Author: ivanovic
Date: Sun Jun 29 13:53:25 2008
New Revision: 27585

URL: http://svn.gna.org/viewcvs/wesnoth?rev=27585&view=rev
Log:
do *not* use \" in strings, wmlxgettext does fail detecting it!
(better use just single quotes (') )

Modified:
    trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
    trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg
    trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg

Modified: trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg?rev=27585&r1=27584&r2=27585&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg Sun Jun 29 13:53:25 
2008
@@ -241,12 +241,12 @@
 #wmlindent: start ignoring
         {GENDER ([message]
                 speaker=narrator
-                message=_ "Move Konrad next to Delfador by clicking on the 
tile marked \"HERE.\"" +
+                message=_ "Move Konrad next to Delfador by clicking on the 
tile marked 'HERE'." +
                 _ "
 *Left click or any key to continue..."
         [/message]) ([message]
                 speaker=narrator
-                message=_ "Move Li'sar next to Delfador by clicking on the 
tile marked \"HERE.\"" +
+                message=_ "Move Li'sar next to Delfador by clicking on the 
tile marked 'HERE'." +
                 _ "
 *Left click or any key to continue..."
         [/message])}
@@ -287,7 +287,7 @@
                             speaker=narrator
                             #wmllint: display on
                             message=_ "*Oops!
-You moved to the wrong place!  After this message, you can press \"u\" to 
undo, then try again. 
+You moved to the wrong place!  After this message, you can press 'u' to undo, 
then try again. 
 *Left click or any key to continue..."
                             #wmllint: display off
                         [/message]
@@ -592,7 +592,7 @@
                     [message]
                         speaker=narrator
                         #wmllint: display on
-                        message=_ "Whenever you're on a keep, you can recruit 
into castle tiles around it by right-clicking and selecting \"Recruit.\" This 
time you will only be given one type of unit to choose: the Elvish Fighter.
+                        message=_ "Whenever you're on a keep, you can recruit 
into castle tiles around it by right-clicking and selecting 'Recruit'. This 
time you will only be given one type of unit to choose: the Elvish Fighter.
 *Left click or any key to continue..."
                         #wmllint: display off
                     [/message]
@@ -1091,7 +1091,7 @@
         name=victory
         [message]
             speaker="narrator"
-            message=_ "After your victory notice, the map will be grayed out 
to indicate that the scenario is over, but you will be able to examine the 
final positions and state of your troops before clicking \"End Scenario\" to 
continue to the next scenario."
+            message=_ "After your victory notice, the map will be grayed out 
to indicate that the scenario is over, but you will be able to examine the 
final positions and state of your troops before clicking 'End Scenario' to 
continue to the next scenario."
         [/message]
         {CLEAR_VARIABLE next_turn}
         {CLEAR_VARIABLE target_hex}

Modified: trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg?rev=27585&r1=27584&r2=27585&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg Sun Jun 29 13:53:25 
2008
@@ -24,7 +24,7 @@
 
 #define UNDO_REMINDER
     {NARRATOR (_"*Remember:
-You can press \"u\" to undo most things; useful for correcting mistakes.")}
+You can press 'u' to undo most things; useful for correcting mistakes.")}
     [allow_undo][/allow_undo]
 #enddef
 

Modified: trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg?rev=27585&r1=27584&r2=27585&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg Sun Jun 29 13:53:25 
2008
@@ -1028,7 +1028,7 @@
         {LABEL (_"ZoC") 10,13}
         {LABEL (_"ZoC") 8,13}
         # FIXME: Figure out best unit choice.
-        {TALK_ABOUT Dumbo (_"No. Once you move close to an enemy unit, you are 
in its \"Zone of Control\" and cannot move further that turn.
+        {TALK_ABOUT Dumbo (_"No. Once you move close to an enemy unit, you are 
in its 'Zone of Control' and cannot move further that turn.
 To move your troops onto that island without wading slowly through the water, 
you'll have to kill him.")}
         {PRINT (_"Attack the orc with an Archer")}
         {UNLABEL 10,14}
@@ -1172,8 +1172,8 @@
     [event]
         name=turn 9
         {UNLABEL 19,14}
-        {NARRATOR (_"You can make sure you've used all your units each turn by 
pressing \"n\" to automatically select the next unit. SPACE will indicate a 
unit is finished.
-When \"n\" no longer selects a new unit, you can end your turn.")}
+        {NARRATOR (_"You can make sure you've used all your units each turn by 
pressing 'n' to automatically select the next unit. SPACE will indicate a unit 
is finished.
+When 'n' no longer selects a new unit, you can end your turn.")}
     [/event]
 
     [event]
@@ -1352,7 +1352,7 @@
                     [/variable]
                     [then]
                         {TEACHER (_"Losing a healer hurts all the troops! Keep 
them out of the enemy's reach!")}
-                        {NARRATOR (_"You can see where an enemy can reach by 
moving the mouse over them. You can see all the possible enemy moves at once 
with the \"Show Enemy Moves\" command from the \"Actions\" menu.")}
+                        {NARRATOR (_"You can see where an enemy can reach by 
moving the mouse over them. You can see all the possible enemy moves at once 
with the 'Show Enemy Moves' command from the 'Actions' menu.")}
                     [/then]
                     [else]
                         # Must be level 2 unit.


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