Author: shadowmaster
Date: Tue Aug 19 04:10:51 2008
New Revision: 28744
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28744&view=rev
Log:
* Sanitized remaining entries for this release
Modified:
trunk/changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=28744&r1=28743&r2=28744&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Tue Aug 19 04:10:51 2008
@@ -49,39 +49,39 @@
* Set hidden=yes on main terrain archetypes (Gt, Qt, At, Xt).
* User interface:
* Added an experimental add-ons update interface.
+ * Added initial drag&drop support for button widgets
* Fixed a broken translation which gave all females the prefix female^ on
alignment description when using the "C" locale or any translation that
is missing that string.
* Make the load and recruit hotkey use the ctrl instead of cmd key on non
Mac systems
- * Added initial drag&drop support for button widgets
* Campaign server:
* Made campaign server encode CRs in old content in first startup
* WML engine:
+ * Added some convenience macros for units: {TRANSFORM_UNIT}, etc.
* Extended [modify_turns] to allow scenario designers to change the
current-turn number dynamically with current=<number>.
* It is now possible to use [time_area] to add or remove new local ToD
areas and their schedules during scenario events. Removal requires to
associate an id. to [time_area]s, or it won't work. Uses Standard
Location Filter to match locations.
- * Added some convenience macros for units: {TRANSFORM_UNIT}, etc.
* Miscellaneous and bug fixes:
+ * Add some gcc-4.3.0 compilation fixes (patch #1083)
+ * Added a MSVC 9 project file and some fixes for that compiler (patch #1093)
* Add-on uploads by default will skip all dot-files (.*), which are hidden
files or directories in UNIX filesystems.
* Downloaded add-ons' meta information is stored in <add-on dir>/_info.cfg
rather than <add-on dir>/info.cfg now; both the in-game client and the
wesnoth_addon_manager Python script have been updated for this.
- * Fixed FULL_HEAL WML macro not working properly.
- * Fixed segmentation fault when wml modified and killed attacker and
- defender in a battle
- * Add some gcc-4.3.0 compilation fixes (patch #1083)
- * Fixed NR Krash inexplicably disappears from recall list (bug: #11612)
* Fixed bug #12094: Event "last breath" cannot be triggered for attackers
* Fixed [filter_attack] and [filter_second_attack] not being effective
in die/last_breath events.
+ * Fixed FULL_HEAL WML macro not working properly.
+ * Fixed NR Krash inexplicably disappears from recall list (bug: #11612)
+ * Fixed segmentation fault when wml modified and killed attacker and
+ defender in a battle
* Fixed Wesnoth crashing after an attacker/defender_hits/misses event if
the WML kills one unit and replaces/unstores the other
- * Added a MSVC 9 projectfile and some fixes for that compiler (patch #1093)
Version 1.5.2:
* campaigns:
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