Author: zookeeper
Date: Tue Oct  7 22:46:40 2008
New Revision: 29960

URL: http://svn.gna.org/viewcvs/wesnoth?rev=29960&view=rev
Log:
Fixed a little glitch when fog is on.

Modified:
    trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg

Modified: 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg?rev=29960&r1=29959&r2=29960&view=diff
==============================================================================
--- 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg 
(original)
+++ 
trunk/data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg 
Tue Oct  7 22:46:40 2008
@@ -200,15 +200,13 @@
             message= _ "There are still some bands of humans hiding on the 
island, my lord. If you recruit some of them to help, we might have some hope 
of holding off the undead hordes!"
         [/message]
 
-        [move_unit_fake]
-            type=Outlaw
-            side=1
-            x=20,20,21
-            y=10,11,12
-        [/move_unit_fake]
-
-        {LOYAL_UNIT 1 (Outlaw) 21 12 (Delurin) ( _ "Delurin")}
+        {LOYAL_UNIT 1 (Outlaw) 20 10 (Delurin) ( _ "Delurin")}
         # wmllint: recognize Delurin
+
+        [redraw]
+        [/redraw]
+
+        {MOVE_UNIT id=Delurin 21 12}
 
         [redraw]
         [/redraw]


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