Author: zookeeper
Date: Mon Sep 22 20:06:06 2008
New Revision: 29648
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29648&view=rev
Log:
Backport the proper fix for bug #12341.
Modified:
branches/1.4/data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg
branches/1.4/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg
Modified:
branches/1.4/data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg?rev=29648&r1=29647&r2=29648&view=diff
==============================================================================
---
branches/1.4/data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg
(original)
+++
branches/1.4/data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg
Mon Sep 22 20:06:06 2008
@@ -41,7 +41,6 @@
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
- {campaigns/Heir_To_The_Throne/utils/httt_utils.cfg}
[side]
type=Commander
@@ -163,13 +162,5 @@
[/message]
[/event]
- [event]
- name=moveto
- [filter]
- side=1
- x=29
- y=9
- [/filter]
- {OBJ_SWORD_FIRE 29 9 flame_sword}
- [/event]
+ {OBJ_SWORD_FIRE 29 9 flame_sword}
[/scenario]
Modified: branches/1.4/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/branches/1.4/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg?rev=29648&r1=29647&r2=29648&view=diff
==============================================================================
--- branches/1.4/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg
(original)
+++ branches/1.4/data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg Mon Sep
22 20:06:06 2008
@@ -11,8 +11,18 @@
#
#define OBJ_SWORD_FIRE X Y ID
- {PLACE_IMAGE items/flame-sword.png ({X}) ({Y})}
- {VARIABLE sword_taken 0}
+ [event]
+ name=moveto
+
+ [filter]
+ side=1
+ x={X}
+ y={Y}
+ [/filter]
+
+ {PLACE_IMAGE items/flame-sword.png ({X}) ({Y})}
+ {VARIABLE sword_taken 0}
+ [/event]
[event]
name=moveto
first_time_only=no
@@ -106,11 +116,22 @@
[/object]
[/command]
[/option]
+
[option]
message= _ "No"
+
+ [command]
+ [allow_undo]
+ [/allow_undo]
+ [/command]
[/option]
[/message]
[/then]
+
+ [else]
+ [allow_undo]
+ [/allow_undo]
+ [/else]
[/if]
[/event]
#enddef
@@ -160,16 +181,16 @@
image="wesnoth-icon.png"
message= _ "You struggle to lift and
don the heavy plate. Once worn, however, it is amazingly comfortable. You have
increased resistance to all physical damage!"
[/message]
-
+
[store_unit]
[filter]
x,y=$x1,$y1
[/filter]
-
+
kill=yes
variable=void_armor_taker
[/store_unit]
-
+
{VARIABLE armor_taken 1}
{VARIABLE void_armor_trait_i
$void_armor_taker.modifications.trait.length}
@@ -317,42 +338,42 @@
_f, _f, _f, _f, Re, _f, _f, _f, _f, _f, _f,
Re, Re, Re, Re, _f, _f, _f, _f, _f, _f, _f,
_f, _f, _f, _f, _f, _f, _f, _f, _f, _f, _f,
Re, _f, _f, _f, _f, _f, _f, Re, _f, _f, _f,
_f, _f, Re, _f, _f, Re
_f, Re, _f, _f, Re, _f, _f, _f, Re, Re, _f,
_f, Re, _f, Uu^Vud, _f, Re, Re, _f, _f, _f, Re,
_f, Re, _f, _f, _f, Uu^Vud, Re, Uu^Uf, _f, _f,
_f, Uu^Uf, Re, _f, _f, Re, _f, Re, _f, Uu^Vud, Re,
_f, Re, Re, Re, Re, _f, Uu^Uf
"
- [rule] # Make sure your castle is not converted
+ [rule] # Make sure your castle is not converted
old=Cud
new=Re, Uu^Vud, Uh, Uu^Uf
terrain=Cud
[/rule]
- [rule] # Make sure cave walls are not converted
+ [rule] # Make sure cave walls are not converted
old=Xu
new=Re, Uu^Vud, Uh, Uu^Uf
terrain=Xu
[/rule]
- [rule] # Make sure the keep is not converted
+ [rule] # Make sure the keep is not converted
old=Kud
new=Re, Uu^Vud, Uh, Uu^Uf
terrain=Kud
[/rule]
- [rule] # Convert cave villages to stone villages
+ [rule] # Convert cave villages to stone villages
old=Vu
- new=_f, Re, Uu^Vud, Uh, Uu^Uf # wmllint: ignore
+ new=_f, Re, Uu^Vud, Uh, Uu^Uf # wmllint: ignore
terrain=Uu^Vud
[/rule]
- [rule] # Add stone villages
+ [rule] # Add stone villages
old=Uu
new=Uu^Vud
terrain=Uu^Vud
[/rule]
- [rule] # Add roads
+ [rule] # Add roads
old=Uu
new=Re
terrain=Re
[/rule]
- [rule] # Add hilly caves
+ [rule] # Add hilly caves
old=Uu
new=Uh
terrain=Uh
[/rule]
- [rule] # Add a mushroom forest
+ [rule] # Add a mushroom forest
old=Uu
new=Uu^Uf
terrain=Uu^Uf
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