Author: mordante
Date: Fri Sep 19 17:30:47 2008
New Revision: 29555

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29555&view=rev
Log:
Update doxygen comment style.

Modified:
    trunk/src/multiplayer_wait.cpp

Modified: trunk/src/multiplayer_wait.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/multiplayer_wait.cpp?rev=29555&r1=29554&r2=29555&view=diff
==============================================================================
--- trunk/src/multiplayer_wait.cpp (original)
+++ trunk/src/multiplayer_wait.cpp Fri Sep 19 17:30:47 2008
@@ -268,7 +268,7 @@
                        events::event_context context;
 
                        const config* era = level_.child("era");
-                       //! @todo Check whether we have the era. If we don't 
inform the user.
+                       /** @todo Check whether we have the era. If we don't 
inform the user. */
                        if(era == NULL)
                                throw config::error(_("No era information 
found."));
                        const config::child_list& possible_sides =
@@ -348,15 +348,15 @@
                statistics::read_stats(*stats);
        }
 
-
-
-       //! @todo Instead of using level_to_gamestate reinit the state_,
-       //! this needs more testing -- Mordante
-       //! It seems level_to_gamestate is needed for the start of game
-       //! download, but downloads of later scenarios miss certain info
-       //! and add a players section. Use players to decide between old
-       //! and new way. (Of course it would be nice to unify the data
-       //! stored.)
+       /**
+        * @todo Instead of using level_to_gamestate reinit the state_,
+        * this needs more testing -- Mordante
+        * It seems level_to_gamestate is needed for the start of game
+        * download, but downloads of later scenarios miss certain info
+        * and add a players section. Use players to decide between old
+        * and new way. (Of course it would be nice to unify the data
+        * stored.)
+        */
        if(level_.child("player") == 0) {
                level_to_gamestate(level_, state_, level_["savegame"] == "yes");
        } else {
@@ -431,7 +431,7 @@
                return;
        } else if(data.child("scenario_diff")) {
                LOG_NW << "received diff for scenario... applying...\n";
-               //! @todo We should catch config::error and then leave the game.
+               /** @todo We should catch config::error and then leave the 
game. */
                level_.apply_diff(*data.child("scenario_diff"));
                generate_menu();
        } else if(data.child("side")) {
@@ -554,8 +554,10 @@
                                //ignore
                        }
                } else {
-                       //! @todo we fall back to the side colour, but that's 
ugly rather
-                       // make the colour mandatory in 1.5.
+                       /**
+                        * @todo we fall back to the side colour, but that's 
ugly rather
+                        * make the colour mandatory in 1.5.
+                        */
                        disp_color = lexical_cast_default<int>(sd["side"], 0) - 
1;
                }
                str << COLUMN_SEPARATOR << get_colour_string(disp_color);


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