Author: esr
Date: Tue Aug 19 10:51:32 2008
New Revision: 28762

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28762&view=rev
Log:
Fixes from the SpellingMistakes page.

Modified:
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg
    trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg
    trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg
    trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg
    trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
    
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg
    trunk/data/core/help.cfg
    trunk/data/core/units.cfg
    trunk/src/menu_events.cpp

Modified: 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg 
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg 
Tue Aug 19 10:51:32 2008
@@ -222,7 +222,7 @@
         [/message]
         [message]
             speaker=Delfador
-            message= _ "I mustered men to fight against the traitor-king, and 
of course Asheviere too, for she was behind it all. We met them; not here, but 
on the road from Weldin, at Tath. We were outnumbered, perhaps four to one. In 
the heat of battle, that boy, fool that he was, came charging at me, slashing 
wildly. I had little choice but to end his life."
+            message= _ "I mustered men to fight against the traitor-king, and 
of course Asheviere too, for she was behind it all. We met them; not here, but 
on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In 
the heat of battle, that boy, fool that he was, came charging at me, slashing 
wildly. I had little choice but to end his life."
         [/message]
         [message]
             speaker=Konrad

Modified: 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg 
(original)
+++ trunk/data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg 
Tue Aug 19 10:51:32 2008
@@ -207,7 +207,7 @@
         [/message]
         [message]
             x,y=6,23
-            message= _ "I am a merman, dweller of the vast oceans! Do not ask 
me what I am doing in a cave. My lord can be somewhat eccentric. We are 
fighting at the side of your fellow cave-dwellers to drive back the orcs and 
trolls."
+            message= _ "I am of the merfolk, dweller of the vast oceans! Do 
not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are 
fighting at the side of your fellow cave-dwellers to drive back the orcs and 
trolls."
         [/message]
         [message]
             speaker=Ulfdain

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/05a_The_Pursuit.cfg Tue Aug 
19 10:51:32 2008
@@ -2588,7 +2588,7 @@
 #endif
                 [message]
                     speaker=Malifor
-                    message= _ "You invaded my kingdom, drove me from my 
mines, raided my dungeon, and plundered my treasury Your audacity ends here!"
+                    message= _ "You invaded my kingdom, drove me from my 
mines, raided my dungeon, and plundered my treasury. Your audacity ends here!"
                 [/message]
                 # Second malifor line doesn't have sense without at least one 
White Mage around, for this reason we need to check for their presence.
                 # I'm not assuming that they might die before, but they might 
not have been freed at this point.

Modified: trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg Tue Aug 
19 10:51:32 2008
@@ -91,7 +91,7 @@
         [/part]
 
         [part]
-            story= _ "Abhai: You haven't? It was an ancient artifact even when 
I was young. They say it was crafted by the Great Gods themselves, and given to 
the first true Ruler of Men to ensure peace, harmony and above all - justice. 
For for hundreds of years now, it passed from king to successor. Ever since it 
has been wielded by men, the ruling class never became corrupt, the people 
never lacked justice and neither evil nor wars ever troubled the land."
+            story= _ "Abhai: You haven't? It was an ancient artifact even when 
I was young. They say it was crafted by the Great Gods themselves, and given to 
the first true Ruler of Men to ensure peace, harmony and above all - justice. 
For hundreds of years now, it passed from king to successor. Ever since it has 
been wielded by men, the ruling class never became corrupt, the people never 
lacked justice and neither evil nor wars ever troubled the land."
             #background=Abhai.jpg
         [/part]
 

Modified: 
trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg 
(original)
+++ trunk/data/campaigns/Son_Of_The_Black_Eye/scenarios/01_End_Of_Peace.cfg Tue 
Aug 19 10:51:32 2008
@@ -224,7 +224,7 @@
 
         [message]
             speaker="Kapou'e"
-            message= _ "Don't be afraid. If any more human-worms come we'll 
deal with them the way we did the last batch!"
+            message= _ "Don't be afraid. If any more human-worms come, we'll 
deal with them the way we did the last batch!"
         [/message]
 
         [message]

Modified: 
trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg 
(original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/06_High_Pass.cfg Tue 
Aug 19 10:51:32 2008
@@ -282,7 +282,7 @@
 
         [message]
             speaker="Angarthing"
-            message=_"That may not be a blessing. Something frightened those 
orcs we fought enough to make them push west into Alliance territory. Don't you 
wonder what it was?"
+            message=_"That may not be a blessing. Something frightened those 
orcs we fought among the bandit villages, enough to make them push west into 
Alliance territory. Don't you wonder what it was?"
         [/message]
 
         [message]

Modified: trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg 
(original)
+++ trunk/data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg Tue Aug 
19 10:51:32 2008
@@ -253,12 +253,12 @@
             message=_"If you were a witness of the true people, you would not 
let a dirtgrubber hide behind your robes. I deny you!"
         [/message]
         [message]
+            speaker="Angarthing"
+            message=_"The Law speaks: you are cast out. You are un-dwarf. I AM 
A WITNESS!"
+        [/message]
+        [message]
             speaker="Aiglondur"
             message=_"Up axes!"
-        [/message]
-        [message]
-            speaker="Angarthing"
-            message=_"The Law speaks: you are cast out. You are un-dwarf. I AM 
A WITNESS!"
         [/message]
 
         [objectives]

Modified: trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg 
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg Tue 
Aug 19 10:51:32 2008
@@ -709,7 +709,7 @@
                                 [/message]
                                 [message]
                                     id=Deoran
-                                    message= _"I was a fool to waste my words 
on you. Prepare to meet your beloved Mebrin - or should I say Mal M'brin - in 
hell, elves !"
+                                    message= _"I was a fool to waste my words 
on you. Prepare to meet your beloved Mebrin - or should I say Mal M'brin - in 
hell, elves!"
                                 [/message]
                             [/then]
                             [else]

Modified: 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg 
(original)
+++ 
trunk/data/campaigns/Under_the_Burning_Suns/scenarios/scen3_alt/possesion.cfg 
Tue Aug 19 10:51:32 2008
@@ -587,7 +587,7 @@
 
                         [message]
                             speaker=narrator
-                            message=_"Garak colapses to the ground with own 
blade sticking form his chest."
+                            message=_"Garak collapses to the ground with own 
blade sticking from his chest."
                             image=wesnoth-icon.png
                         [/message]
                         [kill]

Modified: trunk/data/core/help.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/help.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/core/help.cfg (original)
+++ trunk/data/core/help.cfg Tue Aug 19 10:51:32 2008
@@ -278,7 +278,7 @@
         title= _ "Healing"
         text= _ "In combat, your units will inevitably take damage. When a 
unit <ref>dst='experience_and_advancement' text='advances'</ref>, it will heal 
fully. This can happen as you finish fighting an enemy, whether it is your turn 
or not. Wesnoth offers several other ways for your units to heal, all of which 
take place at the beginning of your turn, before you take action." + _"
 
-Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP in 
its next turn." + _"
+Resting: A unit which neither moves, attacks, nor is attacked will heal 2 HP 
in its next turn." + _"
 Villages: A unit which starts a turn in a village will heal 8HP." + _"
 <ref>dst='ability_regenerates' text='Regeneration'</ref>: Certain units (such 
as trolls) will automatically heal 8HP every turn." + _"
 Healing units: Units with the <ref>dst='ability_heals +4' text='Heals'</ref> 
ability will heal each allied adjacent unit, usually <ref>dst='ability_heals 
+4' text='4HP'</ref> or <ref>dst='ability_heals +8' text='8HP'</ref> per turn, 
or prevent Poison from causing that unit damage." + _"

Modified: trunk/data/core/units.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units.cfg?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/data/core/units.cfg (original)
+++ trunk/data/core/units.cfg Tue Aug 19 10:51:32 2008
@@ -240,7 +240,7 @@
         plural_name= _ "race+plural^Undead"
         description= _"Undead are not really a single race of creatures, 
although often treated as such. Almost any dead creature can, by a sufficiently 
skilled necromancer, be reanimated and rise again in undeath. Undead are for 
the most part unnatural but mindless constructs, obeying whoever created them 
without question nor thought. A greater mystery of necromancy is in how 
constructs are sustained without continuous effort from the necromancer. An 
undead creature does not require the constant attention of the necromancer to 
command and sustain, but can work autonomously according to the commands of 
it's master. Only rarely, perhaps once every few months, does the necromancer 
need to maintain his creation.
 
-Necromancy is almost solely limited to humans. Even the legends of magically 
apt races like elves and mermen tell of very few of their kind who have ever 
delved in the dark arts. It is surmised that necromantic magic requires great 
adaptability and a flexible mind, extremes of which are most commonly found in 
humans.The ultimate goal of most necromancers is to turn the same art of 
preserving and imbuing life upon themselves, to alter themselves at whatever 
cost, to ultimately escape death by preserving their own mind and spirit.
+Necromancy is almost solely limited to humans. Even the legends of magically 
apt races like elves and mermen tell of very few of their kind who have ever 
delved in the dark arts. It is surmised that necromantic magic requires great 
adaptability and a flexible mind, extremes of which are most commonly found in 
humans. The ultimate goal of most necromancers is to turn the same art of 
preserving and imbuing life upon themselves, to alter themselves at whatever 
cost, to ultimately escape death by preserving their own mind and spirit.
 
 <header>text='Geography'</header>
 While undead lords arrived on the Great Continent in considerable numbers only 
in the wake of Haldric I, they were not completely unheard of by elves and 
dwarves before that."

Modified: trunk/src/menu_events.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/menu_events.cpp?rev=28762&r1=28761&r2=28762&view=diff
==============================================================================
--- trunk/src/menu_events.cpp (original)
+++ trunk/src/menu_events.cpp Tue Aug 19 10:51:32 2008
@@ -2114,7 +2114,7 @@
                                register_alias("emote", "me");
                                register_command("whisper", 
&chat_command_handler::do_whisper,
                                        _("Sends a private message. "
-                                       "You can't send messages to players 
that control "
+                                       "You can't send messages to players 
that don't control "
                                        "a side in a running game you are 
in."), "<nick> <message>");
                                register_alias("whisper", "msg");
                                register_alias("whisper", "m");


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