Author: shadowmaster
Date: Sat Jul 26 20:44:31 2008
New Revision: 28223
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28223&view=rev
Log:
* Make UMC terrain graphics rules be prepended to the core rules in the game,
just like they are in the editor.
Modified:
trunk/changelog
trunk/src/game.cpp
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=28223&r1=28222&r2=28223&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Sat Jul 26 20:44:31 2008
@@ -10,6 +10,9 @@
implementation.
* reversed builtin is now allowed. This allows for random.shuffle to be
called.
+ * Terrains:
+ * Made user-made content graphic rules be parsed before core ones, so
+ custom tiles look the same in-game as they do in the editor.
* User interface:
* Fixed a broken translation which gave all females the prefix female^ on
alignment description when using the "C" locale or any translation that
Modified: trunk/src/game.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game.cpp?rev=28223&r1=28222&r2=28223&view=diff
==============================================================================
--- trunk/src/game.cpp (original)
+++ trunk/src/game.cpp Sat Jul 26 20:44:31 2008
@@ -23,6 +23,7 @@
#include "cursor.hpp"
#include "dialogs.hpp"
#include "filechooser.hpp"
+#include "foreach.hpp"
#include "game_display.hpp"
#include "filesystem.hpp"
#include "font.hpp"
@@ -2040,6 +2041,15 @@
}
read(game_config_, *stream, &error_log);
+ // clone and put the gfx rules aside so that we can prepend the add-on
+ // rules to them.
+ config core_terrain_rules;
+ // FIXME: there should be a canned algorithm for cloning child_list
objects,
+ // along with the memory their elements point to... little
implementation detail.
+ foreach(config const* p_cfg,
game_config_.get_children("terrain_graphics")) {
+ core_terrain_rules.add_child("terrain_graphics", *p_cfg);
+ }
+ game_config_.clear_children("terrain_graphics");
// load usermade add-ons
const std::string user_campaign_dir = get_addon_campaigns_dir();
@@ -2104,6 +2114,7 @@
}
game_config_.merge_children("units");
+ game_config_.append(core_terrain_rules);
config& hashes = game_config_.add_child("multiplayer_hashes");
for(config::child_list::const_iterator ch =
game_config_.get_children("multiplayer").begin(); ch !=
game_config_.get_children("multiplayer").end(); ++ch) {
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits