Author: mordante
Date: Sun Sep 21 09:31:42 2008
New Revision: 29603

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29603&view=rev
Log:
Update doxygen comment style.

Modified:
    trunk/src/server/server.cpp

Modified: trunk/src/server/server.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=29603&r1=29602&r2=29603&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Sun Sep 21 09:31:42 2008
@@ -12,8 +12,10 @@
    See the COPYING file for more details.
 */
 
-//! @file server/server.cpp
-//! Wesnoth-Server, for multiplayer-games.
+/**
+ * @file server/server.cpp
+ * Wesnoth-Server, for multiplayer-games.
+ */
 
 #include "../global.hpp"
 
@@ -86,12 +88,16 @@
 
 #endif
 
-//! fatal and directly server related errors/warnings,
-//! ie not caused by erroneous client data
+/**
+ * fatal and directly server related errors/warnings,
+ * ie not caused by erroneous client data
+ */
 #define ERR_SERVER LOG_STREAM(err, mp_server)
-//! clients send wrong/unexpected data
+
+/** clients send wrong/unexpected data */
 #define WRN_SERVER LOG_STREAM(warn, mp_server)
-//! normal events
+
+/** normal events */
 #define LOG_SERVER LOG_STREAM(info, mp_server)
 #define DBG_SERVER LOG_STREAM(debug, mp_server)
 #define ERR_CONFIG LOG_STREAM(err, config)
@@ -101,7 +107,7 @@
 #ifndef SIGHUP
 #define SIGHUP 20
 #endif
-// FIXME: should define SIGINT here too, but to what?
+/** @todo FIXME: should define SIGINT here too, but to what? */
 
 sig_atomic_t config_reload = 0;
 
@@ -279,21 +285,23 @@
        boost::scoped_ptr<user_handler> user_handler_;
        std::map<network::connection,std::string> seeds_;
 
-       //! std::map<network::connection,player>
+       /** std::map<network::connection,player>. */
        wesnothd::player_map players_;
        wesnothd::player_map ghost_players_ ;
 
        std::vector<wesnothd::game*> games_;
        wesnothd::game not_logged_in_;
-       //! The lobby is implemented as a game.
+
+       /** The lobby is implemented as a game. */
        wesnothd::game lobby_;
 
-       //! server socket/fifo
+       /** server socket/fifo. */
        boost::scoped_ptr<input_stream> input_;
 
        const std::string config_file_;
        config cfg_;
-       //! Read the server config from file 'config_file_'.
+
+       /** Read the server config from file 'config_file_'. */
        config read_config() const;
        
        // settings from the server config
@@ -311,7 +319,8 @@
        time_t lan_server_;
        time_t last_user_seen_time_;
        std::string restart_command;
-       //! Parse the server config into local variables.
+
+       /** Parse the server config into local variables. */
        void load_config();
        
        bool ip_exceeds_connection_limit(const std::string& ip) const;
@@ -335,15 +344,19 @@
                          simple_wml::document& data);
        void process_login(const network::connection sock,
                           simple_wml::document& data);
-       //! Handle queries from clients.
+
+       /** Handle queries from clients. */
        void process_query(const network::connection sock,
                           simple_wml::node& query);
-       //! Process commands from admins and users.
+
+       /** Process commands from admins and users. */
        std::string process_command(const std::string& cmd, const std::string& 
issuer_name);
-       //! Handle private messages between players.
+
+       /** Handle private messages between players. */
        void process_whisper(const network::connection sock,
                             simple_wml::node& whisper) const;
-       //! Handle nickname registration related requests from clients
+
+       /** Handle nickname registration related requests from clients. */
        void process_nickserv(const network::connection sock, simple_wml::node& 
data);
        void process_data_lobby(const network::connection sock,
                                simple_wml::document& data);
@@ -1272,7 +1285,7 @@
                if (reason.empty()) return ban_manager_.get_ban_help();
 
                // if we find a '.' consider it an ip mask
-               //! @todo  FIXME: make a proper check for valid IPs
+               /** @todo  FIXME: make a proper check for valid IPs. */
                if (std::count(target.begin(), target.end(), '.') >= 1) {
                        banned_ = true;
 
@@ -1673,8 +1686,10 @@
        }
 }
 
-//! Process data sent by a player in a game. Note that 'data' by default gets
-//! broadcasted and saved in the replay.
+/**
+ * Process data sent by a player in a game. Note that 'data' by default gets
+ * broadcasted and saved in the replay.
+ */
 void server::process_data_game(const network::connection sock,
                                simple_wml::document& data) {
        DBG_SERVER << "in process_data_game...\n";
@@ -1799,7 +1814,7 @@
                make_add_diff(*games_and_users_list_.child("gamelist"), 
"gamelist", "game", diff);
                lobby_.send_data(diff);
 
-               //! @todo FIXME: Why not save the level data in the history_?
+               /** @todo FIXME: Why not save the level data in the history_? */
                return;
 // Everything below should only be processed if the game is already intialized.
        } else if (!g->level_init()) {
@@ -2210,8 +2225,11 @@
        } catch(network::error& e) {
                ERR_SERVER << "Caught network error while server was running. 
Aborting.: "
                        << e.message << "\n";
-               //! @todo errno should be passed here with the error or it 
might not be
-               //! the true errno anymore. Seems to work good enough for now 
though.
+
+               /**
+                * @todo errno should be passed here with the error or it might 
not be
+                * the true errno anymore. Seems to work good enough for now 
though.
+                */
                return errno;
        } catch(std::bad_alloc&) {
                 ERR_SERVER << "Ran out of memory. Aborting.\n";


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