flags_[owner].need_update()

Modified: trunk/src/game_display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.hpp?rev=27297&r1=27296&r2=27297&view=diff
==============================================================================
--- trunk/src/game_display.hpp (original)
+++ trunk/src/game_display.hpp Wed Jun 18 21:12:48 2008
@@ -153,7 +153,7 @@
        /**
         * Extra game per-location invalidation (village ownership)
         */
-       void invalidate_animations_location(gamemap::location loc);
+       void invalidate_animations_location(const gamemap::location& loc);
        
        virtual void draw_minimap_units();
 


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