Author: ilor
Date: Wed Jun 18 21:12:48 2008
New Revision: 27297
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27297&view=rev
Log:
change invalidate_animations_location to pass by ref in game_display too
Modified:
trunk/src/game_display.cpp
trunk/src/game_display.hpp
Modified: trunk/src/game_display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.cpp?rev=27297&r1=27296&r2=27297&view=diff
==============================================================================
--- trunk/src/game_display.cpp (original)
+++ trunk/src/game_display.cpp Wed Jun 18 21:12:48 2008
@@ -900,7 +900,7 @@
return false;
}
-void game_display::invalidate_animations_location(gamemap::location loc) {
+void game_display::invalidate_animations_location(const gamemap::location&
loc) {
if (map_.is_village(loc)) {
const int owner = player_teams::village_owner(loc);
if (owner >= 0 && flags_[owner].need_update()
Modified: trunk/src/game_display.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_display.hpp?rev=27297&r1=27296&r2=27297&view=diff
==============================================================================
--- trunk/src/game_display.hpp (original)
+++ trunk/src/game_display.hpp Wed Jun 18 21:12:48 2008
@@ -153,7 +153,7 @@
/**
* Extra game per-location invalidation (village ownership)
*/
- void invalidate_animations_location(gamemap::location loc);
+ void invalidate_animations_location(const gamemap::location& loc);
virtual void draw_minimap_units();
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