Author: ilor
Date: Tue Aug 19 08:52:34 2008
New Revision: 28756
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28756&view=rev
Log:
update changelogs -- changelog lacked an editor2 entry, players_changelog had a
typo.
Modified:
trunk/changelog
trunk/players_changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=28756&r1=28755&r2=28756&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Tue Aug 19 08:52:34 2008
@@ -16,6 +16,13 @@
should.
* New portraits for Inarix, Jetto and the old orcish shaman.
* Reworked the scenarios 'Civil War' and 'Coward'.
+ * Editor2
+ * Future replacement for wesnoth_editor, launched from title menu or via
+ wesnoth -e. Most old editor's features are duplicated, with some
+ improvements.
+ * Built by default in scons, cmake and autotools, if building manually
+ see RELEASE_NOTES.
+ * See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
* Language and i18n:
* updated fonts: DejaVuSans 2.26
* updated translations: Chinese (Traditional), Danish, Finnish, Galician,
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=28756&r1=28755&r2=28756&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Tue Aug 19 08:52:34 2008
@@ -27,7 +27,7 @@
line "-e" or "--editor" option. The interface is largely unchanged.
* The game must be compiled with editor2 support for this to work. See
RELEASE_NOTES for details.
- * See http://www.wesnoth.org/wiki/Editor2 for details known issues
+ * See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
* You can continue to use the old editor by launching wesnoth_editor
like you did so far. New features, however, are much more likely to
appear in editor2.
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