Author: soliton
Date: Fri Oct  3 04:53:46 2008
New Revision: 29820

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29820&view=rev
Log:
fixed a typo and removed an unneeded #ifdef

Modified:
    trunk/src/server/server.cpp

Modified: trunk/src/server/server.cpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/server/server.cpp?rev=29820&r1=29819&r2=29820&view=diff
==============================================================================
--- trunk/src/server/server.cpp (original)
+++ trunk/src/server/server.cpp Fri Oct  3 04:53:46 2008
@@ -1185,7 +1185,7 @@
        const std::string& help_msg = "Available commands are: ban <mask> 
[<time>] <reason>,"
                        " bans [deleted], kick <mask>, k[ick]ban <mask> 
[<time>] <reason>,"
                        " help, games, metrics, netstats [all], [lobby]msg 
<message>, motd [<message>],"
-                       " requestes, stats, status [<mask>], searchlog 
[<mask>], unban <ipmask>";
+                       " requests, stats, status [<mask>], searchlog [<mask>], 
unban <ipmask>";
        // Shutdown, restart and sample commands can only be issued via the 
socket.
        if (command == "shut_down") {
                if (issuer_name != "*socket*") return "";
@@ -1199,9 +1199,6 @@
                        process_command("msg The server is shutting down. You 
may finish your games but can't start new ones. Once all games have ended the 
server will exit.", issuer_name);
                        out << "Server is doing graceful shut down.";
                }
-
-#ifndef _WIN32  // Not sure if this works on windows
-               // TODO: check if this works in windows.
        } else if (command == "restart") {
                if (issuer_name != "*socket*") return "";
                if (restart_command.empty()) {
@@ -1217,7 +1214,6 @@
                        process_command("msg The server has been restarted. You 
may finish current games but can't start new ones and new players can't join 
this (old) server instance. (So if a player of your game disconnects you have 
to save, reconnect and reload the game on the new server instance. It is 
actually recommended to do that right away.)", issuer_name);
                        out << "New server started.";
                }
-#endif
        } else if (command == "sample") {
                if (parameters.empty()) {
                        out << "Current sample frequency: " << 
request_sample_frequency;


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