Author: ilor
Date: Mon Aug 11 17:33:25 2008
New Revision: 28464
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28464&view=rev
Log:
editor2: map reload display glitch fix
Modified:
trunk/src/editor2/editor_display.cpp
trunk/src/editor2/editor_display.hpp
Modified: trunk/src/editor2/editor_display.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_display.cpp?rev=28464&r1=28463&r2=28464&view=diff
==============================================================================
--- trunk/src/editor2/editor_display.cpp (original)
+++ trunk/src/editor2/editor_display.cpp Mon Aug 11 17:33:25 2008
@@ -54,11 +54,7 @@
}
void editor_display::rebuild_terrain(const gamemap::location &loc) {
- builder_.rebuild_terrain(loc);
-}
-
-void editor_display::redraw_everything() {
-
+ builder_.rebuild_terrain(loc);
}
void editor_display::pre_draw()
Modified: trunk/src/editor2/editor_display.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_display.hpp?rev=28464&r1=28463&r2=28464&view=diff
==============================================================================
--- trunk/src/editor2/editor_display.hpp (original)
+++ trunk/src/editor2/editor_display.hpp Mon Aug 11 17:33:25 2008
@@ -33,7 +33,6 @@
void remove_brush_loc(const gamemap::location& hex);
const editor_map& map() const { return static_cast<const
editor_map&>(map_); }
void rebuild_terrain(const gamemap::location &loc);
- void redraw_everything();
protected:
void pre_draw();
/**
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