Author: mordante
Date: Tue Aug 12 20:06:42 2008
New Revision: 28495
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28495&view=rev
Log:
Initialize all members.
Modified:
trunk/src/dialogs.cpp
Modified: trunk/src/dialogs.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/dialogs.cpp?rev=28495&r1=28494&r2=28495&view=diff
==============================================================================
--- trunk/src/dialogs.cpp (original)
+++ trunk/src/dialogs.cpp Tue Aug 12 20:06:42 2008
@@ -372,8 +372,16 @@
{
public:
save_preview_pane(CVideo &video, const config& game_config, gamemap*
map,
- const std::vector<save_info>& info, const
std::vector<config*>& summaries, const gui::filter_textbox& textbox)
- : gui::preview_pane(video), game_config_(&game_config),
map_(map), info_(&info), summaries_(&summaries), index_(0), textbox_(textbox)
+ const std::vector<save_info>& info,
+ const std::vector<config*>& summaries,
+ const gui::filter_textbox& textbox) :
+ gui::preview_pane(video),
+ game_config_(&game_config),
+ map_(map), info_(&info),
+ summaries_(&summaries),
+ index_(0),
+ map_cache_(),
+ textbox_(textbox)
{
set_measurements(minimum<int>(200,video.getx()/4),
minimum<int>(400,video.gety() * 4/5));
@@ -897,19 +905,22 @@
}
}
-units_list_preview_pane::units_list_preview_pane(game_display& disp, const
gamemap* map,
- const unit& u, TYPE type, bool on_left_side)
- : unit_preview_pane(disp, map, NULL,
type, on_left_side),
- units_(&unit_store_)
-{
- unit_store_.push_back(u);
-}
-
-units_list_preview_pane::units_list_preview_pane(game_display& disp, const
gamemap* map,
- std::vector<unit>& units, const gui::filter_textbox* filter,
TYPE type, bool on_left_side)
- : unit_preview_pane(disp, map, filter,
type, on_left_side),
- units_(&units)
-{}
+units_list_preview_pane::units_list_preview_pane(game_display& disp,
+ const gamemap* map, const unit& u, TYPE type, bool
on_left_side) :
+ unit_preview_pane(disp, map, NULL, type, on_left_side),
+ units_(&unit_store_),
+ unit_store_(1, u)
+{
+}
+
+units_list_preview_pane::units_list_preview_pane(game_display& disp,
+ const gamemap* map, std::vector<unit>& units,
+ const gui::filter_textbox* filter, TYPE type, bool
on_left_side) :
+ unit_preview_pane(disp, map, filter, type, on_left_side),
+ units_(&units),
+ unit_store_()
+{
+}
size_t units_list_preview_pane::size() const
{
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