Author: zookeeper
Date: Tue Aug 19 21:03:55 2008
New Revision: 28771
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28771&view=rev
Log:
Added a bit about SotBE.
Modified:
trunk/RELEASE_NOTES
Modified: trunk/RELEASE_NOTES
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=28771&r1=28770&r2=28771&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Tue Aug 19 21:03:55 2008
@@ -10,15 +10,17 @@
The release team should empty this file after each release.
+***
Terrain graphic rules for user-made add-ons are now loaded before
the core ones, making custom tiles look the same in-game as they did
in the editor in the previous release (1.5.2).
+***
-Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2
is
-a replacement of wesnoth_editor, the old_editor. Unlike the old editor,
editor2
-is compiled in the game executable. The old editor remains in its own
+Editor2 is the new map editor developed by Ilor as the GSoC project. Editor2 is
+a replacement of wesnoth_editor, the old_editor. Unlike the old editor, editor2
+is compiled in the game executable. The old editor remains in its own
executable, both can safely coexist.
To build the game with the new editor, use scons with editor2=yes or an
@@ -33,9 +35,19 @@
fails and there is no "Editor" button, it means the game was compiled without
editor2 support.
+***
+
We found a memory leak in the new widget code and the leak seems to be in a
library. We're looking into it. This leak causes Wesnoth to use quite some
memory after opening a few new dialogs. New dialogs are enabled with the
--new-widgets start switch, but are also used in the new editor (even without
the --new-widgets) switch. The only solution at the moment is to restart
Wesnoth.
+
+***
+
+Son of the Black-Eye has received a lot of bug-fixes, map changes and general
+polish. As a result of the bigger changes the balance is probably a bit off:
+later scenarios are likely to be easier than before. Playtesting and
rebalancing
+suggestions would be very welcome (the campaign is intended to remain a
+challenging one).
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits