Author: esr
Date: Mon Aug 25 06:08:26 2008
New Revision: 28955

URL: http://svn.gna.org/viewcvs/wesnoth?rev=28955&view=rev
Log:
Fix some typos and poor usages in comments.

Modified:
    trunk/data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg

Modified: 
trunk/data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg?rev=28955&r1=28954&r2=28955&view=diff
==============================================================================
--- trunk/data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg 
(original)
+++ trunk/data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg 
Mon Aug 25 06:08:26 2008
@@ -4,10 +4,12 @@
     id=chain_break
     name= _ "Breaking the Chains"
 
-    # Set the music background for the scenario, for full explanation see 
/macros/sound-utils.cfg
+    # Set the music background for the scenario, for full explanation see 
+    # /macros/sound-utils.cfg
     {SCENARIO_MUSIC "breaking_the_chains.ogg"}
 
-    # Scenario story, with it's own music background. This will be overridden 
by SCENARIO_MUSIC macro above when the story ends.
+    # Scenario story, with its own music background. This will be overridden 
+    # by SCENARIO_MUSIC macro above when the story ends.
     [story]
         [part]
             story= _ "Far to the north of Wesnoth, and hard by the dwarven 
caves of Knalga, there was once a thriving mixed community known as Dwarven 
Doors. Food, wood, and cloth from all over Wesnoth and many elvish lands as 
well were brought here to be sold to the dwarves, while ores, metals and worked 
dwarven manufactures were bought here to be traded throughout the surface 
nations. Dwarves and humans worked and lived side by side; even the elves who 
came to trade mingled more with the other kindred races than was common 
elsewhere. Dwarven Doors grew populous and wealthy."
@@ -56,8 +58,7 @@
 
     # Load map, set scenario length, time scheudle and point to next
     # scenario. Note TURNS4 macro used due to four difficulty levels
-    # and and DEFAULT_SCHEDULE that loads standart wesnoth ToD
-    # schedule.
+    # and DEFAULT_SCHEDULE that loads standard Wesnoth ToD schedule.
     map_data="{campaigns/Northern_Rebirth/maps/breaking_the_chains.map}"
     {TURNS4 51 41 31 26}
     {DEFAULT_SCHEDULE}
@@ -82,7 +83,7 @@
 
     {STARTING_VILLAGES 1 6}
 
-    # First of the orcish opponents, recruits simple lvl1 mix with no trolls
+    # First of the orcish opponents, recruits simple L1 mix with no trolls
     [side]
         type=Orcish Warlord
         id="Al'Tar"


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