Author: soliton
Date: Fri Sep 26 12:09:48 2008
New Revision: 29685
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29685&view=rev
Log:
* when specifying --config-dir now put it under %APPDATA% on windows
(default remains as cwd\userdata but can be changed when defining
APPDATA_USERDATA at compile-time.)
* sync commandline option descriptions between the manpage and --help
Modified:
trunk/RELEASE_NOTES
trunk/changelog
trunk/doc/man/wesnoth.6
trunk/src/filesystem.cpp
trunk/src/game.cpp
Modified: trunk/RELEASE_NOTES
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/RELEASE_NOTES?rev=29685&r1=29684&r2=29685&view=diff
==============================================================================
--- trunk/RELEASE_NOTES (original)
+++ trunk/RELEASE_NOTES Fri Sep 26 12:09:48 2008
@@ -12,9 +12,5 @@
*** 1.5.4+svn
-Under windows the location of the user data directory changed to AppData in
-user's home directory. If giving "--config-dir SHARED" as command line
parameter
-wesnoth uses the old userdata directory inside installation directory.
-
***
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=29685&r1=29684&r2=29685&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Fri Sep 26 12:09:48 2008
@@ -47,6 +47,10 @@
* Improved village grabbing and protection.
* Made 'caution' to control how dangerous place AI tries to attack
* Miscellaneous and bug fixes:
+ * The config dir can now be changed when defining APPDATA_USERDATA at
+ compile-time to default to a dir under %APPDATA% on windows.
+ When specifying --config-dir on the command line %APPDATA% is used even
+ without that define.
* Fixed the list of the unit's attacks getting cut off in the right panel
(bug #12297).
* Fixed wesnoth not to try to add duplicate ids to unit_map
Modified: trunk/doc/man/wesnoth.6
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/doc/man/wesnoth.6?rev=29685&r1=29684&r2=29685&view=diff
==============================================================================
--- trunk/doc/man/wesnoth.6 (original)
+++ trunk/doc/man/wesnoth.6 Fri Sep 26 12:09:48 2008
@@ -48,30 +48,33 @@
.B --bpp 32
.TP
.B -c, --campaign
-skip menu, show directly the campaign menu.
-.TP
-.B --config-dir <name>
-Makes wesnoth use <name> directory in $HOME for storing user data.
-win32: If <name> is SHARED wesnoth uses userdata directory in weanoth
instalation directory.
+goes directly to the campaign selection menu.
+.TP
+.BI --config-dir \ name
+sets the user configuration directory to
+.I name
+under $HOME or %APPDATA% for windows.
+.TP
+.B --config-path
+prints the path of the user configuration directory and exits.
.TP
.B -d, --debug
-shows extra debugging information and enables additional command mode
-options in-game (see the website at http://www.wesnoth.org/wiki/CommandMode
-for more information about command mode).
+enables additional command mode options in-game
+(see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more
information about command mode).
.TP
.B --dummylocales
-Use special dummy locales to switch to any language even if that language
-isn't installed to system
+use special dummy locales to switch to any language even if that language
+isn't installed system-wide.
.TP
.B -e, --editor
-Start the in-game map editor directly
-.TP
-.B -f, --fullscreen
-runs the game in full screen mode.
+start the in-game map editor directly.
.TP
.B --fps
displays the number of frames per second the game is currently running
at, in a corner of the screen.
+.TP
+.B -f, --fullscreen
+runs the game in full screen mode.
.TP
.BI --gunzip \ infile.gz
decompresses a file which should be in gzip format and stores it
@@ -89,7 +92,7 @@
displays a summary of command line options to standard output, and exits.
.TP
.BI -l,\ --load \ file
-loads the savegame
+loads the savegame
.I file
from the standard save game directory.
If the
@@ -100,9 +103,6 @@
.I file
open.
.TP
-.B --with-replay
-replays the game loaded with --load option.
-.TP
.BI --log- level = domain1 , domain2 , ...
sets the severity level of the log domains.
.B all
@@ -126,49 +126,52 @@
.B --multiplayer
as explained below.
.TP
+.B --no-delay
+runs the game without any delays for graphic benchmarking. This is
automatically enabled by
+.BR --nogui .
+.TP
.B --nocache
disables caching of game data.
.TP
+.B --nomusic
+runs the game without music.
+.TP
.B --nosound
runs the game without sounds and music.
.TP
-.B --nomusic
-runs the game without only music.
-.TP
.B --path
prints the name of the game data directory and exits.
.TP
-.B --config-path
-prints the name of the user configuration directory and exits.
+.B --python-api
+prints the runtime documentation for the python API.
.TP
.BI -r\ X x Y ,\ --resolution\ X x Y
sets the screen resolution. Example:
.B -r 800x600
.TP
+.B --smallgui
+allows to use screen resolutions down to 800x480 and resizes a few interface
elements.
+.TP
.BI -s,\ --server\ [host]
-skip menu, connect to specified host if any, otherwise connect to the first
server in preferences. Example:
+connects to the specified host if any, otherwise connect to the first server
in preferences. Example:
.B --server server.wesnoth.org
.TP
.B -t, --test
runs the game in a small test scenario.
.TP
+.B --validcache
+assumes that the cache is valid. (dangerous)
+.TP
.B -v, --version
shows the version number and exits.
.TP
.B -w, --windowed
runs the game in windowed mode.
.TP
-.B --no-delay
-runs the game without any delays for graphic benchmarking. This is
automatically enabled by
-.BR --nogui .
-.TP
-.B --nogui
-runs the game without the GUI. Must appear before
-.B --multiplayer
-to have the desired effect.
-.TP
-.B --exit-at-end
-exits once the scenario is over, without displaying victory/defeat dialog
which requires the user to click OK. This is also used for scriptable
benchmarking.
+.B --with-replay
+replays the game loaded with the
+.B --load
+option.
.
.SH Options for --multiplayer
.
@@ -198,6 +201,15 @@
.B "data/multiplayer/eras.cfg"
file.
.TP
+.B --exit-at-end
+exits once the scenario is over, without displaying victory/defeat dialog
which requires the user to click OK.
+This is also used for scriptable benchmarking.
+.TP
+.B --nogui
+runs the game without the GUI. Must appear before
+.B --multiplayer
+to have the desired effect.
+.TP
.BI --parm number = name : value
sets additional parameters for this side. This parameter depends on the
options used with
Modified: trunk/src/filesystem.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/filesystem.cpp?rev=29685&r1=29684&r2=29685&view=diff
==============================================================================
--- trunk/src/filesystem.cpp (original)
+++ trunk/src/filesystem.cpp Fri Sep 26 12:09:48 2008
@@ -448,9 +448,11 @@
const std::string PREFERENCES_DIR = ".wesnoth" +
std::string(game_config::version).substr(0,3);
#endif
#ifdef _WIN32
+#ifdef APPDATA_USERDATA
+ const char* const appdata = getenv("APPDATA");
+#else
const char* appdata = "";
- if(path != "SHARED")
- appdata = getenv("APPDATA");
+#endif
if (strlen(appdata) > 0)
{
if (path.empty())
@@ -464,6 +466,15 @@
{
path = "userdata";
}
+#ifndef APPDATA_USERDATA
+ else
+ {
+ // if the path is given fallback to %APPDATA%.
+ appdata = getenv("APPDATA");
+ game_config::preferences_dir = appdata +
std::string("/") + path;
+ return;
+ }
+#endif
char buf[512];
const char* const res = getcwd(buf,sizeof(buf));
if (res == NULL)
@@ -479,8 +490,9 @@
}
#else
- if (path.empty())
+ if (path.empty()) {
path = PREFERENCES_DIR;
+ }
#ifndef __AMIGAOS4__
const char* const current_dir = ".";
const char* home_str = getenv("HOME");
Modified: trunk/src/game.cpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/game.cpp?rev=29685&r1=29684&r2=29685&view=diff
==============================================================================
--- trunk/src/game.cpp (original)
+++ trunk/src/game.cpp Fri Sep 26 12:09:48 2008
@@ -1681,77 +1681,88 @@
if(val == "--help" || val == "-h") {
// When adding items don't forget to update
doc/man/wesnoth.6
+ // Options are sorted alphabetically by --long-option.
+ // Please keep the output to 80 chars per line.
std::cout << "usage: " << argv[0]
- << " [OPTIONS] [DATA-DIRECTORY]\n"
- << " --bpp number sets BitsPerPixel
value. Example: --bpp 32\n"
- << " -d, --debug shows extra
debugging information and enables\n"
- << " additional command
mode options in-game.\n"
+ << " [<options>] [<data-directory>]\n"
+ << "Available options:\n"
+ << " --bpp <number> sets BitsPerPixel
value. Example: --bpp 32\n"
+ << " -c, --campaign goes directly to the
campaign selection menu.\n"
+ << " --config-dir <name> sets the path of the
user config directory to\n"
+ << " $HOME/<name> or
%APPDATA%\\<name> for windows.\n"
+ << " --config-path prints the path of
the user config directory and\n"
+ << " exits.\n"
+ << " -d, --debug enables additional
command mode options in-game.\n"
+ << " --dummylocales enables dummy
locales for switching to non-system\n"
+ << " locales.\n"
#ifndef DISABLE_EDITOR2
- << " -e, --editor starts editor2 not
showing title screen.\n"
+ << " -e, --editor starts the in-game
map editor directly.\n"
#endif
+ << " --fps displays the number
of frames per second the\n"
+ << " game is currently
running at, in a corner of\n"
+ << " the screen.\n"
<< " -f, --fullscreen runs the game in
full screen mode.\n"
- << " --fps displays the number
of frames per second the game\n"
- << " is currently running
at, in a corner of the screen.\n"
- << " --gunzip INFILE.gz decompresses a file
(INFILE.gz) in gzip format\n"
+ << " --gunzip <infile>.gz decompresses a file
(<infile>.gz) in gzip format\n"
<< " and stores it
without the .gz suffix.\n"
- << " INFILE.gz will be
removed.\n"
- << " --gzip INFILE compresses a file
(INFILE) in gzip format,\n"
- << " stores it as
INFILE.gz and removes INFILE.\n"
+ << " <infile>.gz will be
removed.\n"
+ << " --gzip <infile> compresses a file
(<infile>) in gzip format,\n"
+ << " stores it as
<infile>.gz and removes <infile>.\n"
<< " -h, --help prints this message
and exits.\n"
- << " --load FILE loads the save FILE
from the standard save\n"
+ << " -l, --load <file> loads the save
<file> from the standard save\n"
<< " game directory.\n"
#ifndef DISABLE_EDITOR2
- << " When launching the
map editor via -e, the map FILE is\n"
- << " loaded, relative to
the current directory.\n"
+ << " When launching the
map editor via -e, the map\n"
+ << " <file> is loaded,
relative to the current\n"
+ << " directory.\n"
#endif
- << " --with-replay replays the file
SAVEGAME loaded with --load option.\n"
<< " --log-<level>=<domain1>,<domain2>,...\n"
<< " sets the severity
level of the log domains.\n"
<< " 'all' can be used to
match any log domain.\n"
<< " Available levels:
error, warning, info, debug.\n"
<< " By default the
'error' level is used.\n"
- << " --logdomains List defined log
domains and exit.\n"
+ << " --logdomains lists defined log
domains and exits.\n"
+ << " --max-fps the maximum fps the
game tries to run at. Values\n"
+ << " should be between 1
and 1000, the default is 50.\n"
+ << " -m, --multiplayer starts a multiplayer
game. There are additional\n"
+ << " options that can be
used as explained below:\n"
+ << " --algorithm<number>=value selects a
non-standard algorithm to be used by\n"
+ << " the AI controller
for this side.\n"
+ << " --controller<number>=value selects the
controller for this side.\n"
+ << " --era=value selects the era to
be played in by its id.\n"
+ << " --exit-at-end exit Wesnoth at the
end of the scenario.\n"
+ << " --nogui runs the game
without the GUI. Must appear before\n"
+ << " --multiplayer to
have the desired effect.\n"
+ << " --parm<number>=name:value sets additional
parameters for this side.\n"
+ << " --scenario=value selects a
multiplayer scenario. The default\n"
+ << " scenario is
\"multiplayer_The_Freelands\".\n"
+ << " --side<number>=value selects a faction of
the current era for this\n"
+ << " side by id.\n"
+ << " --turns=value sets the number of
turns. The default is \"50\".\n"
+ << " --no-delay runs the game
without any delays.\n"
<< " --nocache disables caching of
game data.\n"
- << " --validcache assume that cache is
valid (dangerous)\n"
+ << " --nomusic runs the game
without music.\n"
<< " --nosound runs the game
without sounds and music.\n"
- << " --nomusic runs the game
without only music.\n"
- << " --max-fps the maximum fps the
game tries to run at the value\n"
- << " should be between
the 1 and 1000, the default is 50.\n"
- << " --config-path prints the path to
the game config directory and exits.\n"
- << " --config-dir=<path> set name of game
config directory.\n"
- << " --path prints the path to
the game data directory and exits.\n"
+ << " --path prints the path to
the data directory and exits.\n"
#ifdef HAVE_PYTHON
- << " --python-api prints the runtime
documentation for the python API.\n"
+ << " --python-api prints the runtime
documentation for the python\n"
+ << " API.\n"
#endif
<< " -r, --resolution XxY sets the screen
resolution. Example: -r 800x600\n"
- << " --smallgui allow to use screen
resolutions down to 800x480\n"
- << " and resize few
interface elements.\n"
+ << " --smallgui allows to use screen
resolutions down to 800x480\n"
+ << " and resizes a few
interface elements.\n"
+ << " -s, --server [<host>] connects to the host
if specified\n"
+ << " or to the first host
in your preferences.\n"
<< " -t, --test runs the game in a
small test scenario.\n"
+ << " --validcache assumes that the
cache is valid. (dangerous)\n"
<< " -v, --version prints the game's
version number and exits.\n"
<< " -w, --windowed runs the game in
windowed mode.\n"
- << " --no-delay run the game without
any delays.\n"
- << " -c, --campaign skip menu, and go
directly to campaign selection menu.\n"
- << " -s, --server [host] skip menu, and
connect to the host if specified\n"
- << " or to the first host
in your preferences.\n"
- << " -m, --multiplayer runs a multiplayer
game. There are additional\n"
- << " options that can be
used as explained below:\n"
- << " --algorithm<number>=value selects a
non-standard algorithm to be used by the\n"
- << " AI controller for
this side.\n"
- << " --controller<number>=value selects the
controller for this side.\n"
- << " --era=value selects the era to
be played in by its id.\n"
- << " --nogui runs the game
without the GUI. Must appear before\n"
- << " --multiplayer to
have the desired effect.\n"
- << " --parm<number>=name:value sets additional
parameters for this side.\n"
- << " --scenario=value selects a
multiplayer scenario. The default\n"
- << " scenario is
\"multiplayer_The_Freelands\".\n"
- << " --side<number>=value selects a faction of
the current era for this side\n"
- << " by id.\n"
- << " --turns=value sets the number of
turns. The default is \"50\".\n"
- << " --exit-at-end exit Wesnoth at end
of scenario.\n"
- << " --dummylocales Enable dummylocales
for switching to non-system locale.\n"
- << " --new-widgets there is a new WIP
widget toolkit this switch enables the new toolkit\n"
- << " (VERY EXPERIMENTAL
don't file bug reports since most are known).\n"
- << " Parts of the library
are deemed stable and will work without this switch.\n"
+ << " --with-replay replays the file
loaded with the --load option.\n"
+ << "\n"
+ << " --new-widgets there is a new WIP
widget toolkit this switch\n"
+ << " enables the new
toolkit (VERY EXPERIMENTAL don't\n"
+ << " file bug reports
since most are known).\n"
+ << " Parts of the library
are deemed stable and will\n"
+ << " work without this
switch.\n"
;
return 0;
} else if(val == "--version" || val == "-v") {
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