Author: zookeeper
Date: Tue Jul 15 22:34:32 2008
New Revision: 28047

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28047&view=rev
Log:
Made sure the player actually sees Ruddry/Ladoc show up through the fog.

Modified:
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg
    trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg?rev=28047&r1=28046&r2=28047&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_River_Road.cfg 
Tue Jul 15 22:34:32 2008
@@ -406,13 +406,6 @@
             name=horse-canter.wav
         [/sound]
 
-        [move_unit_fake]
-            type=Knight
-            side=1
-            x=35,34,33,32,31,30
-            y=35,34,35,34,34,33
-        [/move_unit_fake]
-
         [unit]
             side=1
             type=Knight
@@ -420,18 +413,19 @@
             name= _ "Sir Ruddry"
             profile="portraits/knight.png"
             unrenamable=yes
-            x=30
-            y=33
+            x=35
+            y=35
             [modifications]
                 {TRAIT_LOYAL}
                 {TRAIT_RESILIENT}
             [/modifications]
         [/unit]
 
-        [scroll_to_unit]
-            id=Sir Ruddry
-            side=1
-        [/scroll_to_unit]
+        [redraw]
+            side=1
+        [/redraw]
+
+        {MOVE_UNIT (id=Sir Ruddry) 30 33}
 
         [message]
             speaker=Sir Ruddry

Modified: 
trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg?rev=28047&r1=28046&r2=28047&view=diff
==============================================================================
--- trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg 
(original)
+++ trunk/data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg Tue 
Jul 15 22:34:32 2008
@@ -338,16 +338,10 @@
 
     [event]
         name=victory
+
         [sound]
             name=horse-canter.wav
         [/sound]
-
-        [move_unit_fake]
-            type=Knight
-            side=1
-            x=40,39,38,37,36,35,34,33,32,31,30
-            y=15,16,16,16,16,16,15,15,14,14,14
-        [/move_unit_fake]
 
         [unit]
             side=1
@@ -356,14 +350,20 @@
             name= _ "Sir Ladoc"
             profile="portraits/knight.png"
             unrenamable=yes
-            x=30
-            y=14
+            x=40
+            y=15
             [modifications]
                 {TRAIT_LOYAL}
                 {TRAIT_RESILIENT}
             [/modifications]
         [/unit]
 
+        [redraw]
+            side=1
+        [/redraw]
+
+        {MOVE_UNIT (id=Sir Ladoc) 35 15}
+
         [message]
             speaker=Sir Ladoc
             message= _ "Hold there! You can not pass. You've already stumbled 
on the orcish rear guard. The main body of their forces is on the road to 
Southbay. It is an army of nightmarish size."


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