Author: zookeeper
Date: Wed Aug 27 20:07:38 2008
New Revision: 29031

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29031&view=rev
Log:
Fixed several problems with the terrain help images, adding a couple of new 
tile icons.

Added:
    trunk/data/core/images/terrain/cave/beam-cave-tile.png   (with props)
    trunk/data/core/images/terrain/cave/wall-rough-tile.png   (with props)
Modified:
    trunk/data/core/help.cfg
    trunk/data/core/images/terrain/flat/farm-veg-spring-icon.png

Modified: trunk/data/core/help.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/help.cfg?rev=29031&r1=29030&r2=29031&view=diff
==============================================================================
--- trunk/data/core/help.cfg (original)
+++ trunk/data/core/help.cfg Wed Aug 27 20:07:38 2008
@@ -439,19 +439,19 @@
     [topic]
         id=terrain_forest
         title= _ "Forest"
-        text= "<img>src=terrain/forest/pine-tile.png align=left box=no</img> 
<img>src=terrain/snow-forest-tile.png align=middle box=no</img> 
<img>src=terrain/forest/tropical-tile.png align=right box=no</img>
+        text= "<img>src=terrain/forest/pine.png align=left box=no</img> 
<img>src=terrain/forest/snow-forest.png align=middle box=no</img> 
<img>src=terrain/forest/tropical.png align=right box=no</img>
 
 " + _ "Forests represent any woodland with significant undergrowth, enough to 
hinder passage. Though they slow nearly everyone down, forests do offer better 
defense to most units than open ground. Cavalry, however, have so much trouble 
navigating them that any benefit gained by stealth is negated. Elves are an 
exception to this general rule for forests. Not only do they possess full 
movement in forests, but they also gain a considerable defensive bonus. Dwarves 
are another exception to this rule; though they are able to plow through the 
forests without much loss of speed, their utter unfamiliarity with the terrain 
causes them to receive no defensive bonus.
 
 Most units have 50% defense in forests, but cavalry are limited to 30%. Elves, 
on the other hand, enjoy 60 to 70% defense, even their mounted units. Dwarves 
generally receive only 30% defense in forests.
 
-" + "<img>src=terrain/forest/great-tree-tile.png align=middle box=no</img>"
+" + "<img>src=terrain/forest/great-tree1.png align=middle box=no</img>"
     [/topic]
 
     [topic]
         id=terrain_hills
         title= _ "Hills"
-        text= "<img>src=terrain/hills-variation1.png align=left box=no</img> 
<img>src=terrain/snow-hills.png align=middle box=no</img>
+        text= "<img>src=terrain/hills-variation.png align=left box=no</img> 
<img>src=terrain/snow-hills.png align=middle box=no</img> 
<img>src=terrain/desert-hills.png align=right box=no</img>
 
 " + _ "Hills represent any reasonably rough terrain, with enough dips and 
rises in the ground to provide some cover. Hills are difficult for most troops 
to navigate. Dwarves, Trolls, and Orcs have enough familiarity with the terrain 
that they can pass through it without being slowed down. Cavalry have enough 
trouble navigating the terrain that any defensive aid lent by cover is negated.
 
@@ -559,7 +559,7 @@
     [topic]
         id=terrain_rockbound_cave
         title= _ "Rockbound Cave"
-        text= "<img>src=terrain/cave/hills-variation1.png align=left 
box=no</img>
+        text= "<img>src=terrain/cave/hills-variation.png align=left 
box=no</img>
 
 " + _ "Rockbound cave terrain is formed by the action of water and wind, 
carrying erosive particles that carve the rock. It resembles a scraggy 
underground cavern which reduces efficiency of most units, but shoulders 
defense. Dwarves and Trolls, who are main settlers of caves, have a relatively 
easy time navigating this terrain. Dwarves, who by dint of their small size 
have the full advantage of navigation in such topography. Occasionally caves 
are <ref>dst='terrain_illuminated_cave' text='Illuminated'</ref>
 
@@ -569,7 +569,7 @@
     [topic]
         id=terrain_illuminated_cave
         title= _ "Illuminated Cave"
-        text= "<img>src=terrain/cave/beam-tile.png align=left box=no</img> 
<img>src=terrain/cave/hills-beam-tile.png align=right box=no</img>
+        text= "<img>src=terrain/cave/beam-cave-tile.png align=left 
box=no</img> <img>src=terrain/cave/hills-beam-tile.png align=middle 
box=no</img> <img>src=terrain/forest/mushrooms-beam-tile.png align=right 
box=no</img>
 
 " + _ "Rare patches of the underground world are illuminated by light from the 
surface shining down into the gloomy darkness. This provides an attack bonus 
for lawful units and removes the attack bonus from chaotic units. In all other 
regards this terrain is functionally identical to normal cave terrains."
     [/topic]
@@ -577,7 +577,7 @@
     [topic]
         id=terrain_fungus
         title= _ "Mushroom Grove"
-        text= "<img>src=terrain/mushrooms-tile.png align=left box=no</img>
+        text= "<img>src=terrain/forest/mushrooms-tile.png align=left 
box=no</img>
 
 " + _ "Mushroom groves are vast underground forests of giant mushrooms, which 
thrive in the damp darkness. Most units have trouble negotiating the spongy 
floor of smaller fungi, but they have plenty of cover behind the larger stalks. 
Mounted units, however, become completely mired and lack proper freedom of 
movement in combat. Undead units have a natural affinity for decay and function 
quite well in mushroom forests.
 
@@ -601,7 +601,9 @@
 
 Most units have 50 to 60% defense in villages, whereas cavalry receive only 
40%.
 
-" + "<img>src=terrain/village/human-snow-hills-tile.png align=left 
box=no</img> <img>src=terrain/village/dwarven-tile.png align=middle 
box=no</img> <img>src=terrain/village/desert-tile.png align=right box=no</img>"
+" + "<img>src=terrain/village/human-snow-hills-tile.png align=left 
box=no</img> <img>src=terrain/village/dwarven-tile.png align=middle 
box=no</img> <img>src=terrain/village/desert-tile.png align=right box=no</img>
+
+" + "<img>src=terrain/village/human-city-tile.png align=left box=no</img> 
<img>src=terrain/village/hut-hills-tile.png align=middle box=no</img> 
<img>src=terrain/village/cave-tile.png align=right box=no</img>"
     [/topic]
 
     [topic]
@@ -651,7 +653,7 @@
     [topic]
         id=terrain_cavewall
         title= _ "Cave Wall"
-        text= "<img>src=terrain/cave/wall-rough1.png align=left box=no</img>
+        text= "<img>src=terrain/cave/wall-rough-tile.png align=left 
box=no</img> <img>src=terrain/walls/wall-stone-tile.png align=right box=no</img>
 
 " + _ "Cave walls are made of solid stone, renowned for its ability to impede 
even the most determined traveler."
     [/topic]
@@ -659,7 +661,7 @@
     [topic]
         id=terrain_impassable_mountain
         title= _ "Impassable Mountain"
-        text= "<img>src=terrain/cloud-tile.png align=left box=no</img>
+        text= "<img>src=terrain/cloud-tile.png align=left box=no</img> 
<img>src=terrain/cloud-desert-tile.png align=right box=no</img>
 
 " + _ "Impassable mountains are so tall and steep that they are constantly 
wreathed in cloud. To cross such mountains is practically impossible. Even 
flying creatures cannot navigate the jagged peaks at such rarified heights."
     [/topic]

Added: trunk/data/core/images/terrain/cave/beam-cave-tile.png
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/cave/beam-cave-tile.png?rev=29031&view=auto
==============================================================================
Binary file - no diff available.

Propchange: trunk/data/core/images/terrain/cave/beam-cave-tile.png
------------------------------------------------------------------------------
    svn:mime-type = application/octet-stream

Added: trunk/data/core/images/terrain/cave/wall-rough-tile.png
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/cave/wall-rough-tile.png?rev=29031&view=auto
==============================================================================
Binary file - no diff available.

Propchange: trunk/data/core/images/terrain/cave/wall-rough-tile.png
------------------------------------------------------------------------------
    svn:mime-type = application/octet-stream

Modified: trunk/data/core/images/terrain/flat/farm-veg-spring-icon.png
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/flat/farm-veg-spring-icon.png?rev=29031&r1=29030&r2=29031&view=diff
==============================================================================
Binary files - no diff available.


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