Author: mordante
Date: Fri Sep 19 17:30:36 2008
New Revision: 29552

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29552&view=rev
Log:
Update doxygen comment style.

Modified:
    trunk/src/multiplayer_create.cpp
    trunk/src/multiplayer_create.hpp

Modified: trunk/src/multiplayer_create.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_create.cpp?rev=29552&r1=29551&r2=29552&view=diff
==============================================================================
--- trunk/src/multiplayer_create.cpp (original)
+++ trunk/src/multiplayer_create.cpp Fri Sep 19 17:30:36 2008
@@ -12,8 +12,9 @@
    See the COPYING file for more details.
 */
 
-/** @file multiplayer_create.cpp 
- *  Create a multiplayer-game: select map, players, options etc.
+/** 
+ * @file multiplayer_create.cpp 
+ * Create a multiplayer-game: select map, players, options etc.
  */
 
 #include "global.hpp"
@@ -246,7 +247,7 @@
        
preferences::set_countdown_turn_bonus(parameters_.mp_countdown_turn_bonus);
        
preferences::set_countdown_reservoir_time(parameters_.mp_countdown_reservoir_time);
        
preferences::set_countdown_action_bonus(parameters_.mp_countdown_action_bonus);
-       preferences::set_era(era_combo_.selected()); //! @todo FIXME: may be 
broken if new eras are added
+       preferences::set_era(era_combo_.selected()); /** @todo FIXME: may be 
broken if new eras are added. */
        preferences::set_map(map_selection_);
 
        // When using map settings, the following variables are determined by 
the map,
@@ -555,10 +556,12 @@
                        preferences::random_start_time());
 
                // These are per player, always show values of player 1.
-               //! @todo This might not be 100% correct, but at the moment 
-               //! it is not possible to show the fog and shroud per player.
-               // This might change in the future.
-               // NOTE when 'load game' is selected there are no sides.
+               /**
+                * @todo This might not be 100% correct, but at the moment 
+                * it is not possible to show the fog and shroud per player.
+                * This might change in the future.
+                * NOTE when 'load game' is selected there are no sides.
+                */
                if(parameters_.scenario_data.get_children("side").size()) {
 
                        village_gold_slider_.set_value(map_settings ?

Modified: trunk/src/multiplayer_create.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_create.hpp?rev=29552&r1=29551&r2=29552&view=diff
==============================================================================
--- trunk/src/multiplayer_create.hpp (original)
+++ trunk/src/multiplayer_create.hpp Fri Sep 19 17:30:36 2008
@@ -12,8 +12,7 @@
    See the COPYING file for more details.
 */
 
-//! @file multiplayer_create.hpp
-//!
+/** @file multiplayer_create.hpp. */
 
 #ifndef MULTIPLAYER_CREATE_HPP_INCLUDED
 #define MULTIPLAYER_CREATE_HPP_INCLUDED
@@ -97,8 +96,10 @@
 
                bool saved_game;
 
-               //! If the game is to be randomly generated, the map generator
-               //! will create the scenario data in this variable
+               /**
+                * If the game is to be randomly generated, the map generator
+                * will create the scenario data in this variable
+                */
                config scenario_data;
        };
 
@@ -123,8 +124,11 @@
 
        std::vector<std::string> user_maps_;
        std::vector<std::string> map_options_;
-       //! Due to maps not available the index of the selected map and 
-       //! mp scenarios is not 1:1 so we use a lookup table.
+
+       /**
+        * Due to maps not available the index of the selected map and mp 
scenarios
+        * is not 1:1 so we use a lookup table.
+        */
        std::vector<size_t> map_index_;
 
        gui::menu maps_menu_;


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