Author: mordante
Date: Sun Sep 21 09:31:42 2008
New Revision: 29603
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29603&view=rev
Log:
Update doxygen comment style.
Modified:
trunk/src/server/server.cpp
Modified: trunk/src/server/server.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=29603&r1=29602&r2=29603&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Sun Sep 21 09:31:42 2008
@@ -12,8 +12,10 @@
See the COPYING file for more details.
*/
-//! @file server/server.cpp
-//! Wesnoth-Server, for multiplayer-games.
+/**
+ * @file server/server.cpp
+ * Wesnoth-Server, for multiplayer-games.
+ */
#include "../global.hpp"
@@ -86,12 +88,16 @@
#endif
-//! fatal and directly server related errors/warnings,
-//! ie not caused by erroneous client data
+/**
+ * fatal and directly server related errors/warnings,
+ * ie not caused by erroneous client data
+ */
#define ERR_SERVER LOG_STREAM(err, mp_server)
-//! clients send wrong/unexpected data
+
+/** clients send wrong/unexpected data */
#define WRN_SERVER LOG_STREAM(warn, mp_server)
-//! normal events
+
+/** normal events */
#define LOG_SERVER LOG_STREAM(info, mp_server)
#define DBG_SERVER LOG_STREAM(debug, mp_server)
#define ERR_CONFIG LOG_STREAM(err, config)
@@ -101,7 +107,7 @@
#ifndef SIGHUP
#define SIGHUP 20
#endif
-// FIXME: should define SIGINT here too, but to what?
+/** @todo FIXME: should define SIGINT here too, but to what? */
sig_atomic_t config_reload = 0;
@@ -279,21 +285,23 @@
boost::scoped_ptr<user_handler> user_handler_;
std::map<network::connection,std::string> seeds_;
- //! std::map<network::connection,player>
+ /** std::map<network::connection,player>. */
wesnothd::player_map players_;
wesnothd::player_map ghost_players_ ;
std::vector<wesnothd::game*> games_;
wesnothd::game not_logged_in_;
- //! The lobby is implemented as a game.
+
+ /** The lobby is implemented as a game. */
wesnothd::game lobby_;
- //! server socket/fifo
+ /** server socket/fifo. */
boost::scoped_ptr<input_stream> input_;
const std::string config_file_;
config cfg_;
- //! Read the server config from file 'config_file_'.
+
+ /** Read the server config from file 'config_file_'. */
config read_config() const;
// settings from the server config
@@ -311,7 +319,8 @@
time_t lan_server_;
time_t last_user_seen_time_;
std::string restart_command;
- //! Parse the server config into local variables.
+
+ /** Parse the server config into local variables. */
void load_config();
bool ip_exceeds_connection_limit(const std::string& ip) const;
@@ -335,15 +344,19 @@
simple_wml::document& data);
void process_login(const network::connection sock,
simple_wml::document& data);
- //! Handle queries from clients.
+
+ /** Handle queries from clients. */
void process_query(const network::connection sock,
simple_wml::node& query);
- //! Process commands from admins and users.
+
+ /** Process commands from admins and users. */
std::string process_command(const std::string& cmd, const std::string&
issuer_name);
- //! Handle private messages between players.
+
+ /** Handle private messages between players. */
void process_whisper(const network::connection sock,
simple_wml::node& whisper) const;
- //! Handle nickname registration related requests from clients
+
+ /** Handle nickname registration related requests from clients. */
void process_nickserv(const network::connection sock, simple_wml::node&
data);
void process_data_lobby(const network::connection sock,
simple_wml::document& data);
@@ -1272,7 +1285,7 @@
if (reason.empty()) return ban_manager_.get_ban_help();
// if we find a '.' consider it an ip mask
- //! @todo FIXME: make a proper check for valid IPs
+ /** @todo FIXME: make a proper check for valid IPs. */
if (std::count(target.begin(), target.end(), '.') >= 1) {
banned_ = true;
@@ -1673,8 +1686,10 @@
}
}
-//! Process data sent by a player in a game. Note that 'data' by default gets
-//! broadcasted and saved in the replay.
+/**
+ * Process data sent by a player in a game. Note that 'data' by default gets
+ * broadcasted and saved in the replay.
+ */
void server::process_data_game(const network::connection sock,
simple_wml::document& data) {
DBG_SERVER << "in process_data_game...\n";
@@ -1799,7 +1814,7 @@
make_add_diff(*games_and_users_list_.child("gamelist"),
"gamelist", "game", diff);
lobby_.send_data(diff);
- //! @todo FIXME: Why not save the level data in the history_?
+ /** @todo FIXME: Why not save the level data in the history_? */
return;
// Everything below should only be processed if the game is already intialized.
} else if (!g->level_init()) {
@@ -2210,8 +2225,11 @@
} catch(network::error& e) {
ERR_SERVER << "Caught network error while server was running.
Aborting.: "
<< e.message << "\n";
- //! @todo errno should be passed here with the error or it
might not be
- //! the true errno anymore. Seems to work good enough for now
though.
+
+ /**
+ * @todo errno should be passed here with the error or it might
not be
+ * the true errno anymore. Seems to work good enough for now
though.
+ */
return errno;
} catch(std::bad_alloc&) {
ERR_SERVER << "Ran out of memory. Aborting.\n";
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