Author: zookeeper
Date: Tue Oct 7 22:46:40 2008
New Revision: 29960
URL: http://svn.gna.org/viewcvs/wesnoth?rev=29960&view=rev
Log:
Fixed a little glitch when fog is on.
Modified:
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
Modified:
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg?rev=29960&r1=29959&r2=29960&view=diff
==============================================================================
---
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
(original)
+++
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
Tue Oct 7 22:46:40 2008
@@ -200,15 +200,13 @@
message= _ "There are still some bands of humans hiding on the
island, my lord. If you recruit some of them to help, we might have some hope
of holding off the undead hordes!"
[/message]
- [move_unit_fake]
- type=Outlaw
- side=1
- x=20,20,21
- y=10,11,12
- [/move_unit_fake]
-
- {LOYAL_UNIT 1 (Outlaw) 21 12 (Delurin) ( _ "Delurin")}
+ {LOYAL_UNIT 1 (Outlaw) 20 10 (Delurin) ( _ "Delurin")}
# wmllint: recognize Delurin
+
+ [redraw]
+ [/redraw]
+
+ {MOVE_UNIT id=Delurin 21 12}
[redraw]
[/redraw]
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