Author: shadowmaster
Date: Mon Aug 11 21:36:39 2008
New Revision: 28474
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28474&view=rev
Log:
* Update changelog
Modified:
trunk/changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=28474&r1=28473&r2=28474&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Mon Aug 11 21:36:39 2008
@@ -24,8 +24,12 @@
* reversed builtin is now allowed. This allows for random.shuffle to be
called.
* Terrains:
+ * Added a new attribute, hidden=<boolean> (default: no), to [terrain],
+ which prevents the map editor from offering the user a particular
+ tile type for drawing.
* Made user-made content graphic rules be parsed before core ones, so
custom tiles look the same in-game as they do in the editor.
+ * Set hidden=yes on main terrain archetypes (Gt, Qt, At, Xt).
* User interface:
* Fixed a broken translation which gave all females the prefix female^ on
alignment description when using the "C" locale or any translation that
@@ -38,13 +42,12 @@
* WML engine:
* It is now possible to use [time_area] to add or remove new local ToD
areas and their schedules during scenario events. Removal requires to
- associate an id. to [time_area]s, or it won't work.
+ associate an id. to [time_area]s, or it won't work. Uses Standard
+ Location Filter to match locations.
* Added some convenience macros for units: {TRANSFORM_UNIT}, etc.
* Miscellaneous and bug fixes:
* Add-on uploads by default will skip all dot-files (.*), which are hidden
- files in UNIX filesystems.
- * Add-on uploads will always preprend the default ignore patterns to the
- contents of user-provided .ign files.
+ files or directories in UNIX filesystems.
* Downloaded add-ons' meta information is stored in <add-on dir>/_info.cfg
rather than <add-on dir>/info.cfg now; both the in-game client and the
wesnoth_addon_manager Python script have been updated for this.
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