Author: mordante
Date: Sat Oct  4 16:48:49 2008
New Revision: 29867

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29867&view=rev
Log:
Fix some whitespace alignement tab->space.

Modified:
    trunk/src/display.hpp

Modified: trunk/src/display.hpp
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/src/display.hpp?rev=29867&r1=29866&r2=29867&view=diff
==============================================================================
--- trunk/src/display.hpp (original)
+++ trunk/src/display.hpp Sat Oct  4 16:48:49 2008
@@ -632,9 +632,9 @@
                int y;                      /**< y screen coordinate to render 
at. */
                std::vector<surface> surf;  /**< surface(s) to render. */
                SDL_Rect clip;              /**< 
-                                                                        * The 
clipping area of the source if
-                                                                        * 
ommitted the entire source is used.
-                                                                        */
+                                            * The clipping area of the source 
if
+                                            * ommitted the entire source is 
used.
+                                            */
        };
 
        /**
@@ -645,44 +645,44 @@
         */
        enum tdrawing_layer{
                LAYER_TERRAIN_BG,          /**< 
-                                                                       * Layer 
for the terrain drawn behind the
-                                                                       * unit.
-                                                                       */
+                                           * Layer for the terrain drawn 
behind the
+                                           * unit.
+                                           */
                LAYER_TERRAIN_TMP_BG,      /**< 
-                                                                       * Layer 
which holds stuff that needs to be
-                                                                       * 
sorted out further, but under units.
-                                                                       */
+                                           * Layer which holds stuff that 
needs to be
+                                           * sorted out further, but under 
units.
+                                           */
                LAYER_UNIT_BG,             /**< Used for the ellipse behind the 
unit. */
                LAYER_UNIT_FIRST,          /**< Reserve layeres to be selected 
for WML. */
                LAYER_UNIT_LAST=LAYER_UNIT_FIRST+100,
                LAYER_UNIT_FG,             /**< 
-                                                                       * Used 
for the ellipse in front of the
-                                                                       * unit.
-                                                                       */
+                                           * Used for the ellipse in front of 
the
+                                           * unit.
+                                           */
                LAYER_UNIT_FAKE,           /**< The fake unit is drawn on this 
layer. */
                LAYER_TERRAIN_FG,          /**< 
-                                                                       * Layer 
for the terrain drawn in front of
-                                                                       * the 
unit.
-                                                                       */
+                                           * Layer for the terrain drawn in 
front of
+                                           * the unit.
+                                           */
                LAYER_TERRAIN_TMP_FG,      /**< 
-                                                                       * Layer 
which holds stuff that needs to be
-                                                                       * 
sorted out further, but on top of units.
-                                                                       */
+                                           * Layer which holds stuff that 
needs to be
+                                           * sorted out further, but on top of 
units.
+                                           */
                LAYER_REACHMAP,            /**< "black stripes" on unreachable 
hexes. */
                LAYER_FOG_SHROUD,          /**< Fog and shroud. */
                LAYER_UNIT_BAR,            /**< 
-                                                                       * Unit 
bars and overlays are drawn on this
-                                                                       * layer 
(for testing here).
-                                                                       */
+                                           * Unit bars and overlays are drawn 
on this
+                                           * layer (for testing here).
+                                           */
                LAYER_ATTACK_INDICATOR,    /**< Layer which holds the attack 
indicator. */
                LAYER_MOVE_INFO,           /**< Movement info (defense%, 
ect...). */
                LAYER_LINGER_OVERLAY,      /**< The overlay used for the linger 
mode. */
                LAYER_BORDER,              /**< The border of the map. */
 
                LAYER_LAST_LAYER           /**< 
-                                                                       * Don't 
draw to this layer it's a dummy to
-                                                                       * size 
the vector.
-                                                                       */
+                                           * Don't draw to this layer it's a 
dummy to
+                                           * size the vector.
+                                           */
                };
 
        /**


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