Author: mordante Date: Sat Oct 4 16:48:49 2008 New Revision: 29867 URL: http://svn.gna.org/viewcvs/wesnoth?rev=29867&view=rev Log: Fix some whitespace alignement tab->space.
Modified:
trunk/src/display.hpp
Modified: trunk/src/display.hpp
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=29867&r1=29866&r2=29867&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sat Oct 4 16:48:49 2008
@@ -632,9 +632,9 @@
int y; /**< y screen coordinate to render
at. */
std::vector<surface> surf; /**< surface(s) to render. */
SDL_Rect clip; /**<
- * The
clipping area of the source if
- *
ommitted the entire source is used.
- */
+ * The clipping area of the source
if
+ * ommitted the entire source is
used.
+ */
};
/**
@@ -645,44 +645,44 @@
*/
enum tdrawing_layer{
LAYER_TERRAIN_BG, /**<
- * Layer
for the terrain drawn behind the
- * unit.
- */
+ * Layer for the terrain drawn
behind the
+ * unit.
+ */
LAYER_TERRAIN_TMP_BG, /**<
- * Layer
which holds stuff that needs to be
- *
sorted out further, but under units.
- */
+ * Layer which holds stuff that
needs to be
+ * sorted out further, but under
units.
+ */
LAYER_UNIT_BG, /**< Used for the ellipse behind the
unit. */
LAYER_UNIT_FIRST, /**< Reserve layeres to be selected
for WML. */
LAYER_UNIT_LAST=LAYER_UNIT_FIRST+100,
LAYER_UNIT_FG, /**<
- * Used
for the ellipse in front of the
- * unit.
- */
+ * Used for the ellipse in front of
the
+ * unit.
+ */
LAYER_UNIT_FAKE, /**< The fake unit is drawn on this
layer. */
LAYER_TERRAIN_FG, /**<
- * Layer
for the terrain drawn in front of
- * the
unit.
- */
+ * Layer for the terrain drawn in
front of
+ * the unit.
+ */
LAYER_TERRAIN_TMP_FG, /**<
- * Layer
which holds stuff that needs to be
- *
sorted out further, but on top of units.
- */
+ * Layer which holds stuff that
needs to be
+ * sorted out further, but on top of
units.
+ */
LAYER_REACHMAP, /**< "black stripes" on unreachable
hexes. */
LAYER_FOG_SHROUD, /**< Fog and shroud. */
LAYER_UNIT_BAR, /**<
- * Unit
bars and overlays are drawn on this
- * layer
(for testing here).
- */
+ * Unit bars and overlays are drawn
on this
+ * layer (for testing here).
+ */
LAYER_ATTACK_INDICATOR, /**< Layer which holds the attack
indicator. */
LAYER_MOVE_INFO, /**< Movement info (defense%,
ect...). */
LAYER_LINGER_OVERLAY, /**< The overlay used for the linger
mode. */
LAYER_BORDER, /**< The border of the map. */
LAYER_LAST_LAYER /**<
- * Don't
draw to this layer it's a dummy to
- * size
the vector.
- */
+ * Don't draw to this layer it's a
dummy to
+ * size the vector.
+ */
};
/**
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