Author: zookeeper
Date: Mon Aug 18 18:10:57 2008
New Revision: 28717
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28717&view=rev
Log:
Fixed indentation to be consistent with the older entries.
Modified:
trunk/players_changelog
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=28717&r1=28716&r2=28717&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Mon Aug 18 18:10:57 2008
@@ -3,17 +3,17 @@
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.2+svn:
- * Editor2
+ * Editor2
* Editor2 is a replacement for the old editor. It is launched from
within the game: "Editor" button in the title screen or command
line "-e" or "--editor" option. The interface is largely unchanged.
* The game must be compiled with editor2 support for this to work. See
RELEASE_NOTES for details.
- * See http://www.wesnoth.org/wiki/Editor2 for details known issues
+ * See http://www.wesnoth.org/wiki/Editor2 for details known issues
* You can continue to use the old editor by launching wesnoth_editor
like you did so far. New features, however, are much more likely to
appear in editor2.
-
+
* Language and translations
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
German, Italian, Latvian, Lithuanian, Polish, Russian, Slovak, Spanish.
@@ -31,134 +31,134 @@
Version 1.5.2:
* Campaigns
* Son of the Black Eye
- * New set of portrait art.
- * In 'Black Flag', there's now several galleons transporting enemies to
the
- beach, and no watch towers.
- * In 'Saving Inarix', you can now more precisely control when you destroy
- the bridge.
- * Many assorted small tweaks to most scenarios.
- * When leading the Great Horde, all units now require 1 less upkeep.
-
- * Language and translations
- * new translation: Latvian.
- * updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
- Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
- Slovak.
-
- * Unit changes and balancing
- * Increased the ranged attack of the Bowman from 6-3 to 7-3.
- * Decreased the melee attack of the Bowman from 6-2 to 4-2.
- * Decreased the cost of the Bowman from 15 to 14.
- * Increased the cold resistance of the Fencer line from 0% to 10%.
- * Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.
-
- * User interface
- * In multiplayer lobby, all unit's images are now team colored.
- * Add a column for traits in the recall dialog.
- * Add a filter textbox in the recall dialog.
- * The pathfinding now always prefer straight path and is also more
- stable between little mouse's moves.
- * Add-on publish/delete options have now special icons and colors.
- * new debug command ":choose_level" or ":cl" to directly go to a scenario.
-
- * Miscellaneous and bug fixes
- * In debug-mode, Missing images are now replaced by a "men-at-work" sign and
- in help broken hyperlinks are shown in red.
- * Fix an old pathfinding bug causing a inconsistency between the path used
- and the one showed to others players. Also valid in replay.
- * Fix missing last publish/remove add-on option
+ * New set of portrait art.
+ * In 'Black Flag', there's now several galleons transporting enemies to
+ the beach, and no watch towers.
+ * In 'Saving Inarix', you can now more precisely control when you destroy
+ the bridge.
+ * Many assorted small tweaks to most scenarios.
+ * When leading the Great Horde, all units now require 1 less upkeep.
+
+ * Language and translations
+ * new translation: Latvian.
+ * updated translations: Arabic, Catalan, Chinese (Traditional), Czech,
+ Finnish, French, German, Greek, Italian, Lithuanian, Russian, Serbian,
+ Slovak.
+
+ * Unit changes and balancing
+ * Increased the ranged attack of the Bowman from 6-3 to 7-3.
+ * Decreased the melee attack of the Bowman from 6-2 to 4-2.
+ * Decreased the cost of the Bowman from 15 to 14.
+ * Increased the cold resistance of the Fencer line from 0% to 10%.
+ * Decreased the 'orcishfoot' movement cost over frozen from 3 to 2.
+
+ * User interface
+ * In multiplayer lobby, all unit's images are now team colored.
+ * Add a column for traits in the recall dialog.
+ * Add a filter textbox in the recall dialog.
+ * The pathfinding now always prefer straight path and is also more
+ stable between little mouse's moves.
+ * Add-on publish/delete options have now special icons and colors.
+ * new debug command ":choose_level" or ":cl" to directly go to a scenario.
+
+ * Miscellaneous and bug fixes
+ * In debug-mode, Missing images are now replaced by a "men-at-work" sign
and
+ in help broken hyperlinks are shown in red.
+ * Fix an old pathfinding bug causing a inconsistency between the path used
+ and the one showed to others players. Also valid in replay.
+ * Fix missing last publish/remove add-on option
Version 1.5.1:
- * Campaigns
- * Heir to the Throne
- * Allowed Kalenz to take the flaming sword.
- * The Rise of Wesnoth
- * Fixed the Wesfolk Outcast line's distract ability not working.
- * Increased the gold you get from not letting Lady Outlaw join you in the
- second scenario.
- * An Orcish Incursion
- * new storyline and dialogues to scenario 1
- * new storyline and dialogues to scenario 2
- * made the AI do mixed recruits in scenario 2
- * new storyline and dialogues to scenario 3
- * added a form of gold bonus to scenario 3
- * new storyline to scenario 4
-
- * Graphics
- * New portraits: Red Mages, Dark Adepts, White Mages
-
- * Language and translations
- * new translations: Arabic, Friulian, Macedonian
- * updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
- French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
- Slovak, Spanish, Turkish.
-
- * Multiplayer
- * Revised maps: Den of Onis, Sablestone Delta, The Freelands.
- * Raised the default per-turn MP timer bonus to 60 seconds.
-
- * Unit changes and balancing
- * Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
- * Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
- * Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
-
- * Game engine
- * Added the possibility to see add-on types in the downloads dialog
- if the authors provide such information
- * Poison no longer prevents Resting
-
- * User interface
- * Titlescreen is now randomly loaded.
- * Add a filter text box for the "Add-ons" and "Create Unit" dialogs
- * Add a hotkey "Custom Command" and a command "custom <command>" to assign
- a command to this hotkey.
- * Add a command "alias <name>[=<command>]". To set or show shorter alias to
- a command.
- * Added back "Host Network Game" feature to multiplayer menu.
-
- * Terrains
- * Removed duplicate terrain type in unit help
-
- * Miscellaneous and bug fixes
- * Fixed load-games dialog not displaying correct campaign info for
- non-compressed saves.
+ * Campaigns
+ * Heir to the Throne
+ * Allowed Kalenz to take the flaming sword.
+ * The Rise of Wesnoth
+ * Fixed the Wesfolk Outcast line's distract ability not working.
+ * Increased the gold you get from not letting Lady Outlaw join you in the
+ second scenario.
+ * An Orcish Incursion
+ * new storyline and dialogues to scenario 1
+ * new storyline and dialogues to scenario 2
+ * made the AI do mixed recruits in scenario 2
+ * new storyline and dialogues to scenario 3
+ * added a form of gold bonus to scenario 3
+ * new storyline to scenario 4
+
+ * Graphics
+ * New portraits: Red Mages, Dark Adepts, White Mages
+
+ * Language and translations
+ * new translations: Arabic, Friulian, Macedonian
+ * updated translations: Chinese, Czech, Danish, Dutch, Estonian, Finnish,
+ French, German, Hungarian, Italian, Japanese, Polish, Russian, Serbian,
+ Slovak, Spanish, Turkish.
+
+ * Multiplayer
+ * Revised maps: Den of Onis, Sablestone Delta, The Freelands.
+ * Raised the default per-turn MP timer bonus to 60 seconds.
+
+ * Unit changes and balancing
+ * Changed the healthy trait to give 1HP and 1HP per level instead of 2HP.
+ * Decreased the ranged attack of the Mage of Light from 15-3 to 12-3.
+ * Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
+
+ * Game engine
+ * Added the possibility to see add-on types in the downloads dialog
+ if the authors provide such information
+ * Poison no longer prevents Resting
+
+ * User interface
+ * Titlescreen is now randomly loaded.
+ * Add a filter text box for the "Add-ons" and "Create Unit" dialogs
+ * Add a hotkey "Custom Command" and a command "custom <command>" to assign
+ a command to this hotkey.
+ * Add a command "alias <name>[=<command>]". To set or show shorter alias to
+ a command.
+ * Added back "Host Network Game" feature to multiplayer menu.
+
+ * Terrains
+ * Removed duplicate terrain type in unit help
+
+ * Miscellaneous and bug fixes
+ * Fixed load-games dialog not displaying correct campaign info for
+ non-compressed saves.
Version 1.5.0:
- * Graphics
- * Terrains can be rendered in front of units again.
-
- * Language and translations
- * new translation: Croatian.
- * updated translations: Chinese, Chinese (Traditional), Czech, Danish,
- Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
- Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
- Turkish, Valencian.
-
- * Map editor
- * Fixed not working "Update transition" and make "Delay transition update"
- directly trigger an update when toggled off.
-
- * Multiplayer
- * Added maps: Howling Ghost Badlands.
- * Revised maps: Sablestone Delta, Sullas Ruins,
- Silverhead Crossing, The Freelands, The Manzivan Traps.
- * Removed maps: Amohsad Caldera.
- * Removed the "Wesbowl" scenario.
- * Added the "A New Land" scenario by Bob_the_Mighty
-
- * Unit changes and balancing
- * Decreased the cost of the Giant Scorpion from 32 to 22.
- * Increased the HP of the Drake Flare from 54 to 55.
-
- * User interface
- * Smarter pathfinding: if same MP cost, prefer terrains with better defense
- and empty hexes (less frequent multi-turn moves blocked by a friend).
- * New full map screenshot feature (no default hotkey).
- * Screenshots show a pop-up with the url and size of the file created.
- * When trying to define an already used hotkey, now tell where it's used.
-
- * Miscellaneous and bug fixes
- * Fixed shroud not directly cleared in minimap after a move+attack action.
+ * Graphics
+ * Terrains can be rendered in front of units again.
+
+ * Language and translations
+ * new translation: Croatian.
+ * updated translations: Chinese, Chinese (Traditional), Czech, Danish,
+ Dutch, Finnish, French, Galician, German, Greek, Hungarian, Italian,
+ Lithuanian, Japanese, Polish, Russian, Serbian, Slovak, Spanish, Swedish,
+ Turkish, Valencian.
+
+ * Map editor
+ * Fixed not working "Update transition" and make "Delay transition update"
+ directly trigger an update when toggled off.
+
+ * Multiplayer
+ * Added maps: Howling Ghost Badlands.
+ * Revised maps: Sablestone Delta, Sullas Ruins, Silverhead Crossing,
+ The Freelands, The Manzivan Traps.
+ * Removed maps: Amohsad Caldera.
+ * Removed the "Wesbowl" scenario.
+ * Added the "A New Land" scenario by Bob_the_Mighty
+
+ * Unit changes and balancing
+ * Decreased the cost of the Giant Scorpion from 32 to 22.
+ * Increased the HP of the Drake Flare from 54 to 55.
+
+ * User interface
+ * Smarter pathfinding: if same MP cost, prefer terrains with better defense
+ and empty hexes (less frequent multi-turn moves blocked by a friend).
+ * New full map screenshot feature (no default hotkey).
+ * Screenshots show a pop-up with the url and size of the file created.
+ * When trying to define an already used hotkey, now tell where it's used.
+
+ * Miscellaneous and bug fixes
+ * Fixed shroud not directly cleared in minimap after a move+attack action.
Version 1.4:
* Language and translations
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