Author: mordante
Date: Tue Jun 24 21:24:29 2008
New Revision: 27492

URL: http://svn.gna.org/viewcvs/wesnoth?rev=27492&view=rev
Log:
Update doxygen comment style.

Modified:
    trunk/src/dialogs.cpp
    trunk/src/dialogs.hpp

Modified: trunk/src/dialogs.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/dialogs.cpp?rev=27492&r1=27491&r2=27492&view=diff
==============================================================================
--- trunk/src/dialogs.cpp (original)
+++ trunk/src/dialogs.cpp Tue Jun 24 21:24:29 2008
@@ -12,8 +12,10 @@
    See the COPYING file for more details.
 */
 
-//! @file dialogs.cpp
-//! Various dialogs: advance_unit, show_objectives, save+load game, 
network::connection.
+/**
+ * @file dialogs.cpp
+ * Various dialogs: advance_unit, show_objectives, save+load game, 
network::connection.
+ */
 
 #include "global.hpp"
 
@@ -306,9 +308,9 @@
        return res;
 }
 
-//! Class to handle deleting a saved game.
 namespace {
 
+/** Class to handle deleting a saved game. */
 class delete_save : public gui::dialog_button_action
 {
 public:
@@ -706,8 +708,6 @@
 namespace {
        static const int unit_preview_border = 10;
 }
-
-//! Show unit-stats in a side-pane to unit-list, recall-list, etc.
 
 unit_preview_pane::unit_preview_pane(game_display& disp, const gamemap* map,
                const gui::filter_textbox* filter, TYPE type, bool on_left_side)

Modified: trunk/src/dialogs.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/dialogs.hpp?rev=27492&r1=27491&r2=27492&view=diff
==============================================================================
--- trunk/src/dialogs.hpp (original)
+++ trunk/src/dialogs.hpp Tue Jun 24 21:24:29 2008
@@ -32,16 +32,20 @@
 
 namespace dialogs {
 
-//function to handle an advancing unit. If there is only one choice to advance
-//to, the unit will be automatically advanced. If there is a choice, and 
'random_choice'
-//is true, then a unit will be selected at random. Otherwise, a dialog will be 
displayed
-//asking the user what to advance to.
-//
-//note that 'loc' is not a reference, because deleting an item from the units 
map
-//(when replacing the unit that is being advanced) will possibly invalidate 
the reference
-//
-// the game only expects an advancement to be triggered by a fight, it the 
cause for
-// advancement is different (eg unstore_unit) the add_replay_event should be 
set
+/**
+ * Function to handle an advancing unit. If there is only one choice to advance
+ * to, the unit will be automatically advanced. If there is a choice, and
+ * 'random_choice' is true, then a unit will be selected at random. Otherwise,
+ * a dialog will be displayed asking the user what to advance to.
+ *
+ * Note that 'loc' is not a reference, because deleting an item from the units
+ * map (when replacing the unit that is being advanced) will possibly
+ * invalidate the reference.
+ *
+ * The game only expects an advancement to be triggered by a fight, it the
+ * cause for advancement is different (eg unstore_unit) the add_replay_event
+ * should be set.
+ */
 void advance_unit(const gamemap& map,unit_map& units, gamemap::location loc,
                                  game_display& gui, bool random_choice=false, 
const bool add_replay_event=false);
 
@@ -49,22 +53,27 @@
 
 void show_objectives(game_display& disp, const config& level, const 
std::string& objectives);
 
-// check if a character is valid for a filename
+/** check if a character is valid for a filename. */
 bool is_illegal_file_char(char c);
 
-// Ask user if I should really save the game and what name I should use
-// returns 0 if user wants to save the game
+/**
+ * Ask user if I should really save the game and what name I should use returns
+ * 0 if user wants to save the game.
+ */
 int get_save_name(display & disp,const std::string& message, const 
std::string& txt_label,
                                  std::string* fname, gui::DIALOG_TYPE 
dialog_type=gui::YES_NO,
                                  const std::string& title="", const bool 
has_exit_button=false,
                                  const bool ask_for_filename=true);
 
-//allow user to select the game they want to load. Returns the name
-//of the save they want to load. Stores whether the user wants to show
-//a replay of the game in show_replay. If show_replay is NULL, then
-//the user will not be asked if they want to show a replay.
+/**
+ * Allow user to select the game they want to load. Returns the name of the
+ * save they want to load. Stores whether the user wants to show a replay of
+ * the game in show_replay. If show_replay is NULL, then the user will not be
+ * asked if they want to show a replay.
+ */
 std::string load_game_dialog(display& disp, const config& terrain_config, 
bool* show_replay, bool* cancel_orders);
 
+/** Show unit-stats in a side-pane to unit-list, recall-list, etc. */
 class unit_preview_pane : public gui::preview_pane
 {
 public:


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