Author: zookeeper
Date: Sun Jul 13 18:40:04 2008
New Revision: 28005
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28005&view=rev
Log:
Removed some debug messages.
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen1/outer_villages.cfg
Modified:
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen1/outer_villages.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen1/outer_villages.cfg?rev=28005&r1=28004&r2=28005&view=diff
==============================================================================
---
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen1/outer_villages.cfg
(original)
+++
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen1/outer_villages.cfg
Sun Jul 13 18:40:04 2008
@@ -62,7 +62,6 @@
[then]
# We generate a random number between 1 and 100
{VARIABLE_OP fate random 1..100}
- {DEBUG_MSG $|fate}
# And check if it's lower than a treshold of finding an unit
that's dependent on diffficulty level
# 60% on easy, 50% on normal, 40% on hard. We use preprocesor
to choose apropriate chance
[if]
@@ -88,7 +87,7 @@
[while]
[variable]
name=fate
-
equals=$elf_pool_counter
+ equals=$elf_pool_counter
[/variable]
[do]
# Now we can draw an elf. It's important to
remember that even though we have $elf_pool_counter
@@ -96,21 +95,19 @@
{VARIABLE_OP fate random 1..$|elf_pool_counter}
{VARIABLE_OP fate add -1}
# Create an unit with data drawn and place it
on an empty hex by the village, since he village itself is occupied
- [if]
-
[variable]
-
name=flagset[$fate].flag
-
equals=set
-
[/variable]
- [then]
-
{DEBUG_MSG "skipping"}
-
{VARIABLE fate $|elf_pool_counter}
- [/then]
- [else]
-
{VARIABLE flagset[$|fate].flag set}
-
{DEBUG_MSG "creating"}
-
{LOYAL_UNIT 1 $|elf_pool[$|fate].type $|x1 $|y1 $|elf_pool[$|fate].id
$|elf_pool[$|fate].name}
- [/else]
- [/if]
+ [if]
+ [variable]
+ name=flagset[$fate].flag
+ equals=set
+ [/variable]
+ [then]
+ {VARIABLE fate $|elf_pool_counter}
+ [/then]
+ [else]
+ {VARIABLE flagset[$|fate].flag set}
+ {LOYAL_UNIT 1 $|elf_pool[$|fate].type
$|x1 $|y1 $|elf_pool[$|fate].id $|elf_pool[$|fate].name}
+ [/else]
+ [/if]
[/do]
[/while]
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