Author: zookeeper
Date: Sat Sep 20 13:48:00 2008
New Revision: 29580
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29580&view=rev
Log:
First step of adding freim's new snow mountains.
Added:
trunk/data/core/images/terrain/snow-mountains.png (with props)
Modified:
trunk/data/core/terrain-graphics.cfg
trunk/data/core/terrain.cfg
Added: trunk/data/core/images/terrain/snow-mountains.png
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/images/terrain/snow-mountains.png?rev=29580&view=auto
==============================================================================
Binary file - no diff available.
Propchange: trunk/data/core/images/terrain/snow-mountains.png
------------------------------------------------------------------------------
svn:mime-type = application/octet-stream
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=29580&r1=29579&r2=29580&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Sat Sep 20 13:48:00 2008
@@ -57,6 +57,9 @@
{MOUNTAINS_2x2 Mm 30
overlay mountain6}
{OVERLAY_RANDOM Mm
mountains}
+
+# Snow mountains
+{OVERLAY_RANDOM Ms
snow-mountains}
#This one is to fill any "gaps" there might be when next to castles or walls
{TERRAIN_BASE Mm
hills-variation}
@@ -382,9 +385,9 @@
#{TRANSITION_BASE_LF Mm (!,Mm,Qxu,Hh,C*,K*,Xu) -480
transition2 mountains}
{TRANSITION_BASE Md (!,Md,Qxu)
desert-mountains}
-{TRANSITION_BASE Ha Hh
snow-hills-to-hills}
-{TRANSITION_BASE_L Ha (W*,Ss) -480
snow-hills-to-water}
-{TRANSITION_BASE Ha (!,Ha,Qxu,Mm,Md)
snow-hills}
+{TRANSITION_BASE (Ms,Ha) Hh
snow-hills-to-hills}
+{TRANSITION_BASE_L (Ms,Ha) (W*,Ss) -480
snow-hills-to-water}
+{TRANSITION_BASE (Ms,Ha) (!,Ha,Qxu,Mm,Ms,Md)
snow-hills}
{TRANSITION_BASE (Mm,Hh) (!,Hh,W*,Ss)
hills}
{TRANSITION_BASE_LF (Mm,Hh) (W*,Ss) -490
transition2 hills}
@@ -404,8 +407,8 @@
# These two work in conjunction with the mountain and hill transitions to
create
# a smooth coastline between grassland, hills and mountains.
-{TRANSITION_BASE (Gg*,Qxu,Mm,Hh) W*
flat/grass-to-water}
-{TRANSITION_BASE (Gg*,Qxu) (!,Gg*,Qxu,Mm,Hh)
flat/grass}
+{TRANSITION_BASE (Gg*,Qxu,Mm,Ms,Hh) W*
flat/grass-to-water}
+{TRANSITION_BASE (Gg*,Qxu) (!,Gg*,Qxu,Mm,Ms,Hh)
flat/grass}
{TRANSITION_BASE_LF (!,Ggf) Ggf -600
flower-transition flat/grass}
{TRANSITION_BASE Gs (W*,Ss)
flat/savanna-to-water}
@@ -437,7 +440,7 @@
# Water Transitions below everything else
-{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Wwf) -900
water/coast}
+{TRANSITION_BASE_L (Ww,Wwr) (!,Ww,Wwr,Mm,Ms,Wwf) -900
water/coast}
{TRANSITION_BASE_L Wwf (Ww,Wo,Wwr) -490
water/ford}
{TRANSITION_BASE_L Wo (!,Wo) -900
water/ocean}
{TRANSITION_BASE_LF Chw (Ch,Chr) -490
transition2 castle/sunken-ruin}
Modified: trunk/data/core/terrain.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain.cfg?rev=29580&r1=29579&r2=29580&view=diff
==============================================================================
--- trunk/data/core/terrain.cfg (original)
+++ trunk/data/core/terrain.cfg Sat Sep 20 13:48:00 2008
@@ -525,6 +525,14 @@
name= _ "Mountains"
string=Mm
editor_group=rough
+[/terrain]
+
+[terrain]
+ symbol_image=mountain-tile
+ id=snow_mountains
+ name= _ "Mountains"
+ string=Ms
+ editor_group=rough, frozen
[/terrain]
#
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