Author: ilor
Date: Wed Aug 20 16:21:16 2008
New Revision: 28788
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28788&view=rev
Log:
fix code<->comment desync
Modified:
trunk/src/editor2/map_fragment.cpp
Modified: trunk/src/editor2/map_fragment.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/map_fragment.cpp?rev=28788&r1=28787&r2=28788&view=diff
==============================================================================
--- trunk/src/editor2/map_fragment.cpp (original)
+++ trunk/src/editor2/map_fragment.cpp Wed Aug 20 16:21:16 2008
@@ -130,8 +130,8 @@
gamemap::location l(0,0);
int x = ti.offset.x;
int y = ti.offset.y;
- // rotate the X-Y axes to SOUTH/SOUTH_EAST - SOUTH_WEST axes
- // but if x is odd, simply using x/2 + x/2 will lack a step
+ // rotate the X-Y axes to NORTH/NORTH_EAST - SOUTH_EAST axes'
+ // reverse of what the cw rotation does
l = l.get_direction(gamemap::location::NORTH, (x-is_odd(x))/2);
l = l.get_direction(gamemap::location::NORTH_EAST,
(x+is_odd(x))/2 );
l = l.get_direction(gamemap::location::SOUTH_EAST, y);
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