Author: zookeeper
Date: Sun Jul 13 17:19:16 2008
New Revision: 27991
URL: http://svn.gna.org/viewcvs/wesnoth?rev=27991&view=rev
Log:
Updated changelogs.
Modified:
trunk/changelog
trunk/players_changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=27991&r1=27990&r2=27991&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sun Jul 13 17:19:16 2008
@@ -1,15 +1,23 @@
Version 1.5.1+svn:
* campaigns:
+ * Son of the Black Eye
+ * new set of portrait art
+ * in 'Black Flag', there's now several galleons transporting enemies to
the
+ beach, and no watch towers
+ * in 'Saving Inarix', you can now more precisely control when you destroy
+ the bridge
+ * many assorted small tweaks to most scenarios
+ * when leading the Great Horde, all units now require 1 less upkeep
* Tutorial
* Fixed players side name to same as leaders name (bug: #10114)
* formula AI:
* added variant_iterator to iterate over variant elements
- * modified choose, filter, find and map functions to use variant_iterator,
+ * modified choose, filter, find and map functions to use variant_iterator,
so they work correctly with a variant_map type
- * new formula AI functions: contains_string, find_shroud, movement_cost,
+ * new formula AI functions: contains_string, find_shroud, movement_cost,
tolist, tomap, is_unowned_village, max_possible_damage_with_retaliation
* added possibility to fallback to human player
- * new ai object members: side, my_recruits, recruits_of_side, time_of_day,
+ * new ai object members: side, my_recruits, recruits_of_side, time_of_day,
units_of_side, villages_of_side
* moved most of formula AI releated code from ai.cpp to formula_ai.cpp
* new unit_type_callable and attack_type_callable classes
@@ -237,7 +245,7 @@
[damage] special
* add a warning about future end of support for implicit prefix "units/" in
images url.
- * add a switch (delayed_variable_substitution, defaults to 'yes') allowing
to
+ * add a switch (delayed_variable_substitution, defaults to 'yes') allowing
to
choose wether variables in [event] spawned inside an [event] are
substituted at
spawn or execution time. Fixes bug #11843 introduced by a change in this
behavior.
* wesnothd
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=27991&r1=27990&r2=27991&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Sun Jul 13 17:19:16 2008
@@ -3,6 +3,16 @@
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.1+svn:
+ * Campaigns
+ * Son of the Black Eye
+ * New set of portrait art.
+ * In 'Black Flag', there's now several galleons transporting enemies to
the
+ beach, and no watch towers.
+ * In 'Saving Inarix', you can now more precisely control when you destroy
+ the bridge.
+ * Many assorted small tweaks to most scenarios.
+ * When leading the Great Horde, all units now require 1 less upkeep.
+
* Language and translations
* new translation: Latvian.
* updated translations: Arabic, Chinese (Traditional), Czech, Finnish,
@@ -33,13 +43,13 @@
* Increased the gold you get from not letting Lady Outlaw join you in the
second scenario.
* An Orcish Incursion
- * new storyline and dialogues to scenario 1
- * new storyline and dialogues to scenario 2
- * made the AI do mixed recruits in scenario 2
- * new storyline and dialogues to scenario 3
- * added a form of gold bonus to scenario 3
- * new storyline to scenario 4
-
+ * new storyline and dialogues to scenario 1
+ * new storyline and dialogues to scenario 2
+ * made the AI do mixed recruits in scenario 2
+ * new storyline and dialogues to scenario 3
+ * added a form of gold bonus to scenario 3
+ * new storyline to scenario 4
+
* Graphics
* New portraits: Red Mages, Dark Adepts, White Mages
@@ -238,7 +248,7 @@
* Made quick replay skip messages.
* Linger mode overlay is also drawn over fog and shroud.
* Units are deselected before they move.
- * The next move can be prepared before the current attack/move
+ * The next move can be prepared before the current attack/move
animation finishes (bug #7132).
* If a move is interrupted, footsteps are drawn again.
* Added a more graceful handling of maps without a header.
@@ -317,7 +327,7 @@
* Display the race in the unit preview panel.
* Allow to use team labels also for 1-player-teams (bug #9747).
* Show 'back to round xxx' also in 800 x 600 resolution.
- * The "1 turn to reach" of the movement hint is now used only for
+ * The "1 turn to reach" of the movement hint is now used only for
multi-turns move, instead icons show ZoC and village capture ending the
move.
* Turn to reach numbers also works when bigger than 9 and without
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