Author: zookeeper
Date: Wed Sep 10 20:10:25 2008
New Revision: 29383
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29383&view=rev
Log:
Had forgot to add the theme fix to the changelog.
Modified:
trunk/changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=29383&r1=29382&r2=29383&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Wed Sep 10 20:10:25 2008
@@ -3,6 +3,9 @@
* updated translations:
* User interface:
* Various minor cleanups and refactoring of the new widgets.
+ * Miscellaneous and bug fixes:
+ * Fixed the list of the unit's attacks getting cut off in the right panel
+ (bug #12297).
Version 1.5.4:
* Editor2:
@@ -85,7 +88,7 @@
* Fixed [modify_turns] not updating $turn_number when current= was
used.
* Fixed crash when ai moves units next to level 0 hiden unit (bug #12252)
- * Fixed loading ai parameters. MP side defination now overwrites
+ * Fixed loading ai parameters. MP side defination now overwrites
era values (bug #12171)
* Fixed MP saves to transfer correct completion state to remote clients
when loadin game (bug #10385)
@@ -120,7 +123,7 @@
* Editor2
* Future replacement for wesnoth_editor, launched from title menu or via
wesnoth -e. Most old editor's features are duplicated, with some
- improvements.
+ improvements.
* Built by default in scons, cmake and autotools, if building manually
see RELEASE_NOTES.
* See http://www.wesnoth.org/wiki/Editor2 for details and known issues.
@@ -167,7 +170,7 @@
* Made campaign server encode CRs in old content in first startup
* WML engine:
* Fixed the filtering for x,y=recall,recall in [store_unit] and [kill] tags
- * Fixed the bug where any changes to the primary unit in the "advance"
+ * Fixed the bug where any changes to the primary unit in the "advance"
event were totally ignored
* Added some convenience macros for units: {TRANSFORM_UNIT}, etc.
* Extended [modify_turns] to allow scenario designers to change the
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