Author: ilor
Date: Fri Aug 15 17:23:09 2008
New Revision: 28602
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28602&view=rev
Log:
update players_changelog and RELEASE_NOTES with editor2 info
Modified:
trunk/RELEASE_NOTES
trunk/players_changelog
Modified: trunk/RELEASE_NOTES
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=28602&r1=28601&r2=28602&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Fri Aug 15 17:23:09 2008
@@ -14,3 +14,21 @@
Terrain graphic rules for user-made add-ons are now loaded before
the core ones, making custom tiles look the same in-game as they did
in the editor in the previous release (1.5.2).
+
+
+Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2
is
+a replacement of wesnoth_editor, the old_editor. Unlike the old editor,
editor2
+is compiled in the game executable. The old editor remains in its own
+executable, both can safely coexist.
+
+To build the game with the new editor, use scons with editor2=yes or an
+equivalent option in the other build systems (--with-editor2). Remember that
+you need to build the game, not the editor target -- wesnoth_editor is the
+largely unmodified old editor. If building manually, you must define the
+USE_EDITOR symbol and add the editor2 sources to the build. The USE_EDITOR2
+symbol does not affect building of the old editor.
+
+To start the new editor, launch wesnoth.exe and choose "Editor" in the title
+menu, or use the -e or --editor command line option, i.e. "wesnoth -e". If this
+fails and there is no "Editor" button, it means the game was compiled without
+editor2 support.
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=28602&r1=28601&r2=28602&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Fri Aug 15 17:23:09 2008
@@ -3,6 +3,17 @@
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.2+svn:
+ * Editor2
+ * Editor2 is a replacement for the old editor. It is launched from
+ within the game: "Editor" button in the title screen or command
+ line "-e" or "--editor" option. The interface is largely unchanged.
+ * The game must be compiled with editor2 support for this to work. See
+ RELEASE_NOTES for details.
+ * See http://www.wesnoth.org/wiki/Editor2 for details known issues
+ * You can continue to use the old editor by launching wesnoth_editor
+ like you did so far. New features, however, are much more likely to
+ appear in editor2.
+
* Language and translations
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
German, Italian, Latvian, Polish, Russian, Slovak.
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