Author: ilor
Date: Sun Jul 20 22:53:08 2008
New Revision: 28112

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28112&view=rev
Log:
The old editor now build fine with editor2 option set, so remove warnings and 
checks for that

Modified:
    trunk/CMakeLists.txt
    trunk/SConstruct
    trunk/configure.ac
    trunk/src/SConscript

Modified: trunk/CMakeLists.txt
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/CMakeLists.txt?rev=28112&r1=28111&r2=28112&view=diff
==============================================================================
--- trunk/CMakeLists.txt (original)
+++ trunk/CMakeLists.txt Sun Jul 20 22:53:08 2008
@@ -67,8 +67,8 @@
 option(ENABLE_GAME "Enable compilation of the game" ON)
 option(ENABLE_CAMPAIGN_SERVER "Enable compilation of campaign server")
 option(ENABLE_SERVER "Enable compilation of server" ON)
-option(ENABLE_EDITOR "Enable compilation of map editor (only either EDITOR or 
EDITOR2 do currently work, not both at the same time!)")
-option(ENABLE_EDITOR2 "Enable compilation of the new map editor into the game 
(EXPERIMENTAL, only either EDITOR or EDITOR2 do currently work, not both at the 
same time!)")
+option(ENABLE_EDITOR "Enable compilation of map editor")
+option(ENABLE_EDITOR2 "Enable compilation of the new map editor into the game 
(EXPERIMENTAL)")
 option(ENABLE_TOOLS "Enable building and installation of tools for artists and 
WML maintainers")
 option(ENABLE_TESTS "Build unit tests")
 option(ENABLE_NLS "Enable building of tranlations" ON)

Modified: trunk/SConstruct
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/SConstruct?rev=28112&r1=28111&r2=28112&view=diff
==============================================================================
--- trunk/SConstruct (original)
+++ trunk/SConstruct Sun Jul 20 22:53:08 2008
@@ -47,7 +47,7 @@
     PathOption('datarootdir', 'sets the root of data directories to a 
non-default location', "share", PathOption.PathAccept),
     PathOption('datadirname', 'sets the name of data directory', 
"wesnoth$version_suffix", PathOption.PathAccept),
     PathOption('desktopdir', 'sets the desktop entry directory to a 
non-default location', "$datarootdir/applications", PathOption.PathAccept),
-    BoolOption('editor2', 'set to build the new map editor in the "wesnoth" 
target (EXPERIMENTAL, do not use with wesnoth_editor)', False),
+    BoolOption('editor2', 'set to build the new map editor in the "wesnoth" 
target (EXPERIMENTAL)', False),
     PathOption('icondir', 'sets the icons directory to a non-default 
location', "$datarootdir/icons", PathOption.PathAccept),
     BoolOption('internal_data', 'Set to put data in Mac OS X application 
fork', False),
     PathOption('localedirname', 'sets the locale data directory to a 
non-default location', "translations", PathOption.PathAccept),

Modified: trunk/configure.ac
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/configure.ac?rev=28112&r1=28111&r2=28112&view=diff
==============================================================================
--- trunk/configure.ac (original)
+++ trunk/configure.ac Sun Jul 20 22:53:08 2008
@@ -240,7 +240,7 @@
              [editor=no])
 
 AC_ARG_ENABLE([editor2],
-            AS_HELP_STRING([--enable-editor2], [build the new map editor in 
the game (EXPERIMENTAL, do not use along --enable-editor)]),
+            AS_HELP_STRING([--enable-editor2], [build the new map editor in 
the game (EXPERIMENTAL)]),
              [editor2=$enableval],
              [editor2=no])
 

Modified: trunk/src/SConscript
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/SConscript?rev=28112&r1=28111&r2=28112&view=diff
==============================================================================
--- trunk/src/SConscript (original)
+++ trunk/src/SConscript Sun Jul 20 22:53:08 2008
@@ -287,7 +287,7 @@
     editor/editor_undo.cpp
     animated_editor.cpp
     """)
-env.WesnothProgram("wesnoth_editor", wesnoth_editor_sources + 
[libwesnoth_core, libwesnoth_sdl, libwesnoth] + wesnoth_editor_res, 
have_client_prereqs and not env["editor2"])
+env.WesnothProgram("wesnoth_editor", wesnoth_editor_sources + 
[libwesnoth_core, libwesnoth_sdl, libwesnoth] + wesnoth_editor_res, 
have_client_prereqs)
 
 campaignd_sources = Split("""
     server/input_stream.cpp


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