Author: suokko
Date: Wed Aug 20 22:31:15 2008
New Revision: 28806
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28806&view=rev
Log:
Changed side_drop handling not to automaticaly assign AI for side if leader is
dead (bug #12186)
Modified:
branches/1.4/src/playturn.cpp
Modified: branches/1.4/src/playturn.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/src/playturn.cpp?rev=28806&r1=28805&r2=28806&view=diff
==============================================================================
--- branches/1.4/src/playturn.cpp (original)
+++ branches/1.4/src/playturn.cpp Wed Aug 20 22:31:15 2008
@@ -215,10 +215,8 @@
std::vector<team*> allies;
std::vector<std::string> options;
- //see if the side still has a leader alive. If they have
- //no leader, we assume they just want to be replaced by
- //the AI.
- if(have_leader) {
+ // We want to give host chance to decide what to do for side
+ {
utils::string_map t_vars;
options.push_back(_("Replace with AI"));
options.push_back(_("Replace with local player"));
_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits