Author: ivanovic
Date: Sun Jun 29 13:53:25 2008
New Revision: 27585
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27585&view=rev
Log:
do *not* use \" in strings, wmlxgettext does fail detecting it!
(better use just single quotes (') )
Modified:
trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg
trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg
Modified: trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg?rev=27585&r1=27584&r2=27585&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/1_Tutorial.cfg Sun Jun 29 13:53:25
2008
@@ -241,12 +241,12 @@
#wmlindent: start ignoring
{GENDER ([message]
speaker=narrator
- message=_ "Move Konrad next to Delfador by clicking on the
tile marked \"HERE.\"" +
+ message=_ "Move Konrad next to Delfador by clicking on the
tile marked 'HERE'." +
_ "
*Left click or any key to continue..."
[/message]) ([message]
speaker=narrator
- message=_ "Move Li'sar next to Delfador by clicking on the
tile marked \"HERE.\"" +
+ message=_ "Move Li'sar next to Delfador by clicking on the
tile marked 'HERE'." +
_ "
*Left click or any key to continue..."
[/message])}
@@ -287,7 +287,7 @@
speaker=narrator
#wmllint: display on
message=_ "*Oops!
-You moved to the wrong place! After this message, you can press \"u\" to
undo, then try again.
+You moved to the wrong place! After this message, you can press 'u' to undo,
then try again.
*Left click or any key to continue..."
#wmllint: display off
[/message]
@@ -592,7 +592,7 @@
[message]
speaker=narrator
#wmllint: display on
- message=_ "Whenever you're on a keep, you can recruit
into castle tiles around it by right-clicking and selecting \"Recruit.\" This
time you will only be given one type of unit to choose: the Elvish Fighter.
+ message=_ "Whenever you're on a keep, you can recruit
into castle tiles around it by right-clicking and selecting 'Recruit'. This
time you will only be given one type of unit to choose: the Elvish Fighter.
*Left click or any key to continue..."
#wmllint: display off
[/message]
@@ -1091,7 +1091,7 @@
name=victory
[message]
speaker="narrator"
- message=_ "After your victory notice, the map will be grayed out
to indicate that the scenario is over, but you will be able to examine the
final positions and state of your troops before clicking \"End Scenario\" to
continue to the next scenario."
+ message=_ "After your victory notice, the map will be grayed out
to indicate that the scenario is over, but you will be able to examine the
final positions and state of your troops before clicking 'End Scenario' to
continue to the next scenario."
[/message]
{CLEAR_VARIABLE next_turn}
{CLEAR_VARIABLE target_hex}
Modified: trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg?rev=27585&r1=27584&r2=27585&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/2_Speaking.cfg Sun Jun 29 13:53:25
2008
@@ -24,7 +24,7 @@
#define UNDO_REMINDER
{NARRATOR (_"*Remember:
-You can press \"u\" to undo most things; useful for correcting mistakes.")}
+You can press 'u' to undo most things; useful for correcting mistakes.")}
[allow_undo][/allow_undo]
#enddef
Modified: trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg?rev=27585&r1=27584&r2=27585&view=diff
==============================================================================
--- trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg (original)
+++ trunk/data/campaigns/tutorial/scenarios/2_Tutorial.cfg Sun Jun 29 13:53:25
2008
@@ -1028,7 +1028,7 @@
{LABEL (_"ZoC") 10,13}
{LABEL (_"ZoC") 8,13}
# FIXME: Figure out best unit choice.
- {TALK_ABOUT Dumbo (_"No. Once you move close to an enemy unit, you are
in its \"Zone of Control\" and cannot move further that turn.
+ {TALK_ABOUT Dumbo (_"No. Once you move close to an enemy unit, you are
in its 'Zone of Control' and cannot move further that turn.
To move your troops onto that island without wading slowly through the water,
you'll have to kill him.")}
{PRINT (_"Attack the orc with an Archer")}
{UNLABEL 10,14}
@@ -1172,8 +1172,8 @@
[event]
name=turn 9
{UNLABEL 19,14}
- {NARRATOR (_"You can make sure you've used all your units each turn by
pressing \"n\" to automatically select the next unit. SPACE will indicate a
unit is finished.
-When \"n\" no longer selects a new unit, you can end your turn.")}
+ {NARRATOR (_"You can make sure you've used all your units each turn by
pressing 'n' to automatically select the next unit. SPACE will indicate a unit
is finished.
+When 'n' no longer selects a new unit, you can end your turn.")}
[/event]
[event]
@@ -1352,7 +1352,7 @@
[/variable]
[then]
{TEACHER (_"Losing a healer hurts all the troops! Keep
them out of the enemy's reach!")}
- {NARRATOR (_"You can see where an enemy can reach by
moving the mouse over them. You can see all the possible enemy moves at once
with the \"Show Enemy Moves\" command from the \"Actions\" menu.")}
+ {NARRATOR (_"You can see where an enemy can reach by
moving the mouse over them. You can see all the possible enemy moves at once
with the 'Show Enemy Moves' command from the 'Actions' menu.")}
[/then]
[else]
# Must be level 2 unit.
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