Author: mordante
Date: Fri Jul 11 23:47:59 2008
New Revision: 27916
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27916&view=rev
Log:
Make the portrait shown configurable from C++, this means I can start to wire in
images to start the real testing.
Modified:
trunk/data/gui/default/window/message.cfg
trunk/src/game_events.cpp
Modified: trunk/data/gui/default/window/message.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/gui/default/window/message.cfg?rev=27916&r1=27915&r2=27916&view=diff
==============================================================================
--- trunk/data/gui/default/window/message.cfg (original)
+++ trunk/data/gui/default/window/message.cfg Fri Jul 11 23:47:59 2008
@@ -24,8 +24,7 @@
[image]
x = 0
y = "(height - image_height)"
- # NOTE this image can be removed once
we move to the final code.
- name = "shyde200.png"
+ name = "(portrait_image)"
[/image]
[/draw]
Modified: trunk/src/game_events.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game_events.cpp?rev=27916&r1=27915&r2=27916&view=diff
==============================================================================
--- trunk/src/game_events.cpp (original)
+++ trunk/src/game_events.cpp Fri Jul 11 23:47:59 2008
@@ -1912,6 +1912,8 @@
window.set_size(::create_rect(0,
gui2::settings::screen_height - 400,
gui2::settings::screen_width - 140, 400));
+
+ window.canvas(1).set_variable("portrait_image",
variant("shyde200.png"));
gui2::tcontrol* label =
dynamic_cast<gui2::tcontrol*>(window.find_widget("message", false));
assert(label);
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