Author: mordante
Date: Fri Sep 19 17:30:36 2008
New Revision: 29552
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29552&view=rev
Log:
Update doxygen comment style.
Modified:
trunk/src/multiplayer_create.cpp
trunk/src/multiplayer_create.hpp
Modified: trunk/src/multiplayer_create.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_create.cpp?rev=29552&r1=29551&r2=29552&view=diff
==============================================================================
--- trunk/src/multiplayer_create.cpp (original)
+++ trunk/src/multiplayer_create.cpp Fri Sep 19 17:30:36 2008
@@ -12,8 +12,9 @@
See the COPYING file for more details.
*/
-/** @file multiplayer_create.cpp
- * Create a multiplayer-game: select map, players, options etc.
+/**
+ * @file multiplayer_create.cpp
+ * Create a multiplayer-game: select map, players, options etc.
*/
#include "global.hpp"
@@ -246,7 +247,7 @@
preferences::set_countdown_turn_bonus(parameters_.mp_countdown_turn_bonus);
preferences::set_countdown_reservoir_time(parameters_.mp_countdown_reservoir_time);
preferences::set_countdown_action_bonus(parameters_.mp_countdown_action_bonus);
- preferences::set_era(era_combo_.selected()); //! @todo FIXME: may be
broken if new eras are added
+ preferences::set_era(era_combo_.selected()); /** @todo FIXME: may be
broken if new eras are added. */
preferences::set_map(map_selection_);
// When using map settings, the following variables are determined by
the map,
@@ -555,10 +556,12 @@
preferences::random_start_time());
// These are per player, always show values of player 1.
- //! @todo This might not be 100% correct, but at the moment
- //! it is not possible to show the fog and shroud per player.
- // This might change in the future.
- // NOTE when 'load game' is selected there are no sides.
+ /**
+ * @todo This might not be 100% correct, but at the moment
+ * it is not possible to show the fog and shroud per player.
+ * This might change in the future.
+ * NOTE when 'load game' is selected there are no sides.
+ */
if(parameters_.scenario_data.get_children("side").size()) {
village_gold_slider_.set_value(map_settings ?
Modified: trunk/src/multiplayer_create.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_create.hpp?rev=29552&r1=29551&r2=29552&view=diff
==============================================================================
--- trunk/src/multiplayer_create.hpp (original)
+++ trunk/src/multiplayer_create.hpp Fri Sep 19 17:30:36 2008
@@ -12,8 +12,7 @@
See the COPYING file for more details.
*/
-//! @file multiplayer_create.hpp
-//!
+/** @file multiplayer_create.hpp. */
#ifndef MULTIPLAYER_CREATE_HPP_INCLUDED
#define MULTIPLAYER_CREATE_HPP_INCLUDED
@@ -97,8 +96,10 @@
bool saved_game;
- //! If the game is to be randomly generated, the map generator
- //! will create the scenario data in this variable
+ /**
+ * If the game is to be randomly generated, the map generator
+ * will create the scenario data in this variable
+ */
config scenario_data;
};
@@ -123,8 +124,11 @@
std::vector<std::string> user_maps_;
std::vector<std::string> map_options_;
- //! Due to maps not available the index of the selected map and
- //! mp scenarios is not 1:1 so we use a lookup table.
+
+ /**
+ * Due to maps not available the index of the selected map and mp
scenarios
+ * is not 1:1 so we use a lookup table.
+ */
std::vector<size_t> map_index_;
gui::menu maps_menu_;
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