Author: zookeeper
Date: Sun Jul 13 17:19:16 2008
New Revision: 27991

URL: http://svn.gna.org/viewcvs/wesnoth?rev=27991&view=rev
Log:
Updated changelogs.

Modified:
    trunk/changelog
    trunk/players_changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=27991&r1=27990&r2=27991&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sun Jul 13 17:19:16 2008
@@ -1,15 +1,23 @@
 Version 1.5.1+svn:
  * campaigns:
+   * Son of the Black Eye
+     * new set of portrait art
+     * in 'Black Flag', there's now several galleons transporting enemies to 
the
+       beach, and no watch towers
+     * in 'Saving Inarix', you can now more precisely control when you destroy
+       the bridge
+     * many assorted small tweaks to most scenarios
+     * when leading the Great Horde, all units now require 1 less upkeep
    * Tutorial
      * Fixed players side name to same as leaders name (bug: #10114)
  * formula AI:
    * added variant_iterator to iterate over variant elements
-   * modified choose, filter, find and map functions to use variant_iterator, 
+   * modified choose, filter, find and map functions to use variant_iterator,
      so they work correctly with a variant_map type
-   * new formula AI functions: contains_string, find_shroud, movement_cost, 
+   * new formula AI functions: contains_string, find_shroud, movement_cost,
      tolist, tomap, is_unowned_village, max_possible_damage_with_retaliation
    * added possibility to fallback to human player
-   * new ai object members: side, my_recruits, recruits_of_side, time_of_day, 
+   * new ai object members: side, my_recruits, recruits_of_side, time_of_day,
      units_of_side, villages_of_side
    * moved most of formula AI releated code from ai.cpp to formula_ai.cpp
    * new unit_type_callable and attack_type_callable classes
@@ -237,7 +245,7 @@
      [damage] special
    * add a warning about future end of support for implicit prefix "units/" in
      images url.
-   * add a switch (delayed_variable_substitution, defaults to 'yes') allowing 
to 
+   * add a switch (delayed_variable_substitution, defaults to 'yes') allowing 
to
      choose wether variables in [event] spawned inside an [event] are 
substituted at
      spawn or execution time. Fixes bug #11843 introduced by a change in this 
behavior.
  * wesnothd

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=27991&r1=27990&r2=27991&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Sun Jul 13 17:19:16 2008
@@ -3,6 +3,16 @@
 changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
 
 Version 1.5.1+svn:
+  * Campaigns
+    * Son of the Black Eye
+     * New set of portrait art.
+     * In 'Black Flag', there's now several galleons transporting enemies to 
the
+       beach, and no watch towers.
+     * In 'Saving Inarix', you can now more precisely control when you destroy
+       the bridge.
+     * Many assorted small tweaks to most scenarios.
+     * When leading the Great Horde, all units now require 1 less upkeep.
+
  * Language and translations
    * new translation: Latvian.
    * updated translations: Arabic, Chinese (Traditional), Czech, Finnish,
@@ -33,13 +43,13 @@
      * Increased the gold you get from not letting Lady Outlaw join you in the
        second scenario.
    * An Orcish Incursion
-        * new storyline and dialogues to scenario 1
-        * new storyline and dialogues to scenario 2
-        * made the AI do mixed recruits in scenario 2
-        * new storyline and dialogues to scenario 3
-        * added a form of gold bonus to scenario 3
-        * new storyline to scenario 4
-        
+     * new storyline and dialogues to scenario 1
+     * new storyline and dialogues to scenario 2
+     * made the AI do mixed recruits in scenario 2
+     * new storyline and dialogues to scenario 3
+     * added a form of gold bonus to scenario 3
+     * new storyline to scenario 4
+
  * Graphics
    * New portraits: Red Mages, Dark Adepts, White Mages
 
@@ -238,7 +248,7 @@
     * Made quick replay skip messages.
     * Linger mode overlay is also drawn over fog and shroud.
     * Units are deselected before they move.
-    * The next move can be prepared before the current attack/move 
+    * The next move can be prepared before the current attack/move
       animation finishes (bug #7132).
     * If a move is interrupted, footsteps are drawn again.
     * Added a more graceful handling of maps without a header.
@@ -317,7 +327,7 @@
     * Display the race in the unit preview panel.
     * Allow to use team labels also for 1-player-teams (bug #9747).
     * Show 'back to round xxx' also in 800 x 600 resolution.
-    * The "1 turn to reach" of the movement hint is now used only for 
+    * The "1 turn to reach" of the movement hint is now used only for
       multi-turns move, instead icons show ZoC and village capture ending the
       move.
     * Turn to reach numbers also works when bigger than 9 and without


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to