Author: esr
Date: Wed Aug 27 10:08:30 2008
New Revision: 29015
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29015&view=rev
Log:
Another comment fix. No code changes.
Modified:
trunk/src/editor2/editor_controller.cpp
Modified: trunk/src/editor2/editor_controller.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/editor2/editor_controller.cpp?rev=29015&r1=29014&r2=29015&view=diff
==============================================================================
--- trunk/src/editor2/editor_controller.cpp (original)
+++ trunk/src/editor2/editor_controller.cpp Wed Aug 27 10:08:30 2008
@@ -403,8 +403,9 @@
editor_map new_map(game_config_, map_string);
get_map_context().set_filename(filename);
set_map(new_map);
- //TODO when this fails see if it's a scenario with a mapdata=
key and give
- //the user an option of loading that map instead of just failing
+ //TODO when this fails see if it's a scenario with a
+ //mapdata= key and give the user an option of loading
+ //that map instead of just failing
} catch (gamemap::incorrect_format_exception& e) {
std::string message = _("There was an error while loading the
map:");
message += "\n";
@@ -939,8 +940,11 @@
if (!get_map().on_board_with_border(hex_clicked))
return;
a = get_mouse_action()->drag_right(*gui_, x, y,
partial, last_undo);
}
- //Partial means that the mouse action has modified the last
undo action and the controller shouldn't add
- //anything to the undo stack (hence a diferent perform_ call
+
+ //Partial means that the mouse action has modified the
+ //last undo action and the controller shouldn't add
+ //anything to the undo stack (hence a different
+ //perform_ call)
if (a != NULL) {
std::auto_ptr<editor_action> aa(a);
if (partial) {
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