Author: suokko
Date: Wed Aug 20 22:35:57 2008
New Revision: 28807
URL: http://svn.gna.org/viewcvs/wesnoth?rev=28807&view=rev
Log:
Changed side_drop handling not to automaticaly assign AI for side if leader is
dead (bug #12186)
Modified:
trunk/src/playturn.cpp
Modified: trunk/src/playturn.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/playturn.cpp?rev=28807&r1=28806&r2=28807&view=diff
==============================================================================
--- trunk/src/playturn.cpp (original)
+++ trunk/src/playturn.cpp Wed Aug 20 22:35:57 2008
@@ -220,10 +220,8 @@
std::vector<team*> allies;
std::vector<std::string> options;
- //see if the side still has a leader alive. If they have
- //no leader, we assume they just want to be replaced by
- //the AI.
- if(have_leader) {
+ // We want to give host chance to decide what to do for side
+ {
utils::string_map t_vars;
options.push_back(_("Replace with AI"));
options.push_back(_("Replace with local player"));
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