Author: ai0867
Date: Tue Sep 16 23:04:51 2008
New Revision: 29503

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29503&view=rev
Log:
* Used wmllint to update the formula/test scenarios.

Modified:
    trunk/data/scenario-formula-recruitment.cfg
    trunk/data/scenario-formula.cfg
    trunk/data/scenario-test.cfg

Modified: trunk/data/scenario-formula-recruitment.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/scenario-formula-recruitment.cfg?rev=29503&r1=29502&r2=29503&view=diff
==============================================================================
--- trunk/data/scenario-formula-recruitment.cfg (original)
+++ trunk/data/scenario-formula-recruitment.cfg Tue Sep 16 23:04:51 2008
@@ -1,10 +1,9 @@
+#textdomain wesnoth
 # @file data/scenario-test.cfg
 
-#textdomain wesnoth
 [test]
     name="Test scenario"
-    map_data="
-       border_size=1
+    map_data=" border_size=1
        usage=map
 
 Hh          , Hh          , Gg          , Wwf         , Wwf         , Gs^Fp    
   , Mm          , Hh          , Gg          , Gs^Fp       , Gg          , Hh   
       , Gg          , Mm          , Hh          , Mm          , Wwf         , 
Wwf         , Hh          , Gs^Fp       , Hh          , Mm          , Mm        
  
@@ -43,7 +42,7 @@
     [side]
         type=Dwarvish Steelclad
         side=1
-        canrecruit=1
+        canrecruit=yes
         recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish 
Thunderer,Thief,Poacher,Footpad
         gold=100
         controller=ai
@@ -53,7 +52,7 @@
         name=FormulaAI
         type=Lieutenant
         side=2
-        canrecruit=1
+        canrecruit=yes
         recruit=Spearman,Mage,Bowman,Horseman,Cavalryman,Heavy 
Infantryman,Fencer,Merman Fighter
         gold=100
 

Modified: trunk/data/scenario-formula.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/scenario-formula.cfg?rev=29503&r1=29502&r2=29503&view=diff
==============================================================================
--- trunk/data/scenario-formula.cfg (original)
+++ trunk/data/scenario-formula.cfg Tue Sep 16 23:04:51 2008
@@ -1,10 +1,9 @@
+#textdomain wesnoth
 # @file data/scenario-test.cfg
 
-#textdomain wesnoth
 [test]
     name="Test scenario"
-    map_data="
-       border_size=1
+    map_data=" border_size=1
        usage=map
 
 Hh          , Hh          , Gg          , Wwf         , Wwf         , Gs^Fp    
   , Mm          , Hh          , Gg          , Gs^Fp       , Gg          , Hh   
       , Gg          , Mm          , Hh          , Mm          , Wwf         , 
Wwf         , Hh          , Gs^Fp       , Hh          , Mm          , Mm        
  
@@ -44,7 +43,7 @@
         type=Dwarvish Steelclad
                id=side_1_leader
         side=1
-        canrecruit=1
+        canrecruit=yes
         recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish 
Thunderer,Thief,Poacher,Footpad
         gold=100
         controller=human
@@ -52,7 +51,7 @@
             x,y=10,8
             type="Elvish Archer"
             hitpoints=1
-            generate_description=yes
+            generate_name=yes
         [/unit]
     [/side]
 
@@ -61,7 +60,7 @@
         name=FormulaAI
         type=Dark Sorcerer
         side=2
-        canrecruit=1
+        canrecruit=yes
         recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark 
Adept,Ghoul
         gold=100
         shroud=yes
@@ -69,7 +68,7 @@
         [unit]
             x,y=8,5
             type="Orcish Archer"
-            generate_description=yes
+            generate_name=yes
             formula="if(attack, attack, move(me.loc, 
choose(unit_moves(me.loc), -distance_between(self, me.vars.guard_loc))))
                        where attack = choose(filter(attacks, units = [me.loc] 
and distance_between(me.vars.guard_loc, target) <= me.vars.guard_radius), 
avg_damage_inflicted)"
             [ai_vars]
@@ -80,29 +79,29 @@
         [unit]
             x,y=3,8
             type="Walking Corpse"
-            generate_description=yes
+            generate_name=yes
             formula="move(me.loc, 
nearest_loc(nearest_loc(me.loc,map(filter(map.terrain,id='castle'),loc)),unit_moves(me.loc)))"
         [/unit]
         [unit]
             x,y=6,20
             type="Ghost"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=15,22
             type="Ghost"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=12,19
             type="Ghost"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=10,6
             type="Lich"
             experience=149
-            generate_description=yes
+            generate_name=yes
         [/unit]
 
         ai_algorithm=formula_ai

Modified: trunk/data/scenario-test.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/scenario-test.cfg?rev=29503&r1=29502&r2=29503&view=diff
==============================================================================
--- trunk/data/scenario-test.cfg (original)
+++ trunk/data/scenario-test.cfg Tue Sep 16 23:04:51 2008
@@ -59,7 +59,7 @@
             x,y=4,8
             type="Elvish Avenger"
             id=statue
-            generate_description=yes
+            generate_name=yes
             hitpoints=4
             [status]
                 stoned=on
@@ -68,39 +68,39 @@
         [unit]
             x,y=12,8
             type="Thief"
-            generate_description=yes
+            generate_name=yes
             hitpoints=1
         [/unit]
         [unit]
             x,y=9,8
             type="Peasant"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=18,9
             type="Arch Mage"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=17,10
             type="Elvish Druid"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=19,10
             type="Lich"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=17,11
             type="Elvish Shyde"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=18,11
             type="Arch Mage"
             gender="female"
-            generate_description=yes
+            generate_name=yes
         [/unit]
     [/side]
 
@@ -117,12 +117,12 @@
         [unit]
             x,y=12,13
             type="Orcish Archer"
-            generate_description=yes
+            generate_name=yes
         [/unit]
         [unit]
             x,y=10,7
             type="Orcish Archer"
-            generate_description=yes
+            generate_name=yes
         [/unit]
     [/side]
     [event]
@@ -386,7 +386,7 @@
             x,y="$xx1","$yy1"
             type="Orcish Warlord"
             id="Bozo"
-            generate_description=yes
+            generate_name=yes
         [/unit]
 
         [message]
@@ -750,8 +750,7 @@
 
         [terrain_mask]
             x,y=20,1
-            mask="
-usage=mask
+            mask="usage=mask
 
 _s, _s, _s, _s, Aa, Aa, _s, _s, _s, _s 
 _s, _s, _s, Aa, Aa, Aa, Aa, _s, _s, _s 
@@ -807,8 +806,7 @@
 
         [terrain_mask]
             x,y=8,11
-            mask="
-usage=mask
+            mask="usage=mask
 
 ^Ft, ^Ft, ^Ft, ^Ft
 ^Ft, ^Ft, ^Ft, ^Ft
@@ -847,8 +845,7 @@
 
         [terrain_mask]
             x,y=8,11
-            mask="
-usage=mask
+            mask="usage=mask
 
 Ww, Ww, Ww, Ww
 Ww, Ww, Ww, Ww


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